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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 | 27 |
| 28 #include "core/html/canvas/WebGLVertexArrayObjectOES.h" | 28 #include "core/html/canvas/WebGLVertexArrayObjectOES.h" |
| 29 | 29 |
| 30 #include "core/html/canvas/WebGLRenderingContextBase.h" | 30 #include "core/html/canvas/WebGLRenderingContextBase.h" |
| 31 | 31 |
| 32 namespace WebCore { | 32 namespace WebCore { |
| 33 | 33 |
| 34 PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRen
deringContextBase* ctx, VaoType type) | 34 PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::cre
ate(WebGLRenderingContextBase* ctx, VaoType type) |
| 35 { | 35 { |
| 36 return adoptRef(new WebGLVertexArrayObjectOES(ctx, type)); | 36 return adoptRefWillBeNoop(new WebGLVertexArrayObjectOES(ctx, type)); |
| 37 } | 37 } |
| 38 | 38 |
| 39 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase*
ctx, VaoType type) | 39 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase*
ctx, VaoType type) |
| 40 : WebGLContextObject(ctx) | 40 : WebGLContextObject(ctx) |
| 41 , m_type(type) | 41 , m_type(type) |
| 42 , m_hasEverBeenBound(false) | 42 , m_hasEverBeenBound(false) |
| 43 , m_boundElementArrayBuffer(nullptr) | 43 , m_boundElementArrayBuffer(nullptr) |
| 44 { | 44 { |
| 45 ScriptWrappable::init(this); | 45 ScriptWrappable::init(this); |
| 46 m_vertexAttribState.resize(ctx->maxVertexAttribs()); | 46 m_vertexAttribState.resize(ctx->maxVertexAttribs()); |
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| 72 if (m_boundElementArrayBuffer) | 72 if (m_boundElementArrayBuffer) |
| 73 m_boundElementArrayBuffer->onDetached(context3d); | 73 m_boundElementArrayBuffer->onDetached(context3d); |
| 74 | 74 |
| 75 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { | 75 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { |
| 76 VertexAttribState& state = m_vertexAttribState[i]; | 76 VertexAttribState& state = m_vertexAttribState[i]; |
| 77 if (state.bufferBinding) | 77 if (state.bufferBinding) |
| 78 state.bufferBinding->onDetached(context3d); | 78 state.bufferBinding->onDetached(context3d); |
| 79 } | 79 } |
| 80 } | 80 } |
| 81 | 81 |
| 82 void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtr<WebGLBuffer> bu
ffer) | 82 void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtrWillBeRawPtr<Web
GLBuffer> buffer) |
| 83 { | 83 { |
| 84 if (buffer) | 84 if (buffer) |
| 85 buffer->onAttached(); | 85 buffer->onAttached(); |
| 86 if (m_boundElementArrayBuffer) | 86 if (m_boundElementArrayBuffer) |
| 87 m_boundElementArrayBuffer->onDetached(context()->webContext()); | 87 m_boundElementArrayBuffer->onDetached(context()->webContext()); |
| 88 m_boundElementArrayBuffer = buffer; | 88 m_boundElementArrayBuffer = buffer; |
| 89 | 89 |
| 90 } | 90 } |
| 91 | 91 |
| 92 void WebGLVertexArrayObjectOES::setVertexAttribState( | 92 void WebGLVertexArrayObjectOES::setVertexAttribState( |
| 93 GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean no
rmalized, GLsizei stride, GLintptr offset, PassRefPtr<WebGLBuffer> buffer) | 93 GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean no
rmalized, GLsizei stride, GLintptr offset, PassRefPtrWillBeRawPtr<WebGLBuffer> b
uffer) |
| 94 { | 94 { |
| 95 GLsizei validatedStride = stride ? stride : bytesPerElement; | 95 GLsizei validatedStride = stride ? stride : bytesPerElement; |
| 96 | 96 |
| 97 VertexAttribState& state = m_vertexAttribState[index]; | 97 VertexAttribState& state = m_vertexAttribState[index]; |
| 98 | 98 |
| 99 if (buffer) | 99 if (buffer) |
| 100 buffer->onAttached(); | 100 buffer->onAttached(); |
| 101 if (state.bufferBinding) | 101 if (state.bufferBinding) |
| 102 state.bufferBinding->onDetached(context()->webContext()); | 102 state.bufferBinding->onDetached(context()->webContext()); |
| 103 | 103 |
| 104 state.bufferBinding = buffer; | 104 state.bufferBinding = buffer; |
| 105 state.bytesPerElement = bytesPerElement; | 105 state.bytesPerElement = bytesPerElement; |
| 106 state.size = size; | 106 state.size = size; |
| 107 state.type = type; | 107 state.type = type; |
| 108 state.normalized = normalized; | 108 state.normalized = normalized; |
| 109 state.stride = validatedStride; | 109 state.stride = validatedStride; |
| 110 state.originalStride = stride; | 110 state.originalStride = stride; |
| 111 state.offset = offset; | 111 state.offset = offset; |
| 112 } | 112 } |
| 113 | 113 |
| 114 void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer) | 114 void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>
buffer) |
| 115 { | 115 { |
| 116 if (m_boundElementArrayBuffer == buffer) { | 116 if (m_boundElementArrayBuffer == buffer) { |
| 117 m_boundElementArrayBuffer->onDetached(context()->webContext()); | 117 m_boundElementArrayBuffer->onDetached(context()->webContext()); |
| 118 m_boundElementArrayBuffer = nullptr; | 118 m_boundElementArrayBuffer = nullptr; |
| 119 } | 119 } |
| 120 | 120 |
| 121 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { | 121 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { |
| 122 VertexAttribState& state = m_vertexAttribState[i]; | 122 VertexAttribState& state = m_vertexAttribState[i]; |
| 123 if (state.bufferBinding == buffer) { | 123 if (state.bufferBinding == buffer) { |
| 124 buffer->onDetached(context()->webContext()); | 124 buffer->onDetached(context()->webContext()); |
| 125 state.bufferBinding = nullptr; | 125 state.bufferBinding = nullptr; |
| 126 } | 126 } |
| 127 } | 127 } |
| 128 } | 128 } |
| 129 | 129 |
| 130 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divi
sor) | 130 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divi
sor) |
| 131 { | 131 { |
| 132 VertexAttribState& state = m_vertexAttribState[index]; | 132 VertexAttribState& state = m_vertexAttribState[index]; |
| 133 state.divisor = divisor; | 133 state.divisor = divisor; |
| 134 } | 134 } |
| 135 | 135 |
| 136 void WebGLVertexArrayObjectOES::VertexAttribState::trace(Visitor* visitor) |
| 137 { |
| 138 visitor->trace(bufferBinding); |
| 136 } | 139 } |
| 140 |
| 141 void WebGLVertexArrayObjectOES::trace(Visitor* visitor) |
| 142 { |
| 143 visitor->trace(m_boundElementArrayBuffer); |
| 144 visitor->trace(m_vertexAttribState); |
| 145 WebGLContextObject::trace(visitor); |
| 146 } |
| 147 |
| 148 } |
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