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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrEffect_DEFINED | 8 #ifndef GrEffect_DEFINED |
| 9 #define GrEffect_DEFINED | 9 #define GrEffect_DEFINED |
| 10 | 10 |
| (...skipping 96 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 107 GrTexture* texture(int index) const { return this->textureAccess(index).getT
exture(); } | 107 GrTexture* texture(int index) const { return this->textureAccess(index).getT
exture(); } |
| 108 | 108 |
| 109 /** Will this effect read the destination pixel value? */ | 109 /** Will this effect read the destination pixel value? */ |
| 110 bool willReadDstColor() const { return fWillReadDstColor; } | 110 bool willReadDstColor() const { return fWillReadDstColor; } |
| 111 | 111 |
| 112 /** Will this effect read the fragment position? */ | 112 /** Will this effect read the fragment position? */ |
| 113 bool willReadFragmentPosition() const { return fWillReadFragmentPosition; } | 113 bool willReadFragmentPosition() const { return fWillReadFragmentPosition; } |
| 114 | 114 |
| 115 /** Will this effect emit custom vertex shader code? | 115 /** Will this effect emit custom vertex shader code? |
| 116 (To set this value the effect must inherit from GrEffect.) */ | 116 (To set this value the effect must inherit from GrEffect.) */ |
| 117 bool hasVertexCode() const { return fHasVertexCode; } | 117 bool requiresVertexShader() const { return fRequiresVertexShader; } |
| 118 | 118 |
| 119 int numVertexAttribs() const { | 119 int numVertexAttribs() const { |
| 120 SkASSERT(0 == fVertexAttribTypes.count() || fHasVertexCode); | 120 SkASSERT(0 == fVertexAttribTypes.count() || fRequiresVertexShader); |
| 121 return fVertexAttribTypes.count(); | 121 return fVertexAttribTypes.count(); |
| 122 } | 122 } |
| 123 | 123 |
| 124 GrSLType vertexAttribType(int index) const { return fVertexAttribTypes[index
]; } | 124 GrSLType vertexAttribType(int index) const { return fVertexAttribTypes[index
]; } |
| 125 | 125 |
| 126 static const int kMaxVertexAttribs = 2; | 126 static const int kMaxVertexAttribs = 2; |
| 127 | 127 |
| 128 /** Useful for effects that want to insert a texture matrix that is implied
by the texture | 128 /** Useful for effects that want to insert a texture matrix that is implied
by the texture |
| 129 dimensions */ | 129 dimensions */ |
| 130 static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) { | 130 static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) { |
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| 159 * subclass manages the lifetime of the accesses (this function only stores
a pointer). The | 159 * subclass manages the lifetime of the accesses (this function only stores
a pointer). The |
| 160 * GrTextureAccess is typically a member field of the GrEffect subclass. Thi
s must only be | 160 * GrTextureAccess is typically a member field of the GrEffect subclass. Thi
s must only be |
| 161 * called from the constructor because GrEffects are immutable. | 161 * called from the constructor because GrEffects are immutable. |
| 162 */ | 162 */ |
| 163 void addTextureAccess(const GrTextureAccess* textureAccess); | 163 void addTextureAccess(const GrTextureAccess* textureAccess); |
| 164 | 164 |
| 165 GrEffect() | 165 GrEffect() |
| 166 : fWillReadDstColor(false) | 166 : fWillReadDstColor(false) |
| 167 , fWillReadFragmentPosition(false) | 167 , fWillReadFragmentPosition(false) |
| 168 , fWillUseInputColor(true) | 168 , fWillUseInputColor(true) |
| 169 , fHasVertexCode(false) {} | 169 , fRequiresVertexShader(false) {} |
| 170 | 170 |
| 171 /** | 171 /** |
| 172 * Helper for down-casting to a GrEffect subclass | 172 * Helper for down-casting to a GrEffect subclass |
| 173 */ | 173 */ |
| 174 template <typename T> static const T& CastEffect(const GrEffect& effect) { | 174 template <typename T> static const T& CastEffect(const GrEffect& effect) { |
| 175 return *static_cast<const T*>(&effect); | 175 return *static_cast<const T*>(&effect); |
| 176 } | 176 } |
| 177 | 177 |
| 178 /** | 178 /** |
| 179 * If the effect subclass will read the destination pixel value then it must
call this function | 179 * If the effect subclass will read the destination pixel value then it must
call this function |
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| 197 void setWillNotUseInputColor() { fWillUseInputColor = false; } | 197 void setWillNotUseInputColor() { fWillUseInputColor = false; } |
| 198 | 198 |
| 199 private: | 199 private: |
| 200 SkDEBUGCODE(void assertEquality(const GrEffect& other) const;) | 200 SkDEBUGCODE(void assertEquality(const GrEffect& other) const;) |
| 201 | 201 |
| 202 /** Subclass implements this to support isEqual(). It will only be called if
it is known that | 202 /** Subclass implements this to support isEqual(). It will only be called if
it is known that |
| 203 the two effects are of the same subclass (i.e. they return the same obje
ct from | 203 the two effects are of the same subclass (i.e. they return the same obje
ct from |
| 204 getFactory()).*/ | 204 getFactory()).*/ |
| 205 virtual bool onIsEqual(const GrEffect& other) const = 0; | 205 virtual bool onIsEqual(const GrEffect& other) const = 0; |
| 206 | 206 |
| 207 friend class GrVertexEffect; // to set fHasVertexCode and build fVertexAttri
bTypes. | 207 friend class GrVertexEffect; // to set fRequiresVertexShader and build fVert
exAttribTypes. |
| 208 | 208 |
| 209 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; | 209 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms; |
| 210 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; | 210 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses; |
| 211 SkSTArray<kMaxVertexAttribs, GrSLType, true> fVertexAttribTypes; | 211 SkSTArray<kMaxVertexAttribs, GrSLType, true> fVertexAttribTypes; |
| 212 bool fWillReadDstColor; | 212 bool fWillReadDstColor; |
| 213 bool fWillReadFragmentPosition; | 213 bool fWillReadFragmentPosition; |
| 214 bool fWillUseInputColor; | 214 bool fWillUseInputColor; |
| 215 bool fHasVertexCode; | 215 bool fRequiresVertexShader; |
| 216 | 216 |
| 217 typedef SkRefCnt INHERITED; | 217 typedef SkRefCnt INHERITED; |
| 218 }; | 218 }; |
| 219 | 219 |
| 220 /** | 220 /** |
| 221 * This creates an effect outside of the effect memory pool. The effect's destru
ctor will be called | 221 * This creates an effect outside of the effect memory pool. The effect's destru
ctor will be called |
| 222 * at global destruction time. NAME will be the name of the created GrEffect. | 222 * at global destruction time. NAME will be the name of the created GrEffect. |
| 223 */ | 223 */ |
| 224 #define GR_CREATE_STATIC_EFFECT(NAME, EFFECT_CLASS, ARGS)
\ | 224 #define GR_CREATE_STATIC_EFFECT(NAME, EFFECT_CLASS, ARGS)
\ |
| 225 static SkAlignedSStorage<sizeof(EFFECT_CLASS)> g_##NAME##_Storage;
\ | 225 static SkAlignedSStorage<sizeof(EFFECT_CLASS)> g_##NAME##_Storage;
\ |
| 226 static GrEffect* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLAS
S, ARGS); \ | 226 static GrEffect* NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLAS
S, ARGS); \ |
| 227 static SkAutoTDestroy<GrEffect> NAME##_ad(NAME); | 227 static SkAutoTDestroy<GrEffect> NAME##_ad(NAME); |
| 228 | 228 |
| 229 | 229 |
| 230 #endif | 230 #endif |
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