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Unified Diff: src/effects/SkLightingImageFilter.cpp

Issue 365853002: Rename GrGLUniformManager to GrGLProgramResourceManager (Closed) Base URL: https://skia.googlesource.com/skia.git@02-path-program-fragment
Patch Set: rebase Created 6 years, 5 months ago
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Index: src/effects/SkLightingImageFilter.cpp
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 6e6828b74561be1a47ab440ca1fa3d228fdd7dd4..ebb9390a58e8c1b5dbb4996724a0c07c38f85703 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -25,7 +25,7 @@ class GrGLDiffuseLightingEffect;
class GrGLSpecularLightingEffect;
// For brevity
-typedef GrGLUniformManager::UniformHandle UniformHandle;
+typedef GrGLProgramDataManager::UniformHandle UniformHandle;
#endif
namespace {
@@ -36,13 +36,13 @@ const SkScalar gOneHalf = 0.5f;
const SkScalar gOneQuarter = 0.25f;
#if SK_SUPPORT_GPU
-void setUniformPoint3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) {
+void setUniformPoint3(const GrGLProgramDataManager& pdman, UniformHandle uni, const SkPoint3& point) {
GR_STATIC_ASSERT(sizeof(SkPoint3) == 3 * sizeof(GrGLfloat));
- uman.set3fv(uni, 1, &point.fX);
+ pdman.set3fv(uni, 1, &point.fX);
}
-void setUniformNormal3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) {
- setUniformPoint3(uman, uni, SkPoint3(point.fX, point.fY, point.fZ));
+void setUniformNormal3(const GrGLProgramDataManager& pdman, UniformHandle uni, const SkPoint3& point) {
+ setUniformPoint3(pdman, uni, SkPoint3(point.fX, point.fY, point.fZ));
}
#endif
@@ -434,7 +434,7 @@ public:
// This is called from GrGLLightingEffect's setData(). Subclasses of GrGLLight must call
// INHERITED::setData().
- virtual void setData(const GrGLUniformManager&,
+ virtual void setData(const GrGLProgramDataManager&,
const SkLight* light) const;
protected:
@@ -455,7 +455,7 @@ private:
class GrGLDistantLight : public GrGLLight {
public:
virtual ~GrGLDistantLight() {}
- virtual void setData(const GrGLUniformManager&,
+ virtual void setData(const GrGLProgramDataManager&,
const SkLight* light) const SK_OVERRIDE;
virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE;
@@ -469,7 +469,7 @@ private:
class GrGLPointLight : public GrGLLight {
public:
virtual ~GrGLPointLight() {}
- virtual void setData(const GrGLUniformManager&,
+ virtual void setData(const GrGLProgramDataManager&,
const SkLight* light) const SK_OVERRIDE;
virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE;
@@ -483,7 +483,7 @@ private:
class GrGLSpotLight : public GrGLLight {
public:
virtual ~GrGLSpotLight() {}
- virtual void setData(const GrGLUniformManager&,
+ virtual void setData(const GrGLProgramDataManager&,
const SkLight* light) const SK_OVERRIDE;
virtual void emitSurfaceToLight(GrGLShaderBuilder*, const char* z) SK_OVERRIDE;
virtual void emitLightColor(GrGLShaderBuilder*, const char *surfaceToLight) SK_OVERRIDE;
@@ -1142,7 +1142,7 @@ public:
/**
* Subclasses of GrGLLightingEffect must call INHERITED::setData();
*/
- virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+ virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
protected:
virtual void emitLightFunc(GrGLShaderBuilder*, SkString* funcName) = 0;
@@ -1162,7 +1162,7 @@ public:
GrGLDiffuseLightingEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& drawEffect);
virtual void emitLightFunc(GrGLShaderBuilder*, SkString* funcName) SK_OVERRIDE;
- virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+ virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
private:
typedef GrGLLightingEffect INHERITED;
@@ -1177,7 +1177,7 @@ public:
GrGLSpecularLightingEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& effect);
virtual void emitLightFunc(GrGLShaderBuilder*, SkString* funcName) SK_OVERRIDE;
- virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
+ virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE;
private:
typedef GrGLLightingEffect INHERITED;
@@ -1365,15 +1365,15 @@ void GrGLLightingEffect::GenKey(const GrDrawEffect& drawEffect,
b->add32(drawEffect.castEffect<GrLightingEffect>().light()->type());
}
-void GrGLLightingEffect::setData(const GrGLUniformManager& uman,
+void GrGLLightingEffect::setData(const GrGLProgramDataManager& pdman,
const GrDrawEffect& drawEffect) {
const GrLightingEffect& lighting = drawEffect.castEffect<GrLightingEffect>();
GrTexture* texture = lighting.texture(0);
float ySign = texture->origin() == kTopLeft_GrSurfaceOrigin ? -1.0f : 1.0f;
- uman.set2f(fImageIncrementUni, 1.0f / texture->width(), ySign / texture->height());
- uman.set1f(fSurfaceScaleUni, lighting.surfaceScale());
+ pdman.set2f(fImageIncrementUni, 1.0f / texture->width(), ySign / texture->height());
+ pdman.set1f(fSurfaceScaleUni, lighting.surfaceScale());
SkAutoTUnref<SkLight> transformedLight(lighting.light()->transform(lighting.filterMatrix()));
- fLight->setData(uman, transformedLight);
+ fLight->setData(pdman, transformedLight);
}
///////////////////////////////////////////////////////////////////////////////
@@ -1408,11 +1408,11 @@ void GrGLDiffuseLightingEffect::emitLightFunc(GrGLShaderBuilder* builder, SkStri
funcName);
}
-void GrGLDiffuseLightingEffect::setData(const GrGLUniformManager& uman,
+void GrGLDiffuseLightingEffect::setData(const GrGLProgramDataManager& pdman,
const GrDrawEffect& drawEffect) {
- INHERITED::setData(uman, drawEffect);
+ INHERITED::setData(pdman, drawEffect);
const GrDiffuseLightingEffect& diffuse = drawEffect.castEffect<GrDiffuseLightingEffect>();
- uman.set1f(fKDUni, diffuse.kd());
+ pdman.set1f(fKDUni, diffuse.kd());
}
///////////////////////////////////////////////////////////////////////////////
@@ -1491,12 +1491,12 @@ void GrGLSpecularLightingEffect::emitLightFunc(GrGLShaderBuilder* builder, SkStr
funcName);
}
-void GrGLSpecularLightingEffect::setData(const GrGLUniformManager& uman,
+void GrGLSpecularLightingEffect::setData(const GrGLProgramDataManager& pdman,
const GrDrawEffect& drawEffect) {
- INHERITED::setData(uman, drawEffect);
+ INHERITED::setData(pdman, drawEffect);
const GrSpecularLightingEffect& spec = drawEffect.castEffect<GrSpecularLightingEffect>();
- uman.set1f(fKSUni, spec.ks());
- uman.set1f(fShininessUni, spec.shininess());
+ pdman.set1f(fKSUni, spec.ks());
+ pdman.set1f(fShininessUni, spec.shininess());
}
///////////////////////////////////////////////////////////////////////////////
@@ -1510,19 +1510,19 @@ void GrGLLight::emitLightColor(GrGLShaderBuilder* builder,
builder->fsCodeAppend(builder->getUniformCStr(this->lightColorUni()));
}
-void GrGLLight::setData(const GrGLUniformManager& uman,
+void GrGLLight::setData(const GrGLProgramDataManager& pdman,
const SkLight* light) const {
- setUniformPoint3(uman, fColorUni, light->color() * SkScalarInvert(SkIntToScalar(255)));
+ setUniformPoint3(pdman, fColorUni, light->color() * SkScalarInvert(SkIntToScalar(255)));
}
///////////////////////////////////////////////////////////////////////////////
-void GrGLDistantLight::setData(const GrGLUniformManager& uman,
+void GrGLDistantLight::setData(const GrGLProgramDataManager& pdman,
const SkLight* light) const {
- INHERITED::setData(uman, light);
+ INHERITED::setData(pdman, light);
SkASSERT(light->type() == SkLight::kDistant_LightType);
const SkDistantLight* distantLight = static_cast<const SkDistantLight*>(light);
- setUniformNormal3(uman, fDirectionUni, distantLight->direction());
+ setUniformNormal3(pdman, fDirectionUni, distantLight->direction());
}
void GrGLDistantLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char* z) {
@@ -1534,12 +1534,12 @@ void GrGLDistantLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char
///////////////////////////////////////////////////////////////////////////////
-void GrGLPointLight::setData(const GrGLUniformManager& uman,
+void GrGLPointLight::setData(const GrGLProgramDataManager& pdman,
const SkLight* light) const {
- INHERITED::setData(uman, light);
+ INHERITED::setData(pdman, light);
SkASSERT(light->type() == SkLight::kPoint_LightType);
const SkPointLight* pointLight = static_cast<const SkPointLight*>(light);
- setUniformPoint3(uman, fLocationUni, pointLight->location());
+ setUniformPoint3(pdman, fLocationUni, pointLight->location());
}
void GrGLPointLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char* z) {
@@ -1551,17 +1551,17 @@ void GrGLPointLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char*
///////////////////////////////////////////////////////////////////////////////
-void GrGLSpotLight::setData(const GrGLUniformManager& uman,
+void GrGLSpotLight::setData(const GrGLProgramDataManager& pdman,
const SkLight* light) const {
- INHERITED::setData(uman, light);
+ INHERITED::setData(pdman, light);
SkASSERT(light->type() == SkLight::kSpot_LightType);
const SkSpotLight* spotLight = static_cast<const SkSpotLight *>(light);
- setUniformPoint3(uman, fLocationUni, spotLight->location());
- uman.set1f(fExponentUni, spotLight->specularExponent());
- uman.set1f(fCosInnerConeAngleUni, spotLight->cosInnerConeAngle());
- uman.set1f(fCosOuterConeAngleUni, spotLight->cosOuterConeAngle());
- uman.set1f(fConeScaleUni, spotLight->coneScale());
- setUniformNormal3(uman, fSUni, spotLight->s());
+ setUniformPoint3(pdman, fLocationUni, spotLight->location());
+ pdman.set1f(fExponentUni, spotLight->specularExponent());
+ pdman.set1f(fCosInnerConeAngleUni, spotLight->cosInnerConeAngle());
+ pdman.set1f(fCosOuterConeAngleUni, spotLight->cosOuterConeAngle());
+ pdman.set1f(fConeScaleUni, spotLight->coneScale());
+ setUniformNormal3(pdman, fSUni, spotLight->s());
}
void GrGLSpotLight::emitSurfaceToLight(GrGLShaderBuilder* builder, const char* z) {
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