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|    1 /* |    1 /* | 
|    2  * Copyright 2013 Google Inc. |    2  * Copyright 2013 Google Inc. | 
|    3  * |    3  * | 
|    4  * Use of this source code is governed by a BSD-style license that can be |    4  * Use of this source code is governed by a BSD-style license that can be | 
|    5  * found in the LICENSE file. |    5  * found in the LICENSE file. | 
|    6  */ |    6  */ | 
|    7  |    7  | 
|    8 #ifndef GrGLProgramDesc_DEFINED |    8 #ifndef GrGLProgramDesc_DEFINED | 
|    9 #define GrGLProgramDesc_DEFINED |    9 #define GrGLProgramDesc_DEFINED | 
|   10  |   10  | 
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|  140         uint8_t                     fDstReadKey;        // set by GrGLShaderBuil
     der if there |  140         uint8_t                     fDstReadKey;        // set by GrGLShaderBuil
     der if there | 
|  141                                                         // are effects that must
      read the dst. |  141                                                         // are effects that must
      read the dst. | 
|  142                                                         // Otherwise, 0. |  142                                                         // Otherwise, 0. | 
|  143         uint8_t                     fFragPosKey;        // set by GrGLShaderBuil
     der if there are |  143         uint8_t                     fFragPosKey;        // set by GrGLShaderBuil
     der if there are | 
|  144                                                         // effects that read the
      fragment position. |  144                                                         // effects that read the
      fragment position. | 
|  145                                                         // Otherwise, 0. |  145                                                         // Otherwise, 0. | 
|  146         ColorInput                  fColorInput : 8; |  146         ColorInput                  fColorInput : 8; | 
|  147         ColorInput                  fCoverageInput : 8; |  147         ColorInput                  fCoverageInput : 8; | 
|  148         CoverageOutput              fCoverageOutput : 8; |  148         CoverageOutput              fCoverageOutput : 8; | 
|  149  |  149  | 
|  150         SkBool8                     fHasVertexCode; |  150         SkBool8                     fRequiresVertexShader; | 
|  151         SkBool8                     fEmitsPointSize; |  151         SkBool8                     fEmitsPointSize; | 
|  152  |  152  | 
|  153         // To enable experimental geometry shader code (not for use in |  153         // To enable experimental geometry shader code (not for use in | 
|  154         // production) |  154         // production) | 
|  155 #if GR_GL_EXPERIMENTAL_GS |  155 #if GR_GL_EXPERIMENTAL_GS | 
|  156         SkBool8                     fExperimentalGS; |  156         SkBool8                     fExperimentalGS; | 
|  157 #endif |  157 #endif | 
|  158  |  158  | 
|  159         int8_t                      fPositionAttributeIndex; |  159         int8_t                      fPositionAttributeIndex; | 
|  160         int8_t                      fLocalCoordAttributeIndex; |  160         int8_t                      fLocalCoordAttributeIndex; | 
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|  196     KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); } |  196     KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); } | 
|  197  |  197  | 
|  198     // Shared code between setRandom() and Build(). |  198     // Shared code between setRandom() and Build(). | 
|  199     static bool GetEffectKeyAndUpdateStats(const GrEffectStage& stage, |  199     static bool GetEffectKeyAndUpdateStats(const GrEffectStage& stage, | 
|  200                                            const GrGLCaps& caps, |  200                                            const GrGLCaps& caps, | 
|  201                                            bool useExplicitLocalCoords, |  201                                            bool useExplicitLocalCoords, | 
|  202                                            GrEffectKeyBuilder* b, |  202                                            GrEffectKeyBuilder* b, | 
|  203                                            uint16_t* effectKeySize, |  203                                            uint16_t* effectKeySize, | 
|  204                                            bool* setTrueIfReadsDst, |  204                                            bool* setTrueIfReadsDst, | 
|  205                                            bool* setTrueIfReadsPos, |  205                                            bool* setTrueIfReadsPos, | 
|  206                                            bool* setTrueIfHasVertexCode); |  206                                            bool* setTrueIfRequiresVertexShader); | 
|  207  |  207  | 
|  208     void finalize(); |  208     void finalize(); | 
|  209  |  209  | 
|  210     const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHead
     erOffset>(); } |  210     const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHead
     erOffset>(); } | 
|  211  |  211  | 
|  212     /** Used to provide effects' keys to their emitCode() function. */ |  212     /** Used to provide effects' keys to their emitCode() function. */ | 
|  213     class EffectKeyProvider { |  213     class EffectKeyProvider { | 
|  214     public: |  214     public: | 
|  215         enum EffectType { |  215         enum EffectType { | 
|  216             kColor_EffectType, |  216             kColor_EffectType, | 
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|  254     friend class GrGLProgram; |  254     friend class GrGLProgram; | 
|  255     friend class GrGLProgramBuilder; |  255     friend class GrGLProgramBuilder; | 
|  256     friend class GrGLFullProgramBuilder; |  256     friend class GrGLFullProgramBuilder; | 
|  257     friend class GrGLFragmentOnlyProgramBuilder; |  257     friend class GrGLFragmentOnlyProgramBuilder; | 
|  258     friend class GrGLVertexShaderBuilder; |  258     friend class GrGLVertexShaderBuilder; | 
|  259     friend class GrGLFragmentShaderBuilder; |  259     friend class GrGLFragmentShaderBuilder; | 
|  260     friend class GrGLGeometryShaderBuilder; |  260     friend class GrGLGeometryShaderBuilder; | 
|  261 }; |  261 }; | 
|  262  |  262  | 
|  263 #endif |  263 #endif | 
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