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Side by Side Diff: src/gpu/gl/GrGLProgram.h

Issue 365853002: Rename GrGLUniformManager to GrGLProgramResourceManager (Closed) Base URL: https://skia.googlesource.com/skia.git@02-path-program-fragment
Patch Set: rebase Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef GrGLProgram_DEFINED 9 #ifndef GrGLProgram_DEFINED
10 #define GrGLProgram_DEFINED 10 #define GrGLProgram_DEFINED
11 11
12 #include "GrDrawState.h" 12 #include "GrDrawState.h"
13 #include "GrGLContext.h" 13 #include "GrGLContext.h"
14 #include "GrGLProgramDesc.h" 14 #include "GrGLProgramDesc.h"
15 #include "GrGLShaderBuilder.h" 15 #include "GrGLShaderBuilder.h"
16 #include "GrGLSL.h" 16 #include "GrGLSL.h"
17 #include "GrGLTexture.h" 17 #include "GrGLTexture.h"
18 #include "GrGLUniformManager.h" 18 #include "GrGLProgramDataManager.h"
19 19
20 #include "SkString.h" 20 #include "SkString.h"
21 #include "SkXfermode.h" 21 #include "SkXfermode.h"
22 22
23 class GrGLEffect; 23 class GrGLEffect;
24 class GrGLProgramEffects; 24 class GrGLProgramEffects;
25 class GrGLShaderBuilder; 25 class GrGLShaderBuilder;
26 26
27 /** 27 /**
28 * This class manages a GPU program and records per-program information. 28 * This class manages a GPU program and records per-program information.
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154 * GrGpuGL object to bind the textures required by the GrGLEffects. The colo r and coverage 154 * GrGpuGL object to bind the textures required by the GrGLEffects. The colo r and coverage
155 * stages come from GrGLProgramDesc::Build(). 155 * stages come from GrGLProgramDesc::Build().
156 */ 156 */
157 void setData(GrDrawState::BlendOptFlags, 157 void setData(GrDrawState::BlendOptFlags,
158 const GrEffectStage* colorStages[], 158 const GrEffectStage* colorStages[],
159 const GrEffectStage* coverageStages[], 159 const GrEffectStage* coverageStages[],
160 const GrDeviceCoordTexture* dstCopy, // can be NULL 160 const GrDeviceCoordTexture* dstCopy, // can be NULL
161 SharedGLState*); 161 SharedGLState*);
162 162
163 private: 163 private:
164 typedef GrGLUniformManager::UniformHandle UniformHandle; 164 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
165 165
166 GrGLProgram(GrGpuGL*, 166 GrGLProgram(GrGpuGL*,
167 const GrGLProgramDesc&, 167 const GrGLProgramDesc&,
168 GrGLUniformManager*, 168 GrGLProgramDataManager*,
169 const GrGLShaderBuilder::GenProgramOutput&); 169 const GrGLShaderBuilder::GenProgramOutput&);
170 170
171 // Sets the texture units for samplers. 171 // Sets the texture units for samplers.
172 void initSamplerUniforms(); 172 void initSamplerUniforms();
173 173
174 // Helper for setData(). Makes GL calls to specify the initial color when th ere is not 174 // Helper for setData(). Makes GL calls to specify the initial color when th ere is not
175 // per-vertex colors. 175 // per-vertex colors.
176 void setColor(const GrDrawState&, GrColor color, SharedGLState*); 176 void setColor(const GrDrawState&, GrColor color, SharedGLState*);
177 177
178 // Helper for setData(). Makes GL calls to specify the initial coverage when there is not 178 // Helper for setData(). Makes GL calls to specify the initial coverage when there is not
179 // per-vertex coverages. 179 // per-vertex coverages.
180 void setCoverage(const GrDrawState&, GrColor coverage, SharedGLState*); 180 void setCoverage(const GrDrawState&, GrColor coverage, SharedGLState*);
181 181
182 // Helper for setData() that sets the view matrix and loads the render targe t height uniform 182 // Helper for setData() that sets the view matrix and loads the render targe t height uniform
183 void setMatrixAndRenderTargetHeight(const GrDrawState&); 183 void setMatrixAndRenderTargetHeight(const GrDrawState&);
184 184
185 // these reflect the current values of uniforms (GL uniform values travel wi th program) 185 // these reflect the current values of uniforms (GL uniform values travel wi th program)
186 MatrixState fMatrixState; 186 MatrixState fMatrixState;
187 GrColor fColor; 187 GrColor fColor;
188 GrColor fCoverage; 188 GrColor fCoverage;
189 int fDstCopyTexUnit; 189 int fDstCopyTexUnit;
190 190
191 GrGLShaderBuilder::GenProgramOutput fBuilderOutput; 191 GrGLShaderBuilder::GenProgramOutput fBuilderOutput;
192 192
193 GrGLProgramDesc fDesc; 193 GrGLProgramDesc fDesc;
194 GrGpuGL* fGpu; 194 GrGpuGL* fGpu;
195 195
196 SkAutoTUnref<GrGLUniformManager> fUniformManager; 196 SkAutoTUnref<GrGLProgramDataManager> fProgramDataManager;
197 197
198 typedef SkRefCnt INHERITED; 198 typedef SkRefCnt INHERITED;
199 }; 199 };
200 200
201 #endif 201 #endif
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