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| 1 /* | |
| 2 * Copyright 2012 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGLUniformManager_DEFINED | |
| 9 #define GrGLUniformManager_DEFINED | |
| 10 | |
| 11 #include "gl/GrGLShaderVar.h" | |
| 12 #include "gl/GrGLSL.h" | |
| 13 #include "GrAllocator.h" | |
| 14 | |
| 15 #include "SkTArray.h" | |
| 16 | |
| 17 class GrGpuGL; | |
| 18 class SkMatrix; | |
| 19 | |
| 20 /** Manages a program's uniforms. | |
| 21 */ | |
| 22 class GrGLUniformManager : public SkRefCnt { | |
| 23 public: | |
| 24 // Opaque handle to a uniform | |
| 25 class UniformHandle { | |
| 26 public: | |
| 27 static UniformHandle CreateFromUniformIndex(int i); | |
| 28 | |
| 29 bool isValid() const { return 0 != fValue; } | |
| 30 | |
| 31 bool operator==(const UniformHandle& other) const { return other.fValue
== fValue; } | |
| 32 | |
| 33 UniformHandle() | |
| 34 : fValue(0) { | |
| 35 } | |
| 36 | |
| 37 private: | |
| 38 UniformHandle(int value) | |
| 39 : fValue(~value) { | |
| 40 SkASSERT(isValid()); | |
| 41 } | |
| 42 | |
| 43 int toUniformIndex() const { SkASSERT(isValid()); return ~fValue; } | |
| 44 | |
| 45 int fValue; | |
| 46 friend class GrGLUniformManager; // For accessing toUniformIndex(). | |
| 47 }; | |
| 48 | |
| 49 GrGLUniformManager(GrGpuGL* gpu); | |
| 50 | |
| 51 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::k
NonArray); | |
| 52 | |
| 53 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an | |
| 54 * array of uniforms. arrayCount must be <= the array count of the uniform. | |
| 55 */ | |
| 56 void setSampler(UniformHandle, GrGLint texUnit) const; | |
| 57 void set1f(UniformHandle, GrGLfloat v0) const; | |
| 58 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | |
| 59 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; | |
| 60 void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | |
| 61 void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; | |
| 62 void set3fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | |
| 63 void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const; | |
| 64 void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; | |
| 65 // matrices are column-major, the first three upload a single matrix, the la
tter three upload | |
| 66 // arrayCount matrices into a uniform array. | |
| 67 void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const; | |
| 68 void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const; | |
| 69 void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[])
const; | |
| 70 void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[])
const; | |
| 71 | |
| 72 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform | |
| 73 void setSkMatrix(UniformHandle, const SkMatrix&) const; | |
| 74 | |
| 75 struct BuilderUniform { | |
| 76 GrGLShaderVar fVariable; | |
| 77 uint32_t fVisibility; | |
| 78 }; | |
| 79 // This uses an allocator rather than array so that the GrGLShaderVars don't
move in memory | |
| 80 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars
and ptrs to their | |
| 81 // name strings. Otherwise, we'd have to hand out copies. | |
| 82 typedef GrTAllocator<BuilderUniform> BuilderUniformArray; | |
| 83 | |
| 84 /** | |
| 85 * Called by the GrGLShaderBuilder to know if the manager is using | |
| 86 * BindUniformLocation. In that case getUniformLocations must be called | |
| 87 * before the program is linked. | |
| 88 */ | |
| 89 bool isUsingBindUniform() const { return fUsingBindUniform; } | |
| 90 | |
| 91 /** | |
| 92 * Called by the GrGLShaderBuilder to get GL locations for all uniforms. | |
| 93 */ | |
| 94 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& unif
orms); | |
| 95 | |
| 96 /** | |
| 97 * Called by the GrGLShaderBuilder to access the array by the handle (index)
. | |
| 98 */ | |
| 99 const BuilderUniform& getBuilderUniform(const BuilderUniformArray&, GrGLUnif
ormManager::UniformHandle) const; | |
| 100 | |
| 101 private: | |
| 102 enum { | |
| 103 kUnusedUniform = -1, | |
| 104 }; | |
| 105 | |
| 106 struct Uniform { | |
| 107 GrGLint fVSLocation; | |
| 108 GrGLint fFSLocation; | |
| 109 GrSLType fType; | |
| 110 int fArrayCount; | |
| 111 }; | |
| 112 | |
| 113 bool fUsingBindUniform; | |
| 114 SkTArray<Uniform, true> fUniforms; | |
| 115 GrGpuGL* fGpu; | |
| 116 | |
| 117 typedef SkRefCnt INHERITED; | |
| 118 }; | |
| 119 | |
| 120 #endif | |
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