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Side by Side Diff: Source/core/html/canvas/WebGLContextGroup.h

Issue 365653002: Oilpan: move 2D Canvas and WebGL objects to the heap. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Complete VectorTraits<> specialization for VertexAttribState Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */ 24 */
25 25
26 #ifndef WebGLContextGroup_h 26 #ifndef WebGLContextGroup_h
27 #define WebGLContextGroup_h 27 #define WebGLContextGroup_h
28 28
29 #include "core/html/canvas/WebGLRenderingContextBase.h" 29 #include "core/html/canvas/WebGLRenderingContextBase.h"
30 #include "platform/heap/Handle.h"
30 #include "wtf/HashSet.h" 31 #include "wtf/HashSet.h"
31 #include "wtf/PassRefPtr.h" 32 #include "wtf/PassRefPtr.h"
32 #include "wtf/RefCounted.h" 33 #include "wtf/RefCounted.h"
33 34
34 namespace blink { 35 namespace blink {
35 class WebGraphicsContext3D; 36 class WebGraphicsContext3D;
36 } 37 }
37 38
38 namespace WebCore { 39 namespace WebCore {
39 40
40 class WebGLExtension; 41 class WebGLExtension;
41 class WebGLSharedObject; 42 class WebGLSharedObject;
42 class WebGLRenderingContextBase; 43 class WebGLRenderingContextBase;
43 44
44 typedef int ExceptionCode; 45 typedef int ExceptionCode;
45 46
46 class WebGLContextGroup FINAL : public RefCounted<WebGLContextGroup> { 47 class WebGLContextGroup FINAL : public RefCountedWillBeGarbageCollected<WebGLCon textGroup> {
48 DECLARE_EMPTY_DESTRUCTOR_WILL_BE_REMOVED(WebGLContextGroup);
47 public: 49 public:
48 static PassRefPtr<WebGLContextGroup> create(); 50 static PassRefPtrWillBeRawPtr<WebGLContextGroup> create();
49 ~WebGLContextGroup();
50 51
51 void addContext(WebGLRenderingContextBase*); 52 void addContext(WebGLRenderingContextBase*);
52 void removeContext(WebGLRenderingContextBase*); 53 void removeContext(WebGLRenderingContextBase*);
haraken 2014/07/02 07:47:38 Can we add #if !ENABLE(OILPAN) to this method?
sof 2014/07/02 11:43:52 I don't think that's workable overall as contexts
53 54
54 void addObject(WebGLSharedObject*); 55 void addObject(WebGLSharedObject*);
55 void removeObject(WebGLSharedObject*); 56 void removeObject(WebGLSharedObject*);
56 57
57 blink::WebGraphicsContext3D* getAWebGraphicsContext3D(); 58 blink::WebGraphicsContext3D* getAWebGraphicsContext3D();
58 59
59 void loseContextGroup(WebGLRenderingContextBase::LostContextMode); 60 void loseContextGroup(WebGLRenderingContextBase::LostContextMode);
60 61
62 void trace(Visitor*);
63 void clearWeakMembers(Visitor*);
64
61 private: 65 private:
62 friend class WebGLObject; 66 friend class WebGLObject;
63 67
64 WebGLContextGroup(); 68 WebGLContextGroup();
65 69
66 void detachAndRemoveAllObjects(); 70 void detachAndRemoveAllObjects();
67 71
68 HashSet<WebGLRenderingContextBase*> m_contexts; 72 WillBeHeapHashSet<RawPtrWillBeWeakMember<WebGLRenderingContextBase> > m_cont exts;
69 HashSet<WebGLSharedObject*> m_groupObjects; 73 WillBeHeapHashSet<RawPtrWillBeWeakMember<WebGLSharedObject> > m_groupObjects ;
74
75 #if ENABLE(OILPAN)
76 // Oilpan: Weak context references are kept, so in order to handle
77 // the case where all contexts fall away and the group objects
78 // will have to be flushed, we save away a 3D context object during
79 // tracing. It will be used during the weak callback only and cleared
80 // then.
81 blink::WebGraphicsContext3D* m_savedContext;
82 #endif
70 }; 83 };
71 84
72 } // namespace WebCore 85 } // namespace WebCore
73 86
74 #endif // WebGLContextGroup_h 87 #endif // WebGLContextGroup_h
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