Index: Source/core/html/canvas/WebGLShaderPrecisionFormat.cpp |
diff --git a/Source/core/html/canvas/WebGLShaderPrecisionFormat.cpp b/Source/core/html/canvas/WebGLShaderPrecisionFormat.cpp |
index f0b49afe55abcec0eefd239f5bba1fffd2f34a72..2ac2e6e32558c54d206fa4a37cb80e01064d9592 100644 |
--- a/Source/core/html/canvas/WebGLShaderPrecisionFormat.cpp |
+++ b/Source/core/html/canvas/WebGLShaderPrecisionFormat.cpp |
@@ -31,9 +31,9 @@ |
namespace blink { |
// static |
-PassRefPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint rangeMin, GLint rangeMax, GLint precision) |
+PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint rangeMin, GLint rangeMax, GLint precision) |
{ |
- return adoptRef(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision)); |
+ return adoptRefWillBeNoop(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision)); |
} |
GLint WebGLShaderPrecisionFormat::rangeMin() const |