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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgramEffects.h" | 8 #include "GrGLProgramEffects.h" |
9 #include "GrDrawEffect.h" | 9 #include "GrDrawEffect.h" |
10 #include "gl/GrGLEffect.h" | 10 #include "gl/GrGLEffect.h" |
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211 for (int t = 0; t < numTextures; ++t) { | 211 for (int t = 0; t < numTextures; ++t) { |
212 name.printf("Sampler%d", t); | 212 name.printf("Sampler%d", t); |
213 samplers[t].fUniform = builder->addUniform(GrGLShaderBuilder::kFragment_
Visibility, | 213 samplers[t].fUniform = builder->addUniform(GrGLShaderBuilder::kFragment_
Visibility, |
214 kSampler2D_GrSLType, | 214 kSampler2D_GrSLType, |
215 name.c_str()); | 215 name.c_str()); |
216 SkNEW_APPEND_TO_TARRAY(outSamplers, TextureSampler, | 216 SkNEW_APPEND_TO_TARRAY(outSamplers, TextureSampler, |
217 (samplers[t].fUniform, effect->textureAccess(t)))
; | 217 (samplers[t].fUniform, effect->textureAccess(t)))
; |
218 } | 218 } |
219 } | 219 } |
220 | 220 |
221 void GrGLProgramEffects::initSamplers(const GrGLUniformManager& uniformManager,
int* texUnitIdx) { | 221 void GrGLProgramEffects::initSamplers(const GrGLProgramDataManager& programResou
rceManager, int* texUnitIdx) { |
222 int numEffects = fGLEffects.count(); | 222 int numEffects = fGLEffects.count(); |
223 SkASSERT(numEffects == fSamplers.count()); | 223 SkASSERT(numEffects == fSamplers.count()); |
224 for (int e = 0; e < numEffects; ++e) { | 224 for (int e = 0; e < numEffects; ++e) { |
225 SkTArray<Sampler, true>& samplers = fSamplers[e]; | 225 SkTArray<Sampler, true>& samplers = fSamplers[e]; |
226 int numSamplers = samplers.count(); | 226 int numSamplers = samplers.count(); |
227 for (int s = 0; s < numSamplers; ++s) { | 227 for (int s = 0; s < numSamplers; ++s) { |
228 SkASSERT(samplers[s].fUniform.isValid()); | 228 SkASSERT(samplers[s].fUniform.isValid()); |
229 uniformManager.setSampler(samplers[s].fUniform, *texUnitIdx); | 229 programResourceManager.setSampler(samplers[s].fUniform, *texUnitIdx)
; |
230 samplers[s].fTextureUnit = (*texUnitIdx)++; | 230 samplers[s].fTextureUnit = (*texUnitIdx)++; |
231 } | 231 } |
232 } | 232 } |
233 } | 233 } |
234 | 234 |
235 void GrGLProgramEffects::bindTextures(GrGpuGL* gpu, const GrEffect* effect, int
effectIdx) { | 235 void GrGLProgramEffects::bindTextures(GrGpuGL* gpu, const GrEffect* effect, int
effectIdx) { |
236 const SkTArray<Sampler, true>& samplers = fSamplers[effectIdx]; | 236 const SkTArray<Sampler, true>& samplers = fSamplers[effectIdx]; |
237 int numSamplers = samplers.count(); | 237 int numSamplers = samplers.count(); |
238 SkASSERT(numSamplers == effect->numTextures()); | 238 SkASSERT(numSamplers == effect->numTextures()); |
239 for (int s = 0; s < numSamplers; ++s) { | 239 for (int s = 0; s < numSamplers; ++s) { |
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351 } else { | 351 } else { |
352 builder->vsCodeAppendf("\t%s = %s * vec3(%s, 1);\n", | 352 builder->vsCodeAppendf("\t%s = %s * vec3(%s, 1);\n", |
353 vsVaryingName, uniName, coords.c_str()); | 353 vsVaryingName, uniName, coords.c_str()); |
354 } | 354 } |
355 SkNEW_APPEND_TO_TARRAY(outCoords, TransformedCoords, | 355 SkNEW_APPEND_TO_TARRAY(outCoords, TransformedCoords, |
356 (SkString(fsVaryingName), varyingType)); | 356 (SkString(fsVaryingName), varyingType)); |
357 } | 357 } |
358 } | 358 } |
359 | 359 |
360 void GrGLVertexProgramEffects::setData(GrGpuGL* gpu, | 360 void GrGLVertexProgramEffects::setData(GrGpuGL* gpu, |
361 const GrGLUniformManager& uniformManager, | 361 const GrGLProgramDataManager& programReso
urceManager, |
362 const GrEffectStage* effectStages[]) { | 362 const GrEffectStage* effectStages[]) { |
363 int numEffects = fGLEffects.count(); | 363 int numEffects = fGLEffects.count(); |
364 SkASSERT(numEffects == fTransforms.count()); | 364 SkASSERT(numEffects == fTransforms.count()); |
365 SkASSERT(numEffects == fSamplers.count()); | 365 SkASSERT(numEffects == fSamplers.count()); |
366 for (int e = 0; e < numEffects; ++e) { | 366 for (int e = 0; e < numEffects; ++e) { |
367 GrDrawEffect drawEffect(*effectStages[e], fHasExplicitLocalCoords); | 367 GrDrawEffect drawEffect(*effectStages[e], fHasExplicitLocalCoords); |
368 fGLEffects[e]->setData(uniformManager, drawEffect); | 368 fGLEffects[e]->setData(programResourceManager, drawEffect); |
369 this->setTransformData(uniformManager, drawEffect, e); | 369 this->setTransformData(programResourceManager, drawEffect, e); |
370 this->bindTextures(gpu, drawEffect.effect(), e); | 370 this->bindTextures(gpu, drawEffect.effect(), e); |
371 } | 371 } |
372 } | 372 } |
373 | 373 |
374 void GrGLVertexProgramEffects::setTransformData(const GrGLUniformManager& unifor
mManager, | 374 void GrGLVertexProgramEffects::setTransformData(const GrGLProgramDataManager& pr
ogramResourceManager, |
375 const GrDrawEffect& drawEffect, | 375 const GrDrawEffect& drawEffect, |
376 int effectIdx) { | 376 int effectIdx) { |
377 SkTArray<Transform, true>& transforms = fTransforms[effectIdx]; | 377 SkTArray<Transform, true>& transforms = fTransforms[effectIdx]; |
378 int numTransforms = transforms.count(); | 378 int numTransforms = transforms.count(); |
379 SkASSERT(numTransforms == drawEffect.effect()->numTransforms()); | 379 SkASSERT(numTransforms == drawEffect.effect()->numTransforms()); |
380 for (int t = 0; t < numTransforms; ++t) { | 380 for (int t = 0; t < numTransforms; ++t) { |
381 SkASSERT(transforms[t].fHandle.isValid()); | 381 SkASSERT(transforms[t].fHandle.isValid()); |
382 const SkMatrix& matrix = get_transform_matrix(drawEffect, t); | 382 const SkMatrix& matrix = get_transform_matrix(drawEffect, t); |
383 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { | 383 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { |
384 uniformManager.setSkMatrix(transforms[t].fHandle, matrix); | 384 programResourceManager.setSkMatrix(transforms[t].fHandle, matrix); |
385 transforms[t].fCurrentValue = matrix; | 385 transforms[t].fCurrentValue = matrix; |
386 } | 386 } |
387 } | 387 } |
388 } | 388 } |
389 | 389 |
390 GrGLVertexProgramEffectsBuilder::GrGLVertexProgramEffectsBuilder(GrGLFullShaderB
uilder* builder, | 390 GrGLVertexProgramEffectsBuilder::GrGLVertexProgramEffectsBuilder(GrGLFullShaderB
uilder* builder, |
391 int reserveCoun
t) | 391 int reserveCoun
t) |
392 : fBuilder(builder) | 392 : fBuilder(builder) |
393 , fProgramEffects(SkNEW_ARGS(GrGLVertexProgramEffects, | 393 , fProgramEffects(SkNEW_ARGS(GrGLVertexProgramEffects, |
394 (reserveCount, fBuilder->hasExplicitLocalCoords
()))) { | 394 (reserveCount, fBuilder->hasExplicitLocalCoords
()))) { |
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445 for (int t = 0; t < numTransforms; ++t) { | 445 for (int t = 0; t < numTransforms; ++t) { |
446 GrSLType type = kGeneral_MatrixType == get_matrix_type(totalKey, t) ? | 446 GrSLType type = kGeneral_MatrixType == get_matrix_type(totalKey, t) ? |
447 kVec3f_GrSLType : | 447 kVec3f_GrSLType : |
448 kVec2f_GrSLType; | 448 kVec2f_GrSLType; |
449 name.printf("%s(gl_TexCoord[%i])", GrGLSLTypeString(type), texCoordIndex
++); | 449 name.printf("%s(gl_TexCoord[%i])", GrGLSLTypeString(type), texCoordIndex
++); |
450 SkNEW_APPEND_TO_TARRAY(outCoords, TransformedCoords, (name, type)); | 450 SkNEW_APPEND_TO_TARRAY(outCoords, TransformedCoords, (name, type)); |
451 } | 451 } |
452 } | 452 } |
453 | 453 |
454 void GrGLPathTexGenProgramEffects::setData(GrGpuGL* gpu, | 454 void GrGLPathTexGenProgramEffects::setData(GrGpuGL* gpu, |
455 const GrGLUniformManager& uniformManager, | 455 const GrGLProgramDataManager& programReso
urceManager, |
456 const GrEffectStage* effectStages[]) { | 456 const GrEffectStage* effectStages[]) { |
457 int numEffects = fGLEffects.count(); | 457 int numEffects = fGLEffects.count(); |
458 SkASSERT(numEffects == fTransforms.count()); | 458 SkASSERT(numEffects == fTransforms.count()); |
459 SkASSERT(numEffects == fSamplers.count()); | 459 SkASSERT(numEffects == fSamplers.count()); |
460 for (int e = 0; e < numEffects; ++e) { | 460 for (int e = 0; e < numEffects; ++e) { |
461 GrDrawEffect drawEffect(*effectStages[e], false); | 461 GrDrawEffect drawEffect(*effectStages[e], false); |
462 fGLEffects[e]->setData(uniformManager, drawEffect); | 462 fGLEffects[e]->setData(programResourceManager, drawEffect); |
463 this->setPathTexGenState(gpu, drawEffect, e); | 463 this->setPathTexGenState(gpu, drawEffect, e); |
464 this->bindTextures(gpu, drawEffect.effect(), e); | 464 this->bindTextures(gpu, drawEffect.effect(), e); |
465 } | 465 } |
466 } | 466 } |
467 | 467 |
468 void GrGLPathTexGenProgramEffects::setPathTexGenState(GrGpuGL* gpu, | 468 void GrGLPathTexGenProgramEffects::setPathTexGenState(GrGpuGL* gpu, |
469 const GrDrawEffect& drawEffect, | 469 const GrDrawEffect& drawEffect, |
470 int effectIdx) { | 470 int effectIdx) { |
471 uint32_t totalKey = fTransforms[effectIdx].fTransformKey; | 471 uint32_t totalKey = fTransforms[effectIdx].fTransformKey; |
472 int texCoordIndex = fTransforms[effectIdx].fTexCoordIndex; | 472 int texCoordIndex = fTransforms[effectIdx].fTexCoordIndex; |
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501 } | 501 } |
502 | 502 |
503 void GrGLPathTexGenProgramEffectsBuilder::emitEffect(const GrEffectStage& stage, | 503 void GrGLPathTexGenProgramEffectsBuilder::emitEffect(const GrEffectStage& stage, |
504 const GrEffectKey& key, | 504 const GrEffectKey& key, |
505 const char* outColor, | 505 const char* outColor, |
506 const char* inColor, | 506 const char* inColor, |
507 int stageIndex) { | 507 int stageIndex) { |
508 SkASSERT(NULL != fProgramEffects.get()); | 508 SkASSERT(NULL != fProgramEffects.get()); |
509 fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIn
dex); | 509 fProgramEffects->emitEffect(fBuilder, stage, key, outColor, inColor, stageIn
dex); |
510 } | 510 } |
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