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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramDesc.h" | 8 #include "GrGLProgramDesc.h" |
9 #include "GrBackendEffectFactory.h" | 9 #include "GrBackendEffectFactory.h" |
10 #include "GrDrawEffect.h" | 10 #include "GrDrawEffect.h" |
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95 // to a canonical value to avoid duplicate programs with different keys. | 95 // to a canonical value to avoid duplicate programs with different keys. |
96 | 96 |
97 bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute()
; | 97 bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute()
; |
98 bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAt
tribute(); | 98 bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAt
tribute(); |
99 // we only need the local coords if we're actually going to generate effect
code | 99 // we only need the local coords if we're actually going to generate effect
code |
100 bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) && | 100 bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) && |
101 drawState.hasLocalCoordAttribute(); | 101 drawState.hasLocalCoordAttribute(); |
102 | 102 |
103 bool readsDst = false; | 103 bool readsDst = false; |
104 bool readFragPosition = false; | 104 bool readFragPosition = false; |
105 // We use vertexshader-less shader programs only when drawing paths. | 105 |
106 bool hasVertexCode = !(GrGpu::kDrawPath_DrawType == drawType || | 106 // Provide option for shader programs without vertex shader only when drawin
g paths. |
107 GrGpu::kDrawPaths_DrawType == drawType); | 107 bool hasVertexCode = !GrGpu::IsPathRenderingDrawType(drawType); |
| 108 |
108 int numStages = 0; | 109 int numStages = 0; |
109 if (!skipColor) { | 110 if (!skipColor) { |
110 numStages += drawState.numColorStages() - firstEffectiveColorStage; | 111 numStages += drawState.numColorStages() - firstEffectiveColorStage; |
111 } | 112 } |
112 if (!skipCoverage) { | 113 if (!skipCoverage) { |
113 numStages += drawState.numCoverageStages() - firstEffectiveCoverageStage
; | 114 numStages += drawState.numCoverageStages() - firstEffectiveCoverageStage
; |
114 } | 115 } |
115 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); | 116 GR_STATIC_ASSERT(0 == kEffectKeyOffsetsAndLengthOffset % sizeof(uint32_t)); |
116 // Make room for everything up to and including the array of offsets to effe
ct keys. | 117 // Make room for everything up to and including the array of offsets to effe
ct keys. |
117 desc->fKey.reset(); | 118 desc->fKey.reset(); |
118 desc->fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_
t) * numStages); | 119 desc->fKey.push_back_n(kEffectKeyOffsetsAndLengthOffset + 2 * sizeof(uint16_
t) * numStages); |
119 | 120 |
120 int offsetAndSizeIndex = 0; | 121 int offsetAndSizeIndex = 0; |
121 | |
122 bool effectKeySuccess = true; | 122 bool effectKeySuccess = true; |
123 if (!skipColor) { | 123 if (!skipColor) { |
124 for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); +
+s) { | 124 for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); +
+s) { |
125 uint16_t* offsetAndSize = | 125 uint16_t* offsetAndSize = |
126 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffse
tsAndLengthOffset + | 126 reinterpret_cast<uint16_t*>(desc->fKey.begin() + kEffectKeyOffse
tsAndLengthOffset + |
127 offsetAndSizeIndex * 2 * sizeof(uint
16_t)); | 127 offsetAndSizeIndex * 2 * sizeof(uint
16_t)); |
128 | 128 |
129 GrEffectKeyBuilder b(&desc->fKey); | 129 GrEffectKeyBuilder b(&desc->fKey); |
130 uint16_t effectKeySize; | 130 uint16_t effectKeySize; |
131 uint32_t effectOffset = desc->fKey.count(); | 131 uint32_t effectOffset = desc->fKey.count(); |
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315 *checksum = 0; | 315 *checksum = 0; |
316 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k
eyLength); | 316 *checksum = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.begin()), k
eyLength); |
317 } | 317 } |
318 | 318 |
319 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { | 319 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { |
320 size_t keyLength = other.keyLength(); | 320 size_t keyLength = other.keyLength(); |
321 fKey.reset(keyLength); | 321 fKey.reset(keyLength); |
322 memcpy(fKey.begin(), other.fKey.begin(), keyLength); | 322 memcpy(fKey.begin(), other.fKey.begin(), keyLength); |
323 return *this; | 323 return *this; |
324 } | 324 } |
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