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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
6 * | 6 * |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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27 #define GamepadList_h | 27 #define GamepadList_h |
28 | 28 |
29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include "bindings/core/v8/ScriptWrappable.h" |
30 #include "modules/gamepad/Gamepad.h" | 30 #include "modules/gamepad/Gamepad.h" |
31 #include "platform/heap/Handle.h" | 31 #include "platform/heap/Handle.h" |
32 #include "public/platform/WebGamepads.h" | 32 #include "public/platform/WebGamepads.h" |
33 #include "wtf/Vector.h" | 33 #include "wtf/Vector.h" |
34 | 34 |
35 namespace WebCore { | 35 namespace WebCore { |
36 | 36 |
37 class GamepadList FINAL : public GarbageCollectedFinalized<GamepadList>, public
ScriptWrappable { | 37 class GamepadList FINAL : public GarbageCollectedFinalizedWillBeGarbageCollected
<GamepadList>, public ScriptWrappable { |
| 38 DECLARE_EMPTY_DESTRUCTOR_WILL_BE_REMOVED(GamepadList); |
38 public: | 39 public: |
39 static GamepadList* create() | 40 static GamepadList* create() |
40 { | 41 { |
41 return new GamepadList(); | 42 return new GamepadList(); |
42 } | 43 } |
43 ~GamepadList(); | |
44 | 44 |
45 void set(unsigned index, Gamepad*); | 45 void set(unsigned index, Gamepad*); |
46 Gamepad* item(unsigned index); | 46 Gamepad* item(unsigned index); |
47 unsigned length() const { return blink::WebGamepads::itemsLengthCap; } | 47 unsigned length() const { return blink::WebGamepads::itemsLengthCap; } |
48 | 48 |
49 void trace(Visitor*); | 49 void trace(Visitor*); |
50 | 50 |
51 private: | 51 private: |
52 GamepadList(); | 52 GamepadList(); |
53 Member<Gamepad> m_items[blink::WebGamepads::itemsLengthCap]; | 53 Member<Gamepad> m_items[blink::WebGamepads::itemsLengthCap]; |
54 }; | 54 }; |
55 | 55 |
56 } // namespace WebCore | 56 } // namespace WebCore |
57 | 57 |
58 #endif // GamepadList_h | 58 #endif // GamepadList_h |
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