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Side by Side Diff: Source/modules/gamepad/GamepadButton.h

Issue 367113005: Remove destructors from ScriptWrappable objects in modules/ (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebased Created 6 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GamepadButton_h 5 #ifndef GamepadButton_h
6 #define GamepadButton_h 6 #define GamepadButton_h
7 7
8 #include "bindings/core/v8/ScriptWrappable.h" 8 #include "bindings/core/v8/ScriptWrappable.h"
9 #include "platform/heap/Handle.h" 9 #include "platform/heap/Handle.h"
10 #include "wtf/Vector.h" 10 #include "wtf/Vector.h"
11 11
12 namespace blink { 12 namespace blink {
13 13
14 class GamepadButton FINAL : public GarbageCollectedFinalized<GamepadButton>, pub lic ScriptWrappable { 14 class GamepadButton FINAL : public GarbageCollected<GamepadButton>, public Scrip tWrappable {
15 public: 15 public:
16 static GamepadButton* create(); 16 static GamepadButton* create();
17 ~GamepadButton();
18 17
19 double value() const { return m_value; } 18 double value() const { return m_value; }
20 void setValue(double val) { m_value = val; } 19 void setValue(double val) { m_value = val; }
21 20
22 bool pressed() const { return m_pressed; } 21 bool pressed() const { return m_pressed; }
23 void setPressed(bool val) { m_pressed = val; } 22 void setPressed(bool val) { m_pressed = val; }
24 23
25 void trace(Visitor*); 24 void trace(Visitor*) { }
26 25
27 private: 26 private:
28 GamepadButton(); 27 GamepadButton();
29 double m_value; 28 double m_value;
30 bool m_pressed; 29 bool m_pressed;
31 }; 30 };
32 31
33 typedef HeapVector<Member<GamepadButton> > GamepadButtonVector; 32 typedef HeapVector<Member<GamepadButton> > GamepadButtonVector;
34 33
35 } // namespace blink 34 } // namespace blink
36 35
37 #endif // GamepadButton_h 36 #endif // GamepadButton_h
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