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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
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86 if (fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()) { | 86 if (fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()) { |
87 fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySampl
erUni, texUnitIdx); | 87 fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySampl
erUni, texUnitIdx); |
88 fDstCopyTexUnit = texUnitIdx++; | 88 fDstCopyTexUnit = texUnitIdx++; |
89 } | 89 } |
90 fBuilderOutput.fColorEffects->initSamplers(*fUniformManager, &texUnitIdx); | 90 fBuilderOutput.fColorEffects->initSamplers(*fUniformManager, &texUnitIdx); |
91 fBuilderOutput.fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx)
; | 91 fBuilderOutput.fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx)
; |
92 } | 92 } |
93 | 93 |
94 /////////////////////////////////////////////////////////////////////////////// | 94 /////////////////////////////////////////////////////////////////////////////// |
95 | 95 |
96 void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts, | 96 void GrGLProgram::setData(GrGpu::DrawType drawType, |
| 97 GrDrawState::BlendOptFlags blendOpts, |
97 const GrEffectStage* colorStages[], | 98 const GrEffectStage* colorStages[], |
98 const GrEffectStage* coverageStages[], | 99 const GrEffectStage* coverageStages[], |
99 const GrDeviceCoordTexture* dstCopy, | 100 const GrDeviceCoordTexture* dstCopy, |
100 SharedGLState* sharedState) { | 101 SharedGLState* sharedState) { |
101 const GrDrawState& drawState = fGpu->getDrawState(); | 102 const GrDrawState& drawState = fGpu->getDrawState(); |
102 | 103 |
103 GrColor color; | 104 GrColor color; |
104 GrColor coverage; | 105 GrColor coverage; |
105 if (blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag) { | 106 if (blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag) { |
106 color = 0; | 107 color = 0; |
107 coverage = 0; | 108 coverage = 0; |
108 } else if (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) { | 109 } else if (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) { |
109 color = 0xffffffff; | 110 color = 0xffffffff; |
110 coverage = drawState.getCoverageColor(); | 111 coverage = drawState.getCoverageColor(); |
111 } else { | 112 } else { |
112 color = drawState.getColor(); | 113 color = drawState.getColor(); |
113 coverage = drawState.getCoverageColor(); | 114 coverage = drawState.getCoverageColor(); |
114 } | 115 } |
115 | 116 |
116 this->setColor(drawState, color, sharedState); | 117 this->setColor(drawState, color, sharedState); |
117 this->setCoverage(drawState, coverage, sharedState); | 118 this->setCoverage(drawState, coverage, sharedState); |
118 this->setMatrixAndRenderTargetHeight(drawState); | 119 this->setMatrixAndRenderTargetHeight(drawType, drawState); |
119 | 120 |
120 if (NULL != dstCopy) { | 121 if (NULL != dstCopy) { |
121 if (fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()) { | 122 if (fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()) { |
122 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLef
tUni, | 123 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLef
tUni, |
123 static_cast<GrGLfloat>(dstCopy->offset().fX), | 124 static_cast<GrGLfloat>(dstCopy->offset().fX), |
124 static_cast<GrGLfloat>(dstCopy->offset().fY))
; | 125 static_cast<GrGLfloat>(dstCopy->offset().fY))
; |
125 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleU
ni, | 126 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleU
ni, |
126 1.f / dstCopy->texture()->width(), | 127 1.f / dstCopy->texture()->width(), |
127 1.f / dstCopy->texture()->height()); | 128 1.f / dstCopy->texture()->height()); |
128 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture())
; | 129 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture())
; |
129 static GrTextureParams kParams; // the default is clamp, nearest fil
tering. | 130 static GrTextureParams kParams; // the default is clamp, nearest fil
tering. |
130 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); | 131 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); |
131 } else { | 132 } else { |
132 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid())
; | 133 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid())
; |
133 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid(
)); | 134 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid(
)); |
134 } | 135 } |
135 } else { | 136 } else { |
136 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()); | 137 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()); |
137 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid()); | 138 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid()); |
138 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()); | 139 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()); |
139 } | 140 } |
140 | 141 |
141 fBuilderOutput.fColorEffects->setData(fGpu, *fUniformManager, colorStages); | 142 fBuilderOutput.fColorEffects->setData(fGpu, drawType, *fUniformManager, colo
rStages); |
142 fBuilderOutput.fCoverageEffects->setData(fGpu, *fUniformManager, coverageSta
ges); | 143 fBuilderOutput.fCoverageEffects->setData(fGpu, drawType, *fUniformManager, c
overageStages); |
143 | 144 |
144 | 145 |
145 // PathTexGen state applies to the the fixed function vertex shader. For | 146 // PathTexGen state applies to the the fixed function vertex shader. For |
146 // custom shaders, it's ignored, so we don't need to change the texgen | 147 // custom shaders, it's ignored, so we don't need to change the texgen |
147 // settings in that case. | 148 // settings in that case. |
148 if (!fBuilderOutput.fHasVertexShader) { | 149 if (!fBuilderOutput.fHasVertexShader) { |
149 fGpu->flushPathTexGenSettings(fBuilderOutput.fTexCoordSetCnt); | 150 fGpu->flushPathTexGenSettings(fBuilderOutput.fTexCoordSetCnt); |
150 } | 151 } |
151 } | 152 } |
152 | 153 |
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222 sharedState->fConstAttribCoverageIndex = -1; | 223 sharedState->fConstAttribCoverageIndex = -1; |
223 break; | 224 break; |
224 default: | 225 default: |
225 SkFAIL("Unknown coverage type."); | 226 SkFAIL("Unknown coverage type."); |
226 } | 227 } |
227 } else { | 228 } else { |
228 sharedState->fConstAttribCoverageIndex = -1; | 229 sharedState->fConstAttribCoverageIndex = -1; |
229 } | 230 } |
230 } | 231 } |
231 | 232 |
232 void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) { | 233 void GrGLProgram::setMatrixAndRenderTargetHeight(GrGpu::DrawType drawType, |
| 234 const GrDrawState& drawState) { |
233 const GrRenderTarget* rt = drawState.getRenderTarget(); | 235 const GrRenderTarget* rt = drawState.getRenderTarget(); |
234 SkISize size; | 236 SkISize size; |
235 size.set(rt->width(), rt->height()); | 237 size.set(rt->width(), rt->height()); |
236 | 238 |
237 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | 239 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
238 if (fBuilderOutput.fUniformHandles.fRTHeightUni.isValid() && | 240 if (fBuilderOutput.fUniformHandles.fRTHeightUni.isValid() && |
239 fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { | 241 fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { |
240 fUniformManager->set1f(fBuilderOutput.fUniformHandles.fRTHeightUni, | 242 fUniformManager->set1f(fBuilderOutput.fUniformHandles.fRTHeightUni, |
241 SkIntToScalar(size.fHeight)); | 243 SkIntToScalar(size.fHeight)); |
242 } | 244 } |
243 | 245 |
244 if (!fBuilderOutput.fHasVertexShader) { | 246 if (GrGpu::IsPathRenderingDrawType(drawType)) { |
245 SkASSERT(!fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid()); | |
246 SkASSERT(!fBuilderOutput.fUniformHandles.fRTAdjustmentUni.isValid()); | |
247 fGpu->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin())
; | 247 fGpu->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin())
; |
248 } else if (fMatrixState.fRenderTargetOrigin != rt->origin() || | 248 } else if (fMatrixState.fRenderTargetOrigin != rt->origin() || |
249 fMatrixState.fRenderTargetSize != size || | 249 fMatrixState.fRenderTargetSize != size || |
250 !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())
) { | 250 !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())
) { |
251 SkASSERT(fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid()); | 251 SkASSERT(fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid()); |
252 | 252 |
253 fMatrixState.fViewMatrix = drawState.getViewMatrix(); | 253 fMatrixState.fViewMatrix = drawState.getViewMatrix(); |
254 fMatrixState.fRenderTargetSize = size; | 254 fMatrixState.fRenderTargetSize = size; |
255 fMatrixState.fRenderTargetOrigin = rt->origin(); | 255 fMatrixState.fRenderTargetOrigin = rt->origin(); |
256 | 256 |
257 GrGLfloat viewMatrix[3 * 3]; | 257 GrGLfloat viewMatrix[3 * 3]; |
258 fMatrixState.getGLMatrix<3>(viewMatrix); | 258 fMatrixState.getGLMatrix<3>(viewMatrix); |
259 fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixU
ni, viewMatrix); | 259 fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixU
ni, viewMatrix); |
260 | 260 |
261 GrGLfloat rtAdjustmentVec[4]; | 261 GrGLfloat rtAdjustmentVec[4]; |
262 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); | 262 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); |
263 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni,
1, rtAdjustmentVec); | 263 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni,
1, rtAdjustmentVec); |
264 } | 264 } |
265 } | 265 } |
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