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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #ifndef GamepadButton_h | 5 #ifndef GamepadButton_h | 
| 6 #define GamepadButton_h | 6 #define GamepadButton_h | 
| 7 | 7 | 
| 8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" | 
| 9 #include "platform/heap/Handle.h" | 9 #include "platform/heap/Handle.h" | 
| 10 #include "wtf/Vector.h" | 10 #include "wtf/Vector.h" | 
| 11 | 11 | 
| 12 namespace WebCore { | 12 namespace WebCore { | 
| 13 | 13 | 
| 14 class GamepadButton FINAL : public GarbageCollectedFinalized<GamepadButton>, pub
    lic ScriptWrappable { | 14 class GamepadButton FINAL : public GarbageCollectedFinalizedWillBeGarbageCollect
    ed<GamepadButton>, public ScriptWrappable { | 
|  | 15     DECLARE_EMPTY_DESTRUCTOR_WILL_BE_REMOVED(GamepadButton); | 
| 15 public: | 16 public: | 
| 16     static GamepadButton* create(); | 17     static GamepadButton* create(); | 
| 17     ~GamepadButton(); |  | 
| 18 | 18 | 
| 19     double value() const { return m_value; } | 19     double value() const { return m_value; } | 
| 20     void setValue(double val) { m_value = val; } | 20     void setValue(double val) { m_value = val; } | 
| 21 | 21 | 
| 22     bool pressed() const { return m_pressed; } | 22     bool pressed() const { return m_pressed; } | 
| 23     void setPressed(bool val) { m_pressed = val; } | 23     void setPressed(bool val) { m_pressed = val; } | 
| 24 | 24 | 
| 25     void trace(Visitor*); | 25     void trace(Visitor*); | 
| 26 | 26 | 
| 27 private: | 27 private: | 
| 28     GamepadButton(); | 28     GamepadButton(); | 
| 29     double m_value; | 29     double m_value; | 
| 30     bool m_pressed; | 30     bool m_pressed; | 
| 31 }; | 31 }; | 
| 32 | 32 | 
| 33 typedef HeapVector<Member<GamepadButton> > GamepadButtonVector; | 33 typedef HeapVector<Member<GamepadButton> > GamepadButtonVector; | 
| 34 | 34 | 
| 35 } // namespace WebCore | 35 } // namespace WebCore | 
| 36 | 36 | 
| 37 #endif // GamepadButton_h | 37 #endif // GamepadButton_h | 
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