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Side by Side Diff: src/gpu/gl/GrGLProgramDesc.cpp

Issue 367643004: Implement NVPR on GLES (Closed) Base URL: https://skia.googlesource.com/skia.git@02-path-program-fragment
Patch Set: Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgramDesc.h" 8 #include "GrGLProgramDesc.h"
9 #include "GrBackendEffectFactory.h" 9 #include "GrBackendEffectFactory.h"
10 #include "GrDrawEffect.h" 10 #include "GrDrawEffect.h"
(...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after
106 } 106 }
107 // write the key length 107 // write the key length
108 *desc->atOffset<uint32_t, kLengthOffset>() = SkToU32(newKeyLength); 108 *desc->atOffset<uint32_t, kLengthOffset>() = SkToU32(newKeyLength);
109 109
110 KeyHeader* header = desc->header(); 110 KeyHeader* header = desc->header();
111 EffectKey* effectKeys = desc->effectKeys(); 111 EffectKey* effectKeys = desc->effectKeys();
112 112
113 int currEffectKey = 0; 113 int currEffectKey = 0;
114 bool readsDst = false; 114 bool readsDst = false;
115 bool readFragPosition = false; 115 bool readFragPosition = false;
116 // We use vertexshader-less shader programs only when drawing paths. 116
117 bool hasVertexCode = !(GrGpu::kDrawPath_DrawType == drawType || 117 // Provide option for shader programs without vertex shader only when drawin g paths.
118 GrGpu::kDrawPaths_DrawType == drawType); 118 bool hasVertexCode = !GrGpu::IsPathRenderingDrawType(drawType);
119 119
120 if (!skipColor) { 120 if (!skipColor) {
121 for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); + +s) { 121 for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); + +s) {
122 effectKeys[currEffectKey++] = 122 effectKeys[currEffectKey++] =
123 get_key_and_update_stats(drawState.getColorStage(s), gpu->glCaps (), 123 get_key_and_update_stats(drawState.getColorStage(s), gpu->glCaps (),
124 requiresLocalCoordAttrib, &readsDst, &r eadFragPosition, 124 requiresLocalCoordAttrib, &readsDst, &r eadFragPosition,
125 &hasVertexCode); 125 &hasVertexCode);
126 } 126 }
127 } 127 }
128 if (!skipCoverage) { 128 if (!skipCoverage) {
(...skipping 147 matching lines...) Expand 10 before | Expand all | Expand 10 after
276 276
277 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) { 277 GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) {
278 fInitialized = other.fInitialized; 278 fInitialized = other.fInitialized;
279 if (fInitialized) { 279 if (fInitialized) {
280 size_t keyLength = other.keyLength(); 280 size_t keyLength = other.keyLength();
281 fKey.reset(keyLength); 281 fKey.reset(keyLength);
282 memcpy(fKey.get(), other.fKey.get(), keyLength); 282 memcpy(fKey.get(), other.fKey.get(), keyLength);
283 } 283 }
284 return *this; 284 return *this;
285 } 285 }
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