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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgramDesc.h" | 8 #include "GrGLProgramDesc.h" |
| 9 #include "GrBackendEffectFactory.h" | 9 #include "GrBackendEffectFactory.h" |
| 10 #include "GrDrawEffect.h" | 10 #include "GrDrawEffect.h" |
| 11 #include "GrEffect.h" | 11 #include "GrEffect.h" |
| 12 #include "GrGLShaderBuilder.h" | 12 #include "GrGLShaderBuilder.h" |
| 13 #include "GrGpuGL.h" | 13 #include "GrGpuGL.h" |
| 14 | 14 |
| 15 #include "SkChecksum.h" | 15 #include "SkChecksum.h" |
| 16 | 16 |
| 17 bool GrGLProgramDesc::GetEffectKeyAndUpdateStats(const GrEffectStage& stage, | 17 bool GrGLProgramDesc::GetEffectKeyAndUpdateStats(const GrEffectStage& stage, |
| 18 const GrGLCaps& caps, | 18 const GrGLCaps& caps, |
| 19 bool useExplicitLocalCoords, | 19 bool useExplicitLocalCoords, |
| 20 GrEffectKeyBuilder* b, | 20 GrEffectKeyBuilder* b, |
| 21 uint16_t* effectKeySize, | 21 uint16_t* effectKeySize, |
| 22 bool* setTrueIfReadsDst, | 22 bool* setTrueIfReadsDst, |
| 23 bool* setTrueIfReadsPos, | 23 bool* setTrueIfReadsPos, |
| 24 bool* setTrueIfHasVertexCode) { | 24 bool* setTrueIfRequiresVertexSh
ader) { |
| 25 const GrBackendEffectFactory& factory = stage.getEffect()->getFactory(); | 25 const GrBackendEffectFactory& factory = stage.getEffect()->getFactory(); |
| 26 GrDrawEffect drawEffect(stage, useExplicitLocalCoords); | 26 GrDrawEffect drawEffect(stage, useExplicitLocalCoords); |
| 27 if (stage.getEffect()->willReadDstColor()) { | 27 if (stage.getEffect()->willReadDstColor()) { |
| 28 *setTrueIfReadsDst = true; | 28 *setTrueIfReadsDst = true; |
| 29 } | 29 } |
| 30 if (stage.getEffect()->willReadFragmentPosition()) { | 30 if (stage.getEffect()->willReadFragmentPosition()) { |
| 31 *setTrueIfReadsPos = true; | 31 *setTrueIfReadsPos = true; |
| 32 } | 32 } |
| 33 if (stage.getEffect()->hasVertexCode()) { | 33 if (stage.getEffect()->requiresVertexShader()) { |
| 34 *setTrueIfHasVertexCode = true; | 34 *setTrueIfRequiresVertexShader = true; |
| 35 } | 35 } |
| 36 factory.getGLEffectKey(drawEffect, caps, b); | 36 factory.getGLEffectKey(drawEffect, caps, b); |
| 37 size_t size = b->size(); | 37 size_t size = b->size(); |
| 38 if (size > SK_MaxU16) { | 38 if (size > SK_MaxU16) { |
| 39 *effectKeySize = 0; // suppresses a warning. | 39 *effectKeySize = 0; // suppresses a warning. |
| 40 return false; | 40 return false; |
| 41 } | 41 } |
| 42 *effectKeySize = SkToU16(size); | 42 *effectKeySize = SkToU16(size); |
| 43 if (!GrGLProgramEffects::GenEffectMetaKey(drawEffect, caps, b)) { | 43 if (!GrGLProgramEffects::GenEffectMetaKey(drawEffect, caps, b)) { |
| 44 return false; | 44 return false; |
| (...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 95 // to a canonical value to avoid duplicate programs with different keys. | 95 // to a canonical value to avoid duplicate programs with different keys. |
| 96 | 96 |
| 97 bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute()
; | 97 bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute()
; |
| 98 bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAt
tribute(); | 98 bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAt
tribute(); |
| 99 // we only need the local coords if we're actually going to generate effect
code | 99 // we only need the local coords if we're actually going to generate effect
code |
| 100 bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) && | 100 bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) && |
| 101 drawState.hasLocalCoordAttribute(); | 101 drawState.hasLocalCoordAttribute(); |
| 102 | 102 |
| 103 bool readsDst = false; | 103 bool readsDst = false; |
| 104 bool readFragPosition = false; | 104 bool readFragPosition = false; |
| 105 // We use vertexshader-less shader programs only when drawing paths. | 105 |
| 106 bool hasVertexCode = !(GrGpu::kDrawPath_DrawType == drawType || | 106 // Provide option for shader programs without vertex shader only when drawin
g paths. |
| 107 GrGpu::kDrawPaths_DrawType == drawType); | 107 bool requiresVertexShader = !GrGpu::IsPathRenderingDrawType(drawType); |
| 108 |
| 108 int numStages = 0; | 109 int numStages = 0; |
| 109 if (!skipColor) { | 110 if (!skipColor) { |
| 110 numStages += drawState.numColorStages() - firstEffectiveColorStage; | 111 numStages += drawState.numColorStages() - firstEffectiveColorStage; |
| 111 } | 112 } |
| 112 if (!skipCoverage) { | 113 if (!skipCoverage) { |
| 113 numStages += drawState.numCoverageStages() - firstEffectiveCoverageStage
; | 114 numStages += drawState.numCoverageStages() - firstEffectiveCoverageStage
; |
| 114 } | 115 } |
| 115 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); | 116 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); |
| 116 // Make room for everything up to and including the array of offsets to effe
ct keys. | 117 // Make room for everything up to and including the array of offsets to effe
ct keys. |
| 117 desc->fKey.reset(); | 118 desc->fKey.reset(); |
| 118 desc->fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_
t) * numStages); | 119 desc->fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_
t) * numStages); |
| 119 | 120 |
| 120 int offsetAndSizeIndex = 0; | 121 int offsetAndSizeIndex = 0; |
| 121 | |
| 122 bool effectKeySuccess = true; | 122 bool effectKeySuccess = true; |
| 123 if (!skipColor) { | 123 if (!skipColor) { |
| 124 for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); +
+s) { | 124 for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); +
+s) { |
| 125 uint16_t* offsetAndSize = | 125 uint16_t* offsetAndSize = |
| 126 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffse
tsAndLengthOffset + | 126 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffse
tsAndLengthOffset + |
| 127 offsetAndSizeIndex * 2 * sizeof(uint
16_t)); | 127 offsetAndSizeIndex * 2 * sizeof(uint
16_t)); |
| 128 | 128 |
| 129 GrEffectKeyBuilder b(&desc->fKey); | 129 GrEffectKeyBuilder b(&desc->fKey); |
| 130 uint16_t effectKeySize; | 130 uint16_t effectKeySize; |
| 131 uint32_t effectOffset = desc->fKey.count(); | 131 uint32_t effectOffset = desc->fKey.count(); |
| 132 effectKeySuccess |= GetEffectKeyAndUpdateStats( | 132 effectKeySuccess |= GetEffectKeyAndUpdateStats( |
| 133 drawState.getColorStage(s), gpu->glCaps(), | 133 drawState.getColorStage(s), gpu->glCaps(), |
| 134 requiresLocalCoordAttrib, &b, | 134 requiresLocalCoordAttrib, &b, |
| 135 &effectKeySize, &readsDst, | 135 &effectKeySize, &readsDst, |
| 136 &readFragPosition, &hasVertexCode); | 136 &readFragPosition, &requiresVertexShader); |
| 137 effectKeySuccess |= (effectOffset <= SK_MaxU16); | 137 effectKeySuccess |= (effectOffset <= SK_MaxU16); |
| 138 | 138 |
| 139 offsetAndSize[0] = SkToU16(effectOffset); | 139 offsetAndSize[0] = SkToU16(effectOffset); |
| 140 offsetAndSize[1] = effectKeySize; | 140 offsetAndSize[1] = effectKeySize; |
| 141 ++offsetAndSizeIndex; | 141 ++offsetAndSizeIndex; |
| 142 } | 142 } |
| 143 } | 143 } |
| 144 if (!skipCoverage) { | 144 if (!skipCoverage) { |
| 145 for (int s = firstEffectiveCoverageStage; s < drawState.numCoverageStage
s(); ++s) { | 145 for (int s = firstEffectiveCoverageStage; s < drawState.numCoverageStage
s(); ++s) { |
| 146 uint16_t* offsetAndSize = | 146 uint16_t* offsetAndSize = |
| 147 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffse
tsAndLengthOffset + | 147 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffse
tsAndLengthOffset + |
| 148 offsetAndSizeIndex * 2 * sizeof(uint
16_t)); | 148 offsetAndSizeIndex * 2 * sizeof(uint
16_t)); |
| 149 | 149 |
| 150 GrEffectKeyBuilder b(&desc->fKey); | 150 GrEffectKeyBuilder b(&desc->fKey); |
| 151 uint16_t effectKeySize; | 151 uint16_t effectKeySize; |
| 152 uint32_t effectOffset = desc->fKey.count(); | 152 uint32_t effectOffset = desc->fKey.count(); |
| 153 effectKeySuccess |= GetEffectKeyAndUpdateStats( | 153 effectKeySuccess |= GetEffectKeyAndUpdateStats( |
| 154 drawState.getCoverageStage(s), gpu->glCaps()
, | 154 drawState.getCoverageStage(s), gpu->glCaps()
, |
| 155 requiresLocalCoordAttrib, &b, | 155 requiresLocalCoordAttrib, &b, |
| 156 &effectKeySize, &readsDst, | 156 &effectKeySize, &readsDst, |
| 157 &readFragPosition, &hasVertexCode); | 157 &readFragPosition, &requiresVertexShader); |
| 158 effectKeySuccess |= (effectOffset <= SK_MaxU16); | 158 effectKeySuccess |= (effectOffset <= SK_MaxU16); |
| 159 | 159 |
| 160 offsetAndSize[0] = SkToU16(effectOffset); | 160 offsetAndSize[0] = SkToU16(effectOffset); |
| 161 offsetAndSize[1] = effectKeySize; | 161 offsetAndSize[1] = effectKeySize; |
| 162 ++offsetAndSizeIndex; | 162 ++offsetAndSizeIndex; |
| 163 } | 163 } |
| 164 } | 164 } |
| 165 if (!effectKeySuccess) { | 165 if (!effectKeySuccess) { |
| 166 desc->fKey.reset(); | 166 desc->fKey.reset(); |
| 167 return false; | 167 return false; |
| 168 } | 168 } |
| 169 | 169 |
| 170 KeyHeader* header = desc->header(); | 170 KeyHeader* header = desc->header(); |
| 171 // make sure any padding in the header is zeroed. | 171 // make sure any padding in the header is zeroed. |
| 172 memset(desc->header(), 0, kHeaderSize); | 172 memset(desc->header(), 0, kHeaderSize); |
| 173 | 173 |
| 174 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | 174 // Because header is a pointer into the dynamic array, we can't push any new
data into the key |
| 175 // below here. | 175 // below here. |
| 176 | 176 |
| 177 header->fHasVertexCode = hasVertexCode || requiresLocalCoordAttrib; | 177 header->fRequiresVertexShader = requiresVertexShader || requiresLocalCoordAt
trib; |
| 178 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType; | 178 header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType; |
| 179 | 179 |
| 180 // Currently the experimental GS will only work with triangle prims (and it
doesn't do anything | 180 // Currently the experimental GS will only work with triangle prims (and it
doesn't do anything |
| 181 // other than pass through values from the VS to the FS anyway). | 181 // other than pass through values from the VS to the FS anyway). |
| 182 #if GR_GL_EXPERIMENTAL_GS | 182 #if GR_GL_EXPERIMENTAL_GS |
| 183 #if 0 | 183 #if 0 |
| 184 header->fExperimentalGS = gpu->caps().geometryShaderSupport(); | 184 header->fExperimentalGS = gpu->caps().geometryShaderSupport(); |
| 185 #else | 185 #else |
| 186 header->fExperimentalGS = false; | 186 header->fExperimentalGS = false; |
| 187 #endif | 187 #endif |
| 188 #endif | 188 #endif |
| 189 bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->p
athRenderingSupport(); | 189 bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->p
athRenderingSupport(); |
| 190 | 190 |
| 191 if (defaultToUniformInputs && !requiresColorAttrib && inputColorIsUsed) { | 191 if (defaultToUniformInputs && !requiresColorAttrib && inputColorIsUsed) { |
| 192 header->fColorInput = kUniform_ColorInput; | 192 header->fColorInput = kUniform_ColorInput; |
| 193 } else { | 193 } else { |
| 194 header->fColorInput = kAttribute_ColorInput; | 194 header->fColorInput = kAttribute_ColorInput; |
| 195 header->fHasVertexCode = true; | 195 header->fRequiresVertexShader = true; |
| 196 } | 196 } |
| 197 | 197 |
| 198 bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.ge
tCoverageColor(); | 198 bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.ge
tCoverageColor(); |
| 199 | 199 |
| 200 if ((covIsSolidWhite || !inputCoverageIsUsed) && !skipCoverage) { | 200 if ((covIsSolidWhite || !inputCoverageIsUsed) && !skipCoverage) { |
| 201 header->fCoverageInput = kSolidWhite_ColorInput; | 201 header->fCoverageInput = kSolidWhite_ColorInput; |
| 202 } else if (defaultToUniformInputs && !requiresCoverageAttrib && inputCoverag
eIsUsed) { | 202 } else if (defaultToUniformInputs && !requiresCoverageAttrib && inputCoverag
eIsUsed) { |
| 203 header->fCoverageInput = kUniform_ColorInput; | 203 header->fCoverageInput = kUniform_ColorInput; |
| 204 } else { | 204 } else { |
| 205 header->fCoverageInput = kAttribute_ColorInput; | 205 header->fCoverageInput = kAttribute_ColorInput; |
| 206 header->fHasVertexCode = true; | 206 header->fRequiresVertexShader = true; |
| 207 } | 207 } |
| 208 | 208 |
| 209 if (readsDst) { | 209 if (readsDst) { |
| 210 SkASSERT(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport()); | 210 SkASSERT(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport()); |
| 211 const GrTexture* dstCopyTexture = NULL; | 211 const GrTexture* dstCopyTexture = NULL; |
| 212 if (NULL != dstCopy) { | 212 if (NULL != dstCopy) { |
| 213 dstCopyTexture = dstCopy->texture(); | 213 dstCopyTexture = dstCopy->texture(); |
| 214 } | 214 } |
| 215 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, g
pu->glCaps()); | 215 header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, g
pu->glCaps()); |
| 216 SkASSERT(0 != header->fDstReadKey); | 216 SkASSERT(0 != header->fDstReadKey); |
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| 315 *checksum = 0; | 315 *checksum = 0; |
| 316 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k
eyLength); | 316 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k
eyLength); |
| 317 } | 317 } |
| 318 | 318 |
| 319 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { | 319 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { |
| 320 size_t keyLength = other.keyLength(); | 320 size_t keyLength = other.keyLength(); |
| 321 fKey.reset(keyLength); | 321 fKey.reset(keyLength); |
| 322 memcpy(fKey.begin(), other.fKey.begin(), keyLength); | 322 memcpy(fKey.begin(), other.fKey.begin(), keyLength); |
| 323 return *this; | 323 return *this; |
| 324 } | 324 } |
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