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Side by Side Diff: Source/core/html/canvas/WebGLShaderPrecisionFormat.h

Issue 365653002: Oilpan: move 2D Canvas and WebGL objects to the heap. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Round of improvements Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (c) 2012, Google Inc. All rights reserved. 2 * Copyright (c) 2012, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above 9 * * Redistributions in binary form must reproduce the above
10 * copyright notice, this list of conditions and the following disclaimer 10 * copyright notice, this list of conditions and the following disclaimer
(...skipping 11 matching lines...) Expand all
22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */ 25 */
26 26
27 #ifndef WebGLShaderPrecisionFormat_h 27 #ifndef WebGLShaderPrecisionFormat_h
28 #define WebGLShaderPrecisionFormat_h 28 #define WebGLShaderPrecisionFormat_h
29 29
30 #include "bindings/core/v8/ScriptWrappable.h" 30 #include "bindings/core/v8/ScriptWrappable.h"
31 #include "platform/graphics/GraphicsTypes3D.h" 31 #include "platform/graphics/GraphicsTypes3D.h"
32 #include "platform/heap/Handle.h"
32 #include "wtf/PassRefPtr.h" 33 #include "wtf/PassRefPtr.h"
33 #include "wtf/RefCounted.h" 34 #include "wtf/RefCounted.h"
34 35
35 namespace WebCore { 36 namespace WebCore {
36 37
37 class WebGLShaderPrecisionFormat : public RefCounted<WebGLShaderPrecisionFormat> , public ScriptWrappable { 38 class WebGLShaderPrecisionFormat FINAL : public RefCountedWillBeGarbageCollected Finalized<WebGLShaderPrecisionFormat>, public ScriptWrappable {
haraken 2014/07/03 04:40:29 Can we probably drop Finalized?
sof 2014/07/03 07:25:49 Done.
38 public: 39 public:
39 static PassRefPtr<WebGLShaderPrecisionFormat> create(GLint rangeMin, GLint r angeMax, GLint precision); 40 static PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> create(GLint range Min, GLint rangeMax, GLint precision);
40 41
41 GLint rangeMin() const; 42 GLint rangeMin() const;
42 GLint rangeMax() const; 43 GLint rangeMax() const;
43 GLint precision() const; 44 GLint precision() const;
44 45
46 void trace(Visitor*) { }
47
45 private: 48 private:
46 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision); 49 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision);
47 50
48 GLint m_rangeMin; 51 GLint m_rangeMin;
49 GLint m_rangeMax; 52 GLint m_rangeMax;
50 GLint m_precision; 53 GLint m_precision;
51 }; 54 };
52 55
53 } 56 }
54 57
55 #endif // WebGLShaderPrecisionFormat_h 58 #endif // WebGLShaderPrecisionFormat_h
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