| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
| 9 | 9 |
| 10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
| 11 #include "GrEffect.h" | 11 #include "GrEffect.h" |
| 12 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
| 13 #include "GrDrawEffect.h" | 13 #include "GrDrawEffect.h" |
| 14 #include "GrGLEffect.h" | 14 #include "GrGLEffect.h" |
| 15 #include "GrGpuGL.h" | 15 #include "GrGpuGL.h" |
| 16 #include "GrGLShaderVar.h" | 16 #include "GrGLShaderVar.h" |
| 17 #include "GrGLSL.h" | 17 #include "GrGLSL.h" |
| 18 #include "SkXfermode.h" | 18 #include "SkXfermode.h" |
| 19 | 19 |
| 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
| 21 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) | 21 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
| 22 | 22 |
| 23 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, | 23 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, |
| 24 const GrGLProgramDesc& desc, | 24 const GrGLProgramDesc& desc, |
| 25 const GrEffectStage* colorStages[], | 25 const GrEffectStage* colorStages[], |
| 26 const GrEffectStage* coverageStages[]) { | 26 const GrEffectStage* coverageStages[]) { |
| 27 GrGLShaderBuilder::GenProgramOutput output; | 27 GrGLShaderBuilder::GenProgramOutput output; |
| 28 SkAutoTUnref<GrGLUniformManager> uman(SkNEW_ARGS(GrGLUniformManager, (gpu)))
; | 28 SkAutoTUnref<GrGLProgramDataManager> pdman(SkNEW_ARGS(GrGLProgramDataManager
, (gpu))); |
| 29 if (GrGLShaderBuilder::GenProgram(gpu, uman, desc, colorStages, coverageStag
es, | 29 if (GrGLShaderBuilder::GenProgram(gpu, pdman, desc, colorStages, coverageSta
ges, |
| 30 &output)) { | 30 &output)) { |
| 31 SkASSERT(0 != output.fProgramID); | 31 SkASSERT(0 != output.fProgramID); |
| 32 return SkNEW_ARGS(GrGLProgram, (gpu, desc, uman, output)); | 32 return SkNEW_ARGS(GrGLProgram, (gpu, desc, pdman, output)); |
| 33 } | 33 } |
| 34 return NULL; | 34 return NULL; |
| 35 } | 35 } |
| 36 | 36 |
| 37 GrGLProgram::GrGLProgram(GrGpuGL* gpu, | 37 GrGLProgram::GrGLProgram(GrGpuGL* gpu, |
| 38 const GrGLProgramDesc& desc, | 38 const GrGLProgramDesc& desc, |
| 39 GrGLUniformManager* uman, | 39 GrGLProgramDataManager* pdman, |
| 40 const GrGLShaderBuilder::GenProgramOutput& builderOutpu
t) | 40 const GrGLShaderBuilder::GenProgramOutput& builderOutpu
t) |
| 41 : fColor(GrColor_ILLEGAL) | 41 : fColor(GrColor_ILLEGAL) |
| 42 , fCoverage(GrColor_ILLEGAL) | 42 , fCoverage(GrColor_ILLEGAL) |
| 43 , fDstCopyTexUnit(-1) | 43 , fDstCopyTexUnit(-1) |
| 44 , fBuilderOutput(builderOutput) | 44 , fBuilderOutput(builderOutput) |
| 45 , fDesc(desc) | 45 , fDesc(desc) |
| 46 , fGpu(gpu) | 46 , fGpu(gpu) |
| 47 , fUniformManager(SkRef(uman)) { | 47 , fProgramDataManager(SkRef(pdman)) { |
| 48 this->initSamplerUniforms(); | 48 this->initSamplerUniforms(); |
| 49 } | 49 } |
| 50 | 50 |
| 51 GrGLProgram::~GrGLProgram() { | 51 GrGLProgram::~GrGLProgram() { |
| 52 if (fBuilderOutput.fProgramID) { | 52 if (fBuilderOutput.fProgramID) { |
| 53 GL_CALL(DeleteProgram(fBuilderOutput.fProgramID)); | 53 GL_CALL(DeleteProgram(fBuilderOutput.fProgramID)); |
| 54 } | 54 } |
| 55 } | 55 } |
| 56 | 56 |
| 57 void GrGLProgram::abandon() { | 57 void GrGLProgram::abandon() { |
| (...skipping 19 matching lines...) Expand all Loading... |
| 77 default: | 77 default: |
| 78 SkFAIL("Unexpected coverage output"); | 78 SkFAIL("Unexpected coverage output"); |
| 79 break; | 79 break; |
| 80 } | 80 } |
| 81 } | 81 } |
| 82 | 82 |
| 83 void GrGLProgram::initSamplerUniforms() { | 83 void GrGLProgram::initSamplerUniforms() { |
| 84 GL_CALL(UseProgram(fBuilderOutput.fProgramID)); | 84 GL_CALL(UseProgram(fBuilderOutput.fProgramID)); |
| 85 GrGLint texUnitIdx = 0; | 85 GrGLint texUnitIdx = 0; |
| 86 if (fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()) { | 86 if (fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()) { |
| 87 fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySampl
erUni, texUnitIdx); | 87 fProgramDataManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopyS
amplerUni, texUnitIdx); |
| 88 fDstCopyTexUnit = texUnitIdx++; | 88 fDstCopyTexUnit = texUnitIdx++; |
| 89 } | 89 } |
| 90 fBuilderOutput.fColorEffects->initSamplers(*fUniformManager, &texUnitIdx); | 90 fBuilderOutput.fColorEffects->initSamplers(*fProgramDataManager, &texUnitIdx
); |
| 91 fBuilderOutput.fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx)
; | 91 fBuilderOutput.fCoverageEffects->initSamplers(*fProgramDataManager, &texUnit
Idx); |
| 92 } | 92 } |
| 93 | 93 |
| 94 /////////////////////////////////////////////////////////////////////////////// | 94 /////////////////////////////////////////////////////////////////////////////// |
| 95 | 95 |
| 96 void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts, | 96 void GrGLProgram::setData(GrDrawState::BlendOptFlags blendOpts, |
| 97 const GrEffectStage* colorStages[], | 97 const GrEffectStage* colorStages[], |
| 98 const GrEffectStage* coverageStages[], | 98 const GrEffectStage* coverageStages[], |
| 99 const GrDeviceCoordTexture* dstCopy, | 99 const GrDeviceCoordTexture* dstCopy, |
| 100 SharedGLState* sharedState) { | 100 SharedGLState* sharedState) { |
| 101 const GrDrawState& drawState = fGpu->getDrawState(); | 101 const GrDrawState& drawState = fGpu->getDrawState(); |
| (...skipping 10 matching lines...) Expand all Loading... |
| 112 color = drawState.getColor(); | 112 color = drawState.getColor(); |
| 113 coverage = drawState.getCoverageColor(); | 113 coverage = drawState.getCoverageColor(); |
| 114 } | 114 } |
| 115 | 115 |
| 116 this->setColor(drawState, color, sharedState); | 116 this->setColor(drawState, color, sharedState); |
| 117 this->setCoverage(drawState, coverage, sharedState); | 117 this->setCoverage(drawState, coverage, sharedState); |
| 118 this->setMatrixAndRenderTargetHeight(drawState); | 118 this->setMatrixAndRenderTargetHeight(drawState); |
| 119 | 119 |
| 120 if (NULL != dstCopy) { | 120 if (NULL != dstCopy) { |
| 121 if (fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()) { | 121 if (fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()) { |
| 122 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTopLef
tUni, | 122 fProgramDataManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyTo
pLeftUni, |
| 123 static_cast<GrGLfloat>(dstCopy->offset().fX), | 123 static_cast<GrGLfloat>(dstCopy->offset().
fX), |
| 124 static_cast<GrGLfloat>(dstCopy->offset().fY))
; | 124 static_cast<GrGLfloat>(dstCopy->offset().
fY)); |
| 125 fUniformManager->set2f(fBuilderOutput.fUniformHandles.fDstCopyScaleU
ni, | 125 fProgramDataManager->set2f(fBuilderOutput.fUniformHandles.fDstCopySc
aleUni, |
| 126 1.f / dstCopy->texture()->width(), | 126 1.f / dstCopy->texture()->width(), |
| 127 1.f / dstCopy->texture()->height()); | 127 1.f / dstCopy->texture()->height()); |
| 128 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture())
; | 128 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture())
; |
| 129 static GrTextureParams kParams; // the default is clamp, nearest fil
tering. | 129 static GrTextureParams kParams; // the default is clamp, nearest fil
tering. |
| 130 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); | 130 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); |
| 131 } else { | 131 } else { |
| 132 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid())
; | 132 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid())
; |
| 133 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid(
)); | 133 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid(
)); |
| 134 } | 134 } |
| 135 } else { | 135 } else { |
| 136 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()); | 136 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyTopLeftUni.isValid()); |
| 137 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid()); | 137 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopyScaleUni.isValid()); |
| 138 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()); | 138 SkASSERT(!fBuilderOutput.fUniformHandles.fDstCopySamplerUni.isValid()); |
| 139 } | 139 } |
| 140 | 140 |
| 141 fBuilderOutput.fColorEffects->setData(fGpu, *fUniformManager, colorStages); | 141 fBuilderOutput.fColorEffects->setData(fGpu, *fProgramDataManager, colorStage
s); |
| 142 fBuilderOutput.fCoverageEffects->setData(fGpu, *fUniformManager, coverageSta
ges); | 142 fBuilderOutput.fCoverageEffects->setData(fGpu, *fProgramDataManager, coverag
eStages); |
| 143 | 143 |
| 144 | 144 |
| 145 // PathTexGen state applies to the the fixed function vertex shader. For | 145 // PathTexGen state applies to the the fixed function vertex shader. For |
| 146 // custom shaders, it's ignored, so we don't need to change the texgen | 146 // custom shaders, it's ignored, so we don't need to change the texgen |
| 147 // settings in that case. | 147 // settings in that case. |
| 148 if (!fBuilderOutput.fHasVertexShader) { | 148 if (!fBuilderOutput.fHasVertexShader) { |
| 149 fGpu->flushPathTexGenSettings(fBuilderOutput.fTexCoordSetCnt); | 149 fGpu->flushPathTexGenSettings(fBuilderOutput.fTexCoordSetCnt); |
| 150 } | 150 } |
| 151 } | 151 } |
| 152 | 152 |
| (...skipping 13 matching lines...) Expand all Loading... |
| 166 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); | 166 GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c)); |
| 167 sharedState->fConstAttribColor = color; | 167 sharedState->fConstAttribColor = color; |
| 168 sharedState->fConstAttribColorIndex = header.fColorAttribute
Index; | 168 sharedState->fConstAttribColorIndex = header.fColorAttribute
Index; |
| 169 } | 169 } |
| 170 break; | 170 break; |
| 171 case GrGLProgramDesc::kUniform_ColorInput: | 171 case GrGLProgramDesc::kUniform_ColorInput: |
| 172 if (fColor != color && fBuilderOutput.fUniformHandles.fColorUni.
isValid()) { | 172 if (fColor != color && fBuilderOutput.fUniformHandles.fColorUni.
isValid()) { |
| 173 // OpenGL ES doesn't support unsigned byte varieties of glUn
iform | 173 // OpenGL ES doesn't support unsigned byte varieties of glUn
iform |
| 174 GrGLfloat c[4]; | 174 GrGLfloat c[4]; |
| 175 GrColorToRGBAFloat(color, c); | 175 GrColorToRGBAFloat(color, c); |
| 176 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fColo
rUni, 1, c); | 176 fProgramDataManager->set4fv(fBuilderOutput.fUniformHandles.f
ColorUni, 1, c); |
| 177 fColor = color; | 177 fColor = color; |
| 178 } | 178 } |
| 179 sharedState->fConstAttribColorIndex = -1; | 179 sharedState->fConstAttribColorIndex = -1; |
| 180 break; | 180 break; |
| 181 default: | 181 default: |
| 182 SkFAIL("Unexpected color type."); | 182 SkFAIL("Unexpected color type."); |
| 183 } | 183 } |
| 184 } else { | 184 } else { |
| 185 sharedState->fConstAttribColorIndex = -1; | 185 sharedState->fConstAttribColorIndex = -1; |
| 186 } | 186 } |
| (...skipping 14 matching lines...) Expand all Loading... |
| 201 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c)); | 201 GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c)); |
| 202 sharedState->fConstAttribCoverage = coverage; | 202 sharedState->fConstAttribCoverage = coverage; |
| 203 sharedState->fConstAttribCoverageIndex = header.fCoverageAtt
ributeIndex; | 203 sharedState->fConstAttribCoverageIndex = header.fCoverageAtt
ributeIndex; |
| 204 } | 204 } |
| 205 break; | 205 break; |
| 206 case GrGLProgramDesc::kUniform_ColorInput: | 206 case GrGLProgramDesc::kUniform_ColorInput: |
| 207 if (fCoverage != coverage) { | 207 if (fCoverage != coverage) { |
| 208 // OpenGL ES doesn't support unsigned byte varieties of glUn
iform | 208 // OpenGL ES doesn't support unsigned byte varieties of glUn
iform |
| 209 GrGLfloat c[4]; | 209 GrGLfloat c[4]; |
| 210 GrColorToRGBAFloat(coverage, c); | 210 GrColorToRGBAFloat(coverage, c); |
| 211 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fCove
rageUni, 1, c); | 211 fProgramDataManager->set4fv(fBuilderOutput.fUniformHandles.f
CoverageUni, 1, c); |
| 212 fCoverage = coverage; | 212 fCoverage = coverage; |
| 213 } | 213 } |
| 214 sharedState->fConstAttribCoverageIndex = -1; | 214 sharedState->fConstAttribCoverageIndex = -1; |
| 215 break; | 215 break; |
| 216 case GrGLProgramDesc::kSolidWhite_ColorInput: | 216 case GrGLProgramDesc::kSolidWhite_ColorInput: |
| 217 sharedState->fConstAttribCoverageIndex = -1; | 217 sharedState->fConstAttribCoverageIndex = -1; |
| 218 break; | 218 break; |
| 219 default: | 219 default: |
| 220 SkFAIL("Unexpected coverage type."); | 220 SkFAIL("Unexpected coverage type."); |
| 221 } | 221 } |
| 222 } else { | 222 } else { |
| 223 sharedState->fConstAttribCoverageIndex = -1; | 223 sharedState->fConstAttribCoverageIndex = -1; |
| 224 } | 224 } |
| 225 } | 225 } |
| 226 | 226 |
| 227 void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) { | 227 void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) { |
| 228 const GrRenderTarget* rt = drawState.getRenderTarget(); | 228 const GrRenderTarget* rt = drawState.getRenderTarget(); |
| 229 SkISize size; | 229 SkISize size; |
| 230 size.set(rt->width(), rt->height()); | 230 size.set(rt->width(), rt->height()); |
| 231 | 231 |
| 232 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | 232 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
| 233 if (fBuilderOutput.fUniformHandles.fRTHeightUni.isValid() && | 233 if (fBuilderOutput.fUniformHandles.fRTHeightUni.isValid() && |
| 234 fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { | 234 fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { |
| 235 fUniformManager->set1f(fBuilderOutput.fUniformHandles.fRTHeightUni, | 235 fProgramDataManager->set1f(fBuilderOutput.fUniformHandles.fRTHeightUni, |
| 236 SkIntToScalar(size.fHeight)); | 236 SkIntToScalar(size.fHeight)); |
| 237 } | 237 } |
| 238 | 238 |
| 239 if (!fBuilderOutput.fHasVertexShader) { | 239 if (!fBuilderOutput.fHasVertexShader) { |
| 240 SkASSERT(!fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid()); | 240 SkASSERT(!fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid()); |
| 241 SkASSERT(!fBuilderOutput.fUniformHandles.fRTAdjustmentUni.isValid()); | 241 SkASSERT(!fBuilderOutput.fUniformHandles.fRTAdjustmentUni.isValid()); |
| 242 fGpu->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin())
; | 242 fGpu->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin())
; |
| 243 } else if (fMatrixState.fRenderTargetOrigin != rt->origin() || | 243 } else if (fMatrixState.fRenderTargetOrigin != rt->origin() || |
| 244 fMatrixState.fRenderTargetSize != size || | 244 fMatrixState.fRenderTargetSize != size || |
| 245 !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())
) { | 245 !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix())
) { |
| 246 SkASSERT(fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid()); | 246 SkASSERT(fBuilderOutput.fUniformHandles.fViewMatrixUni.isValid()); |
| 247 | 247 |
| 248 fMatrixState.fViewMatrix = drawState.getViewMatrix(); | 248 fMatrixState.fViewMatrix = drawState.getViewMatrix(); |
| 249 fMatrixState.fRenderTargetSize = size; | 249 fMatrixState.fRenderTargetSize = size; |
| 250 fMatrixState.fRenderTargetOrigin = rt->origin(); | 250 fMatrixState.fRenderTargetOrigin = rt->origin(); |
| 251 | 251 |
| 252 GrGLfloat viewMatrix[3 * 3]; | 252 GrGLfloat viewMatrix[3 * 3]; |
| 253 fMatrixState.getGLMatrix<3>(viewMatrix); | 253 fMatrixState.getGLMatrix<3>(viewMatrix); |
| 254 fUniformManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMatrixU
ni, viewMatrix); | 254 fProgramDataManager->setMatrix3f(fBuilderOutput.fUniformHandles.fViewMat
rixUni, viewMatrix); |
| 255 | 255 |
| 256 GrGLfloat rtAdjustmentVec[4]; | 256 GrGLfloat rtAdjustmentVec[4]; |
| 257 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); | 257 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); |
| 258 fUniformManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustmentUni,
1, rtAdjustmentVec); | 258 fProgramDataManager->set4fv(fBuilderOutput.fUniformHandles.fRTAdjustment
Uni, 1, rtAdjustmentVec); |
| 259 } | 259 } |
| 260 } | 260 } |
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