| Index: Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h
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| diff --git a/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h b/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..6ecb1dba53c6798ccb6e39d6b6f38aa4c7c4d19d
|
| --- /dev/null
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| +++ b/Source/core/html/canvas/WebGLSharedWebGraphicsContext3D.h
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| @@ -0,0 +1,48 @@
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| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef WebGLSharedWebGraphicsContext3D_h
|
| +#define WebGLSharedWebGraphicsContext3D_h
|
| +
|
| +#include "wtf/Forward.h"
|
| +#include "wtf/RefCounted.h"
|
| +#include "wtf/RefPtr.h"
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| +
|
| +namespace blink {
|
| +
|
| +class WebGraphicsContext3D;
|
| +class DrawingBuffer;
|
| +
|
| +#if ENABLE(OILPAN)
|
| +// The attached WebGLContextObjects are finalized using the
|
| +// blink::WebGraphicsContext3D object of this object's DrawingBuffer.
|
| +// Naturally the DrawingBuffer must then be kept alive until those
|
| +// finalizers have run. With Oilpan, accomplish that by having the
|
| +// WebGLContextObjects keep a RefPtr<> to an off-heap object that
|
| +// safely handles the eventual release of the underlying
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| +// DrawingBuffer.
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| +class WebGLSharedWebGraphicsContext3D FINAL : public RefCounted<WebGLSharedWebGraphicsContext3D> {
|
| +public:
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| + static PassRefPtr<WebGLSharedWebGraphicsContext3D> create(PassRefPtr<DrawingBuffer>);
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| +
|
| + ~WebGLSharedWebGraphicsContext3D();
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| +
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| + // Disposing and updating the underlying DrawingBuffer;
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| + // needed when handling loss and restoration of graphics contexts.
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| + void dispose();
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| + void update(PassRefPtr<DrawingBuffer>);
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| +
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| + DrawingBuffer* drawingBuffer() const;
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| +
|
| + blink::WebGraphicsContext3D* webContext() const;
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| +private:
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| + explicit WebGLSharedWebGraphicsContext3D(PassRefPtr<DrawingBuffer>);
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| +
|
| + RefPtr<DrawingBuffer> m_buffer;
|
| +};
|
| +#endif
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| +
|
| +}
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| +
|
| +#endif // WebGLSharedWebGraphicsContext3D_h
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|
|