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Side by Side Diff: Source/core/html/canvas/WebGLContextAttributes.h

Issue 365653002: Oilpan: move 2D Canvas and WebGL objects to the heap. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Complete VectorTraits<> specialization for VertexAttribState Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (c) 2010, Google Inc. All rights reserved. 2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above 9 * * Redistributions in binary form must reproduce the above
10 * copyright notice, this list of conditions and the following disclaimer 10 * copyright notice, this list of conditions and the following disclaimer
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34 34
35 namespace WebCore { 35 namespace WebCore {
36 36
37 class Settings; 37 class Settings;
38 38
39 class WebGLContextAttributes FINAL : public CanvasContextAttributes, public Scri ptWrappable { 39 class WebGLContextAttributes FINAL : public CanvasContextAttributes, public Scri ptWrappable {
40 public: 40 public:
41 virtual ~WebGLContextAttributes(); 41 virtual ~WebGLContextAttributes();
42 42
43 // Create a new attributes object 43 // Create a new attributes object
44 static PassRefPtr<WebGLContextAttributes> create(); 44 static PassRefPtrWillBeRawPtr<WebGLContextAttributes> create();
45 45
46 // Create a copy of this object. 46 // Create a copy of this object.
47 PassRefPtr<WebGLContextAttributes> clone() const; 47 PassRefPtrWillBeRawPtr<WebGLContextAttributes> clone() const;
48 48
49 // Whether or not the drawing buffer has an alpha channel; default=true 49 // Whether or not the drawing buffer has an alpha channel; default=true
50 bool alpha() const; 50 bool alpha() const;
51 void setAlpha(bool); 51 void setAlpha(bool);
52 52
53 // Whether or not the drawing buffer has a depth buffer; default=true 53 // Whether or not the drawing buffer has a depth buffer; default=true
54 bool depth() const; 54 bool depth() const;
55 void setDepth(bool); 55 void setDepth(bool);
56 56
57 // Whether or not the drawing buffer has a stencil buffer; default=false 57 // Whether or not the drawing buffer has a stencil buffer; default=false
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93 bool m_stencil; 93 bool m_stencil;
94 bool m_antialias; 94 bool m_antialias;
95 bool m_premultipliedAlpha; 95 bool m_premultipliedAlpha;
96 bool m_preserveDrawingBuffer; 96 bool m_preserveDrawingBuffer;
97 bool m_failIfMajorPerformanceCaveat; 97 bool m_failIfMajorPerformanceCaveat;
98 }; 98 };
99 99
100 } // namespace WebCore 100 } // namespace WebCore
101 101
102 #endif // WebGLContextAttributes_h 102 #endif // WebGLContextAttributes_h
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