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| 1 /* | 1 /* | 
| 2  * Copyright (C) 2011, Google Inc. All rights reserved. | 2  * Copyright (C) 2011, Google Inc. All rights reserved. | 
| 3  * | 3  * | 
| 4  * Redistribution and use in source and binary forms, with or without | 4  * Redistribution and use in source and binary forms, with or without | 
| 5  * modification, are permitted provided that the following conditions are met: | 5  * modification, are permitted provided that the following conditions are met: | 
| 6  * | 6  * | 
| 7  * 1. Redistributions of source code must retain the above copyright | 7  * 1. Redistributions of source code must retain the above copyright | 
| 8  *    notice, this list of conditions and the following disclaimer. | 8  *    notice, this list of conditions and the following disclaimer. | 
| 9  * 2. Redistributions in binary form must reproduce the above copyright | 9  * 2. Redistributions in binary form must reproduce the above copyright | 
| 10  *    notice, this list of conditions and the following disclaimer in the | 10  *    notice, this list of conditions and the following disclaimer in the | 
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| 26 #ifndef GamepadList_h | 26 #ifndef GamepadList_h | 
| 27 #define GamepadList_h | 27 #define GamepadList_h | 
| 28 | 28 | 
| 29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include "bindings/core/v8/ScriptWrappable.h" | 
| 30 #include "modules/gamepad/Gamepad.h" | 30 #include "modules/gamepad/Gamepad.h" | 
| 31 #include "platform/heap/Handle.h" | 31 #include "platform/heap/Handle.h" | 
| 32 #include "public/platform/WebGamepads.h" | 32 #include "public/platform/WebGamepads.h" | 
| 33 | 33 | 
| 34 namespace blink { | 34 namespace blink { | 
| 35 | 35 | 
| 36 class GamepadList FINAL : public GarbageCollectedFinalized<GamepadList>, public 
    ScriptWrappable { | 36 class GamepadList FINAL : public GarbageCollected<GamepadList>, public ScriptWra
    ppable { | 
| 37 public: | 37 public: | 
| 38     static GamepadList* create() | 38     static GamepadList* create() | 
| 39     { | 39     { | 
| 40         return new GamepadList(); | 40         return new GamepadList(); | 
| 41     } | 41     } | 
| 42     ~GamepadList(); |  | 
| 43 | 42 | 
| 44     void set(unsigned index, Gamepad*); | 43     void set(unsigned index, Gamepad*); | 
| 45     Gamepad* item(unsigned index); | 44     Gamepad* item(unsigned index); | 
| 46     unsigned length() const { return blink::WebGamepads::itemsLengthCap; } | 45     unsigned length() const { return blink::WebGamepads::itemsLengthCap; } | 
| 47 | 46 | 
| 48     void trace(Visitor*); | 47     void trace(Visitor*); | 
| 49 | 48 | 
| 50 private: | 49 private: | 
| 51     GamepadList(); | 50     GamepadList(); | 
| 52     Member<Gamepad> m_items[blink::WebGamepads::itemsLengthCap]; | 51     Member<Gamepad> m_items[blink::WebGamepads::itemsLengthCap]; | 
| 53 }; | 52 }; | 
| 54 | 53 | 
| 55 } // namespace blink | 54 } // namespace blink | 
| 56 | 55 | 
| 57 #endif // GamepadList_h | 56 #endif // GamepadList_h | 
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