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Side by Side Diff: src/gpu/effects/GrConvolutionEffect.cpp

Issue 365853002: Rename GrGLUniformManager to GrGLProgramResourceManager (Closed) Base URL: https://skia.googlesource.com/skia.git@02-path-program-fragment
Patch Set: rebase Created 6 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrConvolutionEffect.h" 8 #include "GrConvolutionEffect.h"
9 #include "gl/GrGLEffect.h" 9 #include "gl/GrGLEffect.h"
10 #include "gl/GrGLShaderBuilder.h" 10 #include "gl/GrGLShaderBuilder.h"
11 #include "gl/GrGLSL.h" 11 #include "gl/GrGLSL.h"
12 #include "gl/GrGLTexture.h" 12 #include "gl/GrGLTexture.h"
13 #include "GrTBackendEffectFactory.h" 13 #include "GrTBackendEffectFactory.h"
14 14
15 // For brevity 15 // For brevity
16 typedef GrGLUniformManager::UniformHandle UniformHandle; 16 typedef GrGLProgramDataManager::UniformHandle UniformHandle;
17 17
18 class GrGLConvolutionEffect : public GrGLEffect { 18 class GrGLConvolutionEffect : public GrGLEffect {
19 public: 19 public:
20 GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 20 GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
21 21
22 virtual void emitCode(GrGLShaderBuilder*, 22 virtual void emitCode(GrGLShaderBuilder*,
23 const GrDrawEffect&, 23 const GrDrawEffect&,
24 const GrEffectKey&, 24 const GrEffectKey&,
25 const char* outputColor, 25 const char* outputColor,
26 const char* inputColor, 26 const char* inputColor,
27 const TransformedCoordsArray&, 27 const TransformedCoordsArray&,
28 const TextureSamplerArray&) SK_OVERRIDE; 28 const TextureSamplerArray&) SK_OVERRIDE;
29 29
30 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK _OVERRIDE; 30 virtual void setData(const GrGLProgramDataManager& pdman, const GrDrawEffect &) SK_OVERRIDE;
31 31
32 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*); 32 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB uilder*);
33 33
34 private: 34 private:
35 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } 35 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); }
36 bool useBounds() const { return fUseBounds; } 36 bool useBounds() const { return fUseBounds; }
37 Gr1DKernelEffect::Direction direction() const { return fDirection; } 37 Gr1DKernelEffect::Direction direction() const { return fDirection; }
38 38
39 int fRadius; 39 int fRadius;
40 bool fUseBounds; 40 bool fUseBounds;
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
96 } 96 }
97 builder->fsCodeAppendf(" * %s;\n", kernelIndex.c_str()); 97 builder->fsCodeAppendf(" * %s;\n", kernelIndex.c_str());
98 builder->fsCodeAppendf("\t\tcoord += %s;\n", imgInc); 98 builder->fsCodeAppendf("\t\tcoord += %s;\n", imgInc);
99 } 99 }
100 100
101 SkString modulate; 101 SkString modulate;
102 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor); 102 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
103 builder->fsCodeAppend(modulate.c_str()); 103 builder->fsCodeAppend(modulate.c_str());
104 } 104 }
105 105
106 void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman, 106 void GrGLConvolutionEffect::setData(const GrGLProgramDataManager& pdman,
107 const GrDrawEffect& drawEffect) { 107 const GrDrawEffect& drawEffect) {
108 const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect> (); 108 const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect> ();
109 GrTexture& texture = *conv.texture(0); 109 GrTexture& texture = *conv.texture(0);
110 // the code we generated was for a specific kernel radius 110 // the code we generated was for a specific kernel radius
111 SkASSERT(conv.radius() == fRadius); 111 SkASSERT(conv.radius() == fRadius);
112 float imageIncrement[2] = { 0 }; 112 float imageIncrement[2] = { 0 };
113 float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; 113 float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
114 switch (conv.direction()) { 114 switch (conv.direction()) {
115 case Gr1DKernelEffect::kX_Direction: 115 case Gr1DKernelEffect::kX_Direction:
116 imageIncrement[0] = 1.0f / texture.width(); 116 imageIncrement[0] = 1.0f / texture.width();
117 break; 117 break;
118 case Gr1DKernelEffect::kY_Direction: 118 case Gr1DKernelEffect::kY_Direction:
119 imageIncrement[1] = ySign / texture.height(); 119 imageIncrement[1] = ySign / texture.height();
120 break; 120 break;
121 default: 121 default:
122 SkFAIL("Unknown filter direction."); 122 SkFAIL("Unknown filter direction.");
123 } 123 }
124 uman.set2fv(fImageIncrementUni, 1, imageIncrement); 124 pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
125 if (conv.useBounds()) { 125 if (conv.useBounds()) {
126 const float* bounds = conv.bounds(); 126 const float* bounds = conv.bounds();
127 if (Gr1DKernelEffect::kY_Direction == conv.direction() && 127 if (Gr1DKernelEffect::kY_Direction == conv.direction() &&
128 texture.origin() != kTopLeft_GrSurfaceOrigin) { 128 texture.origin() != kTopLeft_GrSurfaceOrigin) {
129 uman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); 129 pdman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]);
130 } else { 130 } else {
131 uman.set2f(fBoundsUni, bounds[0], bounds[1]); 131 pdman.set2f(fBoundsUni, bounds[0], bounds[1]);
132 } 132 }
133 } 133 }
134 uman.set1fv(fKernelUni, this->width(), conv.kernel()); 134 pdman.set1fv(fKernelUni, this->width(), conv.kernel());
135 } 135 }
136 136
137 void GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCap s&, 137 void GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCap s&,
138 GrEffectKeyBuilder* b) { 138 GrEffectKeyBuilder* b) {
139 const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect> (); 139 const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect> ();
140 uint32_t key = conv.radius(); 140 uint32_t key = conv.radius();
141 key <<= 2; 141 key <<= 2;
142 if (conv.useBounds()) { 142 if (conv.useBounds()) {
143 key |= 0x2; 143 key |= 0x2;
144 key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0 ; 144 key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0 ;
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230 } 230 }
231 231
232 bool useBounds = random->nextBool(); 232 bool useBounds = random->nextBool();
233 return GrConvolutionEffect::Create(textures[texIdx], 233 return GrConvolutionEffect::Create(textures[texIdx],
234 dir, 234 dir,
235 radius, 235 radius,
236 kernel, 236 kernel,
237 useBounds, 237 useBounds,
238 bounds); 238 bounds);
239 } 239 }
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