Index: Source/core/html/canvas/WebGLShaderPrecisionFormat.cpp |
diff --git a/Source/core/html/canvas/WebGLShaderPrecisionFormat.cpp b/Source/core/html/canvas/WebGLShaderPrecisionFormat.cpp |
index 8fb4bb1c9af71ec41d86729735e8b7310030af01..5436d81d902ccdc3a374642345df9ffa3d69c926 100644 |
--- a/Source/core/html/canvas/WebGLShaderPrecisionFormat.cpp |
+++ b/Source/core/html/canvas/WebGLShaderPrecisionFormat.cpp |
@@ -31,9 +31,9 @@ |
namespace WebCore { |
// static |
-PassRefPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint rangeMin, GLint rangeMax, GLint precision) |
+PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> WebGLShaderPrecisionFormat::create(GLint rangeMin, GLint rangeMax, GLint precision) |
{ |
- return adoptRef(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision)); |
+ return adoptRefWillBeNoop(new WebGLShaderPrecisionFormat(rangeMin, rangeMax, precision)); |
} |
GLint WebGLShaderPrecisionFormat::rangeMin() const |