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| 1 /* | 1 /* |
| 2 * Copyright (c) 2010, Google Inc. All rights reserved. | 2 * Copyright (c) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * * Redistributions of source code must retain the above copyright | 7 * * Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * * Redistributions in binary form must reproduce the above | 9 * * Redistributions in binary form must reproduce the above |
| 10 * copyright notice, this list of conditions and the following disclaimer | 10 * copyright notice, this list of conditions and the following disclaimer |
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| 34 | 34 |
| 35 namespace WebCore { | 35 namespace WebCore { |
| 36 | 36 |
| 37 class Settings; | 37 class Settings; |
| 38 | 38 |
| 39 class WebGLContextAttributes FINAL : public CanvasContextAttributes, public Scri
ptWrappable { | 39 class WebGLContextAttributes FINAL : public CanvasContextAttributes, public Scri
ptWrappable { |
| 40 public: | 40 public: |
| 41 virtual ~WebGLContextAttributes(); | 41 virtual ~WebGLContextAttributes(); |
| 42 | 42 |
| 43 // Create a new attributes object | 43 // Create a new attributes object |
| 44 static PassRefPtr<WebGLContextAttributes> create(); | 44 static PassRefPtrWillBeRawPtr<WebGLContextAttributes> create(); |
| 45 | 45 |
| 46 // Create a copy of this object. | 46 // Create a copy of this object. |
| 47 PassRefPtr<WebGLContextAttributes> clone() const; | 47 PassRefPtrWillBeRawPtr<WebGLContextAttributes> clone() const; |
| 48 | 48 |
| 49 // Whether or not the drawing buffer has an alpha channel; default=true | 49 // Whether or not the drawing buffer has an alpha channel; default=true |
| 50 bool alpha() const; | 50 bool alpha() const; |
| 51 void setAlpha(bool); | 51 void setAlpha(bool); |
| 52 | 52 |
| 53 // Whether or not the drawing buffer has a depth buffer; default=true | 53 // Whether or not the drawing buffer has a depth buffer; default=true |
| 54 bool depth() const; | 54 bool depth() const; |
| 55 void setDepth(bool); | 55 void setDepth(bool); |
| 56 | 56 |
| 57 // Whether or not the drawing buffer has a stencil buffer; default=false | 57 // Whether or not the drawing buffer has a stencil buffer; default=false |
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| 93 bool m_stencil; | 93 bool m_stencil; |
| 94 bool m_antialias; | 94 bool m_antialias; |
| 95 bool m_premultipliedAlpha; | 95 bool m_premultipliedAlpha; |
| 96 bool m_preserveDrawingBuffer; | 96 bool m_preserveDrawingBuffer; |
| 97 bool m_failIfMajorPerformanceCaveat; | 97 bool m_failIfMajorPerformanceCaveat; |
| 98 }; | 98 }; |
| 99 | 99 |
| 100 } // namespace WebCore | 100 } // namespace WebCore |
| 101 | 101 |
| 102 #endif // WebGLContextAttributes_h | 102 #endif // WebGLContextAttributes_h |
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