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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramDesc.h" | 8 #include "GrGLProgramDesc.h" |
9 #include "GrBackendEffectFactory.h" | 9 #include "GrBackendEffectFactory.h" |
10 #include "GrDrawEffect.h" | 10 #include "GrDrawEffect.h" |
11 #include "GrEffect.h" | 11 #include "GrEffect.h" |
12 #include "GrGLShaderBuilder.h" | 12 #include "GrGLShaderBuilder.h" |
13 #include "GrGpuGL.h" | 13 #include "GrGpuGL.h" |
14 | 14 |
15 #include "SkChecksum.h" | 15 #include "SkChecksum.h" |
16 | 16 |
17 bool GrGLProgramDesc::GetEffectKeyAndUpdateStats(const GrEffectStage& stage, | 17 bool GrGLProgramDesc::GetEffectKeyAndUpdateStats(const GrEffectStage& stage, |
18 const GrGLCaps& caps, | 18 const GrGLCaps& caps, |
19 bool useExplicitLocalCoords, | 19 bool useExplicitLocalCoords, |
20 GrEffectKeyBuilder* b, | 20 GrEffectKeyBuilder* b, |
21 uint16_t* effectKeySize, | 21 uint16_t* effectKeySize, |
22 bool* setTrueIfReadsDst, | 22 bool* setTrueIfReadsDst, |
23 bool* setTrueIfReadsPos, | 23 bool* setTrueIfReadsPos, |
24 bool* setTrueIfHasVertexCode) { | 24 bool* setTrueIfRequiresVertexSh
ader) { |
25 const GrBackendEffectFactory& factory = stage.getEffect()->getFactory(); | 25 const GrBackendEffectFactory& factory = stage.getEffect()->getFactory(); |
26 GrDrawEffect drawEffect(stage, useExplicitLocalCoords); | 26 GrDrawEffect drawEffect(stage, useExplicitLocalCoords); |
27 if (stage.getEffect()->willReadDstColor()) { | 27 if (stage.getEffect()->willReadDstColor()) { |
28 *setTrueIfReadsDst = true; | 28 *setTrueIfReadsDst = true; |
29 } | 29 } |
30 if (stage.getEffect()->willReadFragmentPosition()) { | 30 if (stage.getEffect()->willReadFragmentPosition()) { |
31 *setTrueIfReadsPos = true; | 31 *setTrueIfReadsPos = true; |
32 } | 32 } |
33 if (stage.getEffect()->hasVertexCode()) { | 33 if (stage.getEffect()->requiresVertexShader()) { |
34 *setTrueIfHasVertexCode = true; | 34 *setTrueIfRequiresVertexShader = true; |
35 } | 35 } |
36 factory.getGLEffectKey(drawEffect, caps, b); | 36 factory.getGLEffectKey(drawEffect, caps, b); |
37 size_t size = b->size(); | 37 size_t size = b->size(); |
38 if (size > SK_MaxU16) { | 38 if (size > SK_MaxU16) { |
39 *effectKeySize = 0; // suppresses a warning. | 39 *effectKeySize = 0; // suppresses a warning. |
40 return false; | 40 return false; |
41 } | 41 } |
42 *effectKeySize = SkToU16(size); | 42 *effectKeySize = SkToU16(size); |
43 if (!GrGLProgramEffects::GenEffectMetaKey(drawEffect, caps, b)) { | 43 if (!GrGLProgramEffects::GenEffectMetaKey(drawEffect, caps, b)) { |
44 return false; | 44 return false; |
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95 // to a canonical value to avoid duplicate programs with different keys. | 95 // to a canonical value to avoid duplicate programs with different keys. |
96 | 96 |
97 bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute()
; | 97 bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute()
; |
98 bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAt
tribute(); | 98 bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAt
tribute(); |
99 // we only need the local coords if we're actually going to generate effect
code | 99 // we only need the local coords if we're actually going to generate effect
code |
100 bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) && | 100 bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) && |
101 drawState.hasLocalCoordAttribute(); | 101 drawState.hasLocalCoordAttribute(); |
102 | 102 |
103 bool readsDst = false; | 103 bool readsDst = false; |
104 bool readFragPosition = false; | 104 bool readFragPosition = false; |
105 // We use vertexshader-less shader programs only when drawing paths. | 105 |
106 bool hasVertexCode = !(GrGpu::kDrawPath_DrawType == drawType || | 106 // Provide option for shader programs without vertex shader only when drawin
g paths. |
107 GrGpu::kDrawPaths_DrawType == drawType); | 107 bool requiresVertexShader = !GrGpu::IsPathRenderingDrawType(drawType); |
| 108 |
108 int numStages = 0; | 109 int numStages = 0; |
109 if (!skipColor) { | 110 if (!skipColor) { |
110 numStages += drawState.numColorStages() - firstEffectiveColorStage; | 111 numStages += drawState.numColorStages() - firstEffectiveColorStage; |
111 } | 112 } |
112 if (!skipCoverage) { | 113 if (!skipCoverage) { |
113 numStages += drawState.numCoverageStages() - firstEffectiveCoverageStage
; | 114 numStages += drawState.numCoverageStages() - firstEffectiveCoverageStage
; |
114 } | 115 } |
115 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); | 116 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); |
116 // Make room for everything up to and including the array of offsets to effe
ct keys. | 117 // Make room for everything up to and including the array of offsets to effe
ct keys. |
117 desc->fKey.reset(); | 118 desc->fKey.reset(); |
118 desc->fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_
t) * numStages); | 119 desc->fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_
t) * numStages); |
119 | 120 |
120 int offsetAndSizeIndex = 0; | 121 int offsetAndSizeIndex = 0; |
121 | |
122 bool effectKeySuccess = true; | 122 bool effectKeySuccess = true; |
123 if (!skipColor) { | 123 if (!skipColor) { |
124 for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); +
+s) { | 124 for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); +
+s) { |
125 uint16_t* offsetAndSize = | 125 uint16_t* offsetAndSize = |
126 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffse
tsAndLengthOffset + | 126 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffse
tsAndLengthOffset + |
127 offsetAndSizeIndex * 2 * sizeof(uint
16_t)); | 127 offsetAndSizeIndex * 2 * sizeof(uint
16_t)); |
128 | 128 |
129 GrEffectKeyBuilder b(&desc->fKey); | 129 GrEffectKeyBuilder b(&desc->fKey); |
130 uint16_t effectKeySize; | 130 uint16_t effectKeySize; |
131 uint32_t effectOffset = desc->fKey.count(); | 131 uint32_t effectOffset = desc->fKey.count(); |
132 effectKeySuccess |= GetEffectKeyAndUpdateStats( | 132 effectKeySuccess |= GetEffectKeyAndUpdateStats( |
133 drawState.getColorStage(s), gpu->glCaps(), | 133 drawState.getColorStage(s), gpu->glCaps(), |
134 requiresLocalCoordAttrib, &b, | 134 requiresLocalCoordAttrib, &b, |
135 &effectKeySize, &readsDst, | 135 &effectKeySize, &readsDst, |
136 &readFragPosition, &hasVertexCode); | 136 &readFragPosition, &requiresVertexShader); |
137 effectKeySuccess |= (effectOffset <= SK_MaxU16); | 137 effectKeySuccess |= (effectOffset <= SK_MaxU16); |
138 | 138 |
139 offsetAndSize[0] = SkToU16(effectOffset); | 139 offsetAndSize[0] = SkToU16(effectOffset); |
140 offsetAndSize[1] = effectKeySize; | 140 offsetAndSize[1] = effectKeySize; |
141 ++offsetAndSizeIndex; | 141 ++offsetAndSizeIndex; |
142 } | 142 } |
143 } | 143 } |
144 if (!skipCoverage) { | 144 if (!skipCoverage) { |
145 for (int s = firstEffectiveCoverageStage; s < drawState.numCoverageStage
s(); ++s) { | 145 for (int s = firstEffectiveCoverageStage; s < drawState.numCoverageStage
s(); ++s) { |
146 uint16_t* offsetAndSize = | 146 uint16_t* offsetAndSize = |
147 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffse
tsAndLengthOffset + | 147 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffse
tsAndLengthOffset + |
148 offsetAndSizeIndex * 2 * sizeof(uint
16_t)); | 148 offsetAndSizeIndex * 2 * sizeof(uint
16_t)); |
149 | 149 |
150 GrEffectKeyBuilder b(&desc->fKey); | 150 GrEffectKeyBuilder b(&desc->fKey); |
151 uint16_t effectKeySize; | 151 uint16_t effectKeySize; |
152 uint32_t effectOffset = desc->fKey.count(); | 152 uint32_t effectOffset = desc->fKey.count(); |
153 effectKeySuccess |= GetEffectKeyAndUpdateStats( | 153 effectKeySuccess |= GetEffectKeyAndUpdateStats( |
154 drawState.getCoverageStage(s), gpu->glCaps()
, | 154 drawState.getCoverageStage(s), gpu->glCaps()
, |
155 requiresLocalCoordAttrib, &b, | 155 requiresLocalCoordAttrib, &b, |
156 &effectKeySize, &readsDst, | 156 &effectKeySize, &readsDst, |
157 &readFragPosition, &hasVertexCode); | 157 &readFragPosition, &requiresVertexShader); |
158 effectKeySuccess |= (effectOffset <= SK_MaxU16); | 158 effectKeySuccess |= (effectOffset <= SK_MaxU16); |
159 | 159 |
160 offsetAndSize[0] = SkToU16(effectOffset); | 160 offsetAndSize[0] = SkToU16(effectOffset); |
161 offsetAndSize[1] = effectKeySize; | 161 offsetAndSize[1] = effectKeySize; |
162 ++offsetAndSizeIndex; | 162 ++offsetAndSizeIndex; |
163 } | 163 } |
164 } | 164 } |
165 if (!effectKeySuccess) { | 165 if (!effectKeySuccess) { |
166 desc->fKey.reset(); | 166 desc->fKey.reset(); |
167 return false; | 167 return false; |
168 } | 168 } |
169 | 169 |
170 KeyHeader* header = desc->header(); | 170 KeyHeader* header = desc->header(); |
171 // make sure any padding in the header is zeroed. | 171 // make sure any padding in the header is zeroed. |
172 memset(desc->header(), 0, kHeaderSize); | 172 memset(desc->header(), 0, kHeaderSize); |
173 | 173 |
174 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | 174 // Because header is a pointer into the dynamic array, we can't push any new
data into the key |
175 // below here. | 175 // below here. |
176 | 176 |
177 header->fHasVertexCode = hasVertexCode || requiresLocalCoordAttrib; | 177 header->fRequiresVertexShader = requiresVertexShader || requiresLocalCoordAt
trib; |
178 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType; | 178 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType; |
179 | 179 |
180 // Currently the experimental GS will only work with triangle prims (and it
doesn't do anything | 180 // Currently the experimental GS will only work with triangle prims (and it
doesn't do anything |
181 // other than pass through values from the VS to the FS anyway). | 181 // other than pass through values from the VS to the FS anyway). |
182 #if GR_GL_EXPERIMENTAL_GS | 182 #if GR_GL_EXPERIMENTAL_GS |
183 #if 0 | 183 #if 0 |
184 header->fExperimentalGS = gpu->caps().geometryShaderSupport(); | 184 header->fExperimentalGS = gpu->caps().geometryShaderSupport(); |
185 #else | 185 #else |
186 header->fExperimentalGS = false; | 186 header->fExperimentalGS = false; |
187 #endif | 187 #endif |
188 #endif | 188 #endif |
189 bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->p
athRenderingSupport(); | 189 bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->p
athRenderingSupport(); |
190 | 190 |
191 if (defaultToUniformInputs && !requiresColorAttrib && inputColorIsUsed) { | 191 if (defaultToUniformInputs && !requiresColorAttrib && inputColorIsUsed) { |
192 header->fColorInput = kUniform_ColorInput; | 192 header->fColorInput = kUniform_ColorInput; |
193 } else { | 193 } else { |
194 header->fColorInput = kAttribute_ColorInput; | 194 header->fColorInput = kAttribute_ColorInput; |
195 header->fHasVertexCode = true; | 195 header->fRequiresVertexShader = true; |
196 } | 196 } |
197 | 197 |
198 bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.ge
tCoverageColor(); | 198 bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.ge
tCoverageColor(); |
199 | 199 |
200 if ((covIsSolidWhite || !inputCoverageIsUsed) && !skipCoverage) { | 200 if ((covIsSolidWhite || !inputCoverageIsUsed) && !skipCoverage) { |
201 header->fCoverageInput = kSolidWhite_ColorInput; | 201 header->fCoverageInput = kSolidWhite_ColorInput; |
202 } else if (defaultToUniformInputs && !requiresCoverageAttrib && inputCoverag
eIsUsed) { | 202 } else if (defaultToUniformInputs && !requiresCoverageAttrib && inputCoverag
eIsUsed) { |
203 header->fCoverageInput = kUniform_ColorInput; | 203 header->fCoverageInput = kUniform_ColorInput; |
204 } else { | 204 } else { |
205 header->fCoverageInput = kAttribute_ColorInput; | 205 header->fCoverageInput = kAttribute_ColorInput; |
206 header->fHasVertexCode = true; | 206 header->fRequiresVertexShader = true; |
207 } | 207 } |
208 | 208 |
209 if (readsDst) { | 209 if (readsDst) { |
210 SkASSERT(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport()); | 210 SkASSERT(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport()); |
211 const GrTexture* dstCopyTexture = NULL; | 211 const GrTexture* dstCopyTexture = NULL; |
212 if (NULL != dstCopy) { | 212 if (NULL != dstCopy) { |
213 dstCopyTexture = dstCopy->texture(); | 213 dstCopyTexture = dstCopy->texture(); |
214 } | 214 } |
215 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, g
pu->glCaps()); | 215 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, g
pu->glCaps()); |
216 SkASSERT(0 != header->fDstReadKey); | 216 SkASSERT(0 != header->fDstReadKey); |
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315 *checksum = 0; | 315 *checksum = 0; |
316 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k
eyLength); | 316 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k
eyLength); |
317 } | 317 } |
318 | 318 |
319 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { | 319 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { |
320 size_t keyLength = other.keyLength(); | 320 size_t keyLength = other.keyLength(); |
321 fKey.reset(keyLength); | 321 fKey.reset(keyLength); |
322 memcpy(fKey.begin(), other.fKey.begin(), keyLength); | 322 memcpy(fKey.begin(), other.fKey.begin(), keyLength); |
323 return *this; | 323 return *this; |
324 } | 324 } |
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