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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramDataManager_DEFINED | 8 #ifndef GrGLProgramDataManager_DEFINED |
9 #define GrGLProgramDataManager_DEFINED | 9 #define GrGLProgramDataManager_DEFINED |
10 | 10 |
11 #include "gl/GrGLShaderVar.h" | 11 #include "gl/GrGLShaderVar.h" |
12 #include "gl/GrGLSL.h" | 12 #include "gl/GrGLSL.h" |
13 #include "GrAllocator.h" | 13 #include "GrAllocator.h" |
14 | 14 |
15 #include "SkTArray.h" | 15 #include "SkTArray.h" |
16 | 16 |
17 class GrGpuGL; | 17 class GrGpuGL; |
18 class SkMatrix; | 18 class SkMatrix; |
19 class GrGLProgram; | 19 class GrGLProgram; |
20 class GrGLProgramBuilder; | 20 class GrGLProgramBuilder; |
21 | 21 |
22 /** Manages the resources used by a shader program. | 22 /** Manages the resources used by a shader program. |
23 * The resources are objects the program uses to communicate with the | 23 * The resources are objects the program uses to communicate with the |
24 * application code. | 24 * application code. |
25 */ | 25 */ |
26 class GrGLProgramDataManager : public SkRefCnt { | 26 class GrGLProgramDataManager : public SkRefCnt { |
27 public: | 27 public: |
28 // Opaque handle to a uniform | 28 // Opaque handle to a uniform |
29 class UniformHandle { | 29 class ShaderResourceHandle { |
| 30 public: |
| 31 bool isValid() const { return -1 != fValue; } |
| 32 ShaderResourceHandle() |
| 33 : fValue(-1) { |
| 34 } |
| 35 protected: |
| 36 ShaderResourceHandle(int value) |
| 37 : fValue(value) { |
| 38 SkASSERT(isValid()); |
| 39 } |
| 40 int fValue; |
| 41 }; |
| 42 |
| 43 class UniformHandle : public ShaderResourceHandle { |
30 public: | 44 public: |
31 /** Creates a reference to an unifrom of a GrGLShaderBuilder. | 45 /** Creates a reference to an unifrom of a GrGLShaderBuilder. |
32 * The ref can be used to set the uniform with corresponding the GrGLPro
gramDataManager.*/ | 46 * The ref can be used to set the uniform with corresponding the GrGLPro
gramDataManager.*/ |
33 static UniformHandle CreateFromUniformIndex(int i); | 47 static UniformHandle CreateFromUniformIndex(int i); |
34 | 48 UniformHandle() { } |
35 bool isValid() const { return -1 != fValue; } | |
36 | |
37 bool operator==(const UniformHandle& other) const { return other.fValue
== fValue; } | 49 bool operator==(const UniformHandle& other) const { return other.fValue
== fValue; } |
38 | |
39 UniformHandle() | |
40 : fValue(-1) { | |
41 } | |
42 | |
43 private: | 50 private: |
44 UniformHandle(int value) | 51 UniformHandle(int value) : ShaderResourceHandle(value) { } |
45 : fValue(value) { | |
46 SkASSERT(isValid()); | |
47 } | |
48 | |
49 int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; } | 52 int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; } |
50 int toShaderBuilderIndex() const { return toProgramDataIndex(); } | 53 int toShaderBuilderIndex() const { return toProgramDataIndex(); } |
51 | 54 |
52 int fValue; | |
53 friend class GrGLProgramDataManager; // For accessing toProgramDataIndex
(). | 55 friend class GrGLProgramDataManager; // For accessing toProgramDataIndex
(). |
54 friend class GrGLProgramBuilder; // For accessing toShaderBuilderIndex()
. | 56 friend class GrGLProgramBuilder; // For accessing toShaderBuilderIndex()
. |
55 }; | 57 }; |
56 | 58 |
| 59 class VaryingHandle : public ShaderResourceHandle { |
| 60 public: |
| 61 /** Creates a reference to a varying in separable varyings of a GrGLShad
erBuilder. |
| 62 * The ref can be used to set the varying with the corresponding GrGLPro
gramDataManager.*/ |
| 63 static VaryingHandle CreateFromSeparableVaryingIndex(int i) { |
| 64 return VaryingHandle(i); |
| 65 } |
| 66 VaryingHandle() { } |
| 67 bool operator==(const VaryingHandle& other) const { return other.fValue
== fValue; } |
| 68 private: |
| 69 VaryingHandle(int value) : ShaderResourceHandle(value) { } |
| 70 int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; } |
| 71 friend class GrGLProgramDataManager; // For accessing toProgramDataIndex
(). |
| 72 }; |
| 73 |
57 GrGLProgramDataManager(GrGpuGL*, GrGLProgram*, const GrGLProgramBuilder&); | 74 GrGLProgramDataManager(GrGpuGL*, GrGLProgram*, const GrGLProgramBuilder&); |
58 | 75 |
59 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an | 76 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an |
60 * array of uniforms. arrayCount must be <= the array count of the uniform. | 77 * array of uniforms. arrayCount must be <= the array count of the uniform. |
61 */ | 78 */ |
62 void setSampler(UniformHandle, GrGLint texUnit) const; | 79 void setSampler(UniformHandle, GrGLint texUnit) const; |
63 void set1f(UniformHandle, GrGLfloat v0) const; | 80 void set1f(UniformHandle, GrGLfloat v0) const; |
64 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | 81 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
65 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; | 82 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; |
66 void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | 83 void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
67 void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; | 84 void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; |
68 void set3fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | 85 void set3fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
69 void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const; | 86 void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const; |
70 void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | 87 void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
71 // matrices are column-major, the first three upload a single matrix, the la
tter three upload | 88 // matrices are column-major, the first three upload a single matrix, the la
tter three upload |
72 // arrayCount matrices into a uniform array. | 89 // arrayCount matrices into a uniform array. |
73 void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const; | 90 void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const; |
74 void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const; | 91 void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const; |
75 void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[])
const; | 92 void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[])
const; |
76 void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[])
const; | 93 void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[])
const; |
77 | 94 |
78 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform | 95 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform |
79 void setSkMatrix(UniformHandle, const SkMatrix&) const; | 96 void setSkMatrix(UniformHandle, const SkMatrix&) const; |
80 | 97 |
| 98 void setProgramPathFragmentInputTransform(VaryingHandle i, |
| 99 unsigned components, |
| 100 const SkMatrix& matrix) const; |
| 101 |
81 private: | 102 private: |
82 enum { | 103 enum { |
83 kUnusedUniform = -1, | 104 kUnusedUniform = -1, |
84 }; | 105 }; |
85 | 106 |
86 struct Uniform { | 107 struct Uniform { |
87 GrGLint fVSLocation; | 108 GrGLint fVSLocation; |
88 GrGLint fFSLocation; | 109 GrGLint fFSLocation; |
89 SkDEBUGCODE( | 110 SkDEBUGCODE( |
90 GrSLType fType; | 111 GrSLType fType; |
91 int fArrayCount; | 112 int fArrayCount; |
92 ); | 113 ); |
93 }; | 114 }; |
| 115 struct Varying { |
| 116 GrGLint fLocation; |
| 117 SkDEBUGCODE( |
| 118 GrSLType fType; |
| 119 ); |
| 120 }; |
94 | 121 |
95 SkTArray<Uniform, true> fUniforms; | 122 SkTArray<Uniform, true> fUniforms; |
| 123 SkTArray<Varying, true> fVaryings; |
96 GrGpuGL* fGpu; | 124 GrGpuGL* fGpu; |
| 125 GrGLProgram* fProgram; |
97 | 126 |
98 typedef SkRefCnt INHERITED; | 127 typedef SkRefCnt INHERITED; |
99 }; | 128 }; |
100 | 129 |
101 #endif | 130 #endif |
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