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Side by Side Diff: Source/core/html/canvas/WebGLVertexArrayObjectOES.cpp

Issue 365653002: Oilpan: move 2D Canvas and WebGL objects to the heap. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Smaller adjustments Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 13 matching lines...) Expand all
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 27
28 #include "core/html/canvas/WebGLVertexArrayObjectOES.h" 28 #include "core/html/canvas/WebGLVertexArrayObjectOES.h"
29 29
30 #include "core/html/canvas/WebGLRenderingContextBase.h" 30 #include "core/html/canvas/WebGLRenderingContextBase.h"
31 31
32 namespace blink { 32 namespace blink {
33 33
34 PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRen deringContextBase* ctx, VaoType type) 34 PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::cre ate(WebGLRenderingContextBase* ctx, VaoType type)
35 { 35 {
36 return adoptRef(new WebGLVertexArrayObjectOES(ctx, type)); 36 return adoptRefWillBeNoop(new WebGLVertexArrayObjectOES(ctx, type));
37 } 37 }
38 38
39 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase* ctx, VaoType type) 39 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase* ctx, VaoType type)
40 : WebGLContextObject(ctx) 40 : WebGLContextObject(ctx)
41 , m_type(type) 41 , m_type(type)
42 , m_hasEverBeenBound(false) 42 , m_hasEverBeenBound(false)
43 , m_boundElementArrayBuffer(nullptr) 43 , m_boundElementArrayBuffer(nullptr)
44 { 44 {
45 ScriptWrappable::init(this); 45 ScriptWrappable::init(this);
46 m_vertexAttribState.resize(ctx->maxVertexAttribs()); 46 m_vertexAttribState.resize(ctx->maxVertexAttribs());
47 47
48 switch (m_type) { 48 switch (m_type) {
49 case VaoTypeDefault: 49 case VaoTypeDefault:
50 break; 50 break;
51 default: 51 default:
52 setObject(context()->webContext()->createVertexArrayOES()); 52 setObject(context()->webContext()->createVertexArrayOES());
53 break; 53 break;
54 } 54 }
55 } 55 }
56 56
57 WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES() 57 WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES()
58 { 58 {
59 deleteObject(0); 59 #if ENABLE(OILPAN)
60 // These heap objects must not be accessed by deleteObjectImpl(),
61 // clear them out before a call to it is triggered below. The
62 // finalizers of these two (and their elements) will themselves
63 // handle detachment.
64 m_boundElementArrayBuffer.clear();
65 m_vertexAttribState.clear();
66 #endif
67 // Delete the platform framebuffer resource. Explicit detachment
68 // is for the benefit of Oilpan, where this vertex array object
69 // isn't detached when it and the WebGLRenderingContextBase object
70 // it is registered with are both finalized. Without Oilpan, the
71 // object will have been detached.
72 //
73 // To keep the code regular, the trivial detach()ment is always
74 // performed.
75 detachAndDeleteObject();
60 } 76 }
61 77
62 void WebGLVertexArrayObjectOES::deleteObjectImpl(blink::WebGraphicsContext3D* co ntext3d, Platform3DObject object) 78 void WebGLVertexArrayObjectOES::deleteObjectImpl(blink::WebGraphicsContext3D* co ntext3d, Platform3DObject object)
63 { 79 {
64 switch (m_type) { 80 switch (m_type) {
65 case VaoTypeDefault: 81 case VaoTypeDefault:
66 break; 82 break;
67 default: 83 default:
68 context()->webContext()->deleteVertexArrayOES(object); 84 context3d->deleteVertexArrayOES(object);
69 break; 85 break;
70 } 86 }
71 87
72 if (m_boundElementArrayBuffer) 88 if (m_boundElementArrayBuffer)
73 m_boundElementArrayBuffer->onDetached(context3d); 89 m_boundElementArrayBuffer->onDetached(context3d);
74 90
75 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { 91 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
76 VertexAttribState& state = m_vertexAttribState[i]; 92 VertexAttribState& state = m_vertexAttribState[i];
77 if (state.bufferBinding) 93 if (state.bufferBinding)
78 state.bufferBinding->onDetached(context3d); 94 state.bufferBinding->onDetached(context3d);
79 } 95 }
80 } 96 }
81 97
82 void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtr<WebGLBuffer> bu ffer) 98 void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtrWillBeRawPtr<Web GLBuffer> buffer)
83 { 99 {
84 if (buffer) 100 if (buffer)
85 buffer->onAttached(); 101 buffer->onAttached();
86 if (m_boundElementArrayBuffer) 102 if (m_boundElementArrayBuffer)
87 m_boundElementArrayBuffer->onDetached(context()->webContext()); 103 m_boundElementArrayBuffer->onDetached(context()->webContext());
88 m_boundElementArrayBuffer = buffer; 104 m_boundElementArrayBuffer = buffer;
89
90 } 105 }
91 106
92 void WebGLVertexArrayObjectOES::setVertexAttribState( 107 void WebGLVertexArrayObjectOES::setVertexAttribState(
93 GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean no rmalized, GLsizei stride, GLintptr offset, PassRefPtr<WebGLBuffer> buffer) 108 GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean no rmalized, GLsizei stride, GLintptr offset, PassRefPtrWillBeRawPtr<WebGLBuffer> b uffer)
94 { 109 {
95 GLsizei validatedStride = stride ? stride : bytesPerElement; 110 GLsizei validatedStride = stride ? stride : bytesPerElement;
96 111
97 VertexAttribState& state = m_vertexAttribState[index]; 112 VertexAttribState& state = m_vertexAttribState[index];
98 113
99 if (buffer) 114 if (buffer)
100 buffer->onAttached(); 115 buffer->onAttached();
101 if (state.bufferBinding) 116 if (state.bufferBinding)
102 state.bufferBinding->onDetached(context()->webContext()); 117 state.bufferBinding->onDetached(context()->webContext());
103 118
104 state.bufferBinding = buffer; 119 state.bufferBinding = buffer;
105 state.bytesPerElement = bytesPerElement; 120 state.bytesPerElement = bytesPerElement;
106 state.size = size; 121 state.size = size;
107 state.type = type; 122 state.type = type;
108 state.normalized = normalized; 123 state.normalized = normalized;
109 state.stride = validatedStride; 124 state.stride = validatedStride;
110 state.originalStride = stride; 125 state.originalStride = stride;
111 state.offset = offset; 126 state.offset = offset;
112 } 127 }
113 128
114 void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer) 129 void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer> buffer)
115 { 130 {
116 if (m_boundElementArrayBuffer == buffer) { 131 if (m_boundElementArrayBuffer == buffer) {
117 m_boundElementArrayBuffer->onDetached(context()->webContext()); 132 m_boundElementArrayBuffer->onDetached(context()->webContext());
118 m_boundElementArrayBuffer = nullptr; 133 m_boundElementArrayBuffer = nullptr;
119 } 134 }
120 135
121 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { 136 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) {
122 VertexAttribState& state = m_vertexAttribState[i]; 137 VertexAttribState& state = m_vertexAttribState[i];
123 if (state.bufferBinding == buffer) { 138 if (state.bufferBinding == buffer) {
124 buffer->onDetached(context()->webContext()); 139 buffer->onDetached(context()->webContext());
125 state.bufferBinding = nullptr; 140 state.bufferBinding = nullptr;
126 } 141 }
127 } 142 }
128 } 143 }
129 144
130 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divi sor) 145 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divi sor)
131 { 146 {
132 VertexAttribState& state = m_vertexAttribState[index]; 147 VertexAttribState& state = m_vertexAttribState[index];
133 state.divisor = divisor; 148 state.divisor = divisor;
134 } 149 }
135 150
151 void WebGLVertexArrayObjectOES::VertexAttribState::trace(Visitor* visitor)
152 {
153 visitor->trace(bufferBinding);
136 } 154 }
155
156 void WebGLVertexArrayObjectOES::trace(Visitor* visitor)
157 {
158 visitor->trace(m_boundElementArrayBuffer);
159 visitor->trace(m_vertexAttribState);
160 WebGLContextObject::trace(visitor);
161 }
162
163 }
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