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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * Copyright (C) 2009 Google Inc. All rights reserved. | 3 * Copyright (C) 2009 Google Inc. All rights reserved. |
| 4 * | 4 * |
| 5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
| 7 * are met: | 7 * are met: |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 16 matching lines...) Expand all Loading... |
| 27 #ifndef WebGLUniformLocation_h | 27 #ifndef WebGLUniformLocation_h |
| 28 #define WebGLUniformLocation_h | 28 #define WebGLUniformLocation_h |
| 29 | 29 |
| 30 #include "bindings/core/v8/ScriptWrappable.h" | 30 #include "bindings/core/v8/ScriptWrappable.h" |
| 31 #include "core/html/canvas/WebGLProgram.h" | 31 #include "core/html/canvas/WebGLProgram.h" |
| 32 #include "wtf/PassRefPtr.h" | 32 #include "wtf/PassRefPtr.h" |
| 33 #include "wtf/RefCounted.h" | 33 #include "wtf/RefCounted.h" |
| 34 | 34 |
| 35 namespace blink { | 35 namespace blink { |
| 36 | 36 |
| 37 class WebGLUniformLocation FINAL : public RefCounted<WebGLUniformLocation>, publ
ic ScriptWrappable { | 37 class WebGLUniformLocation FINAL : public RefCountedWillBeGarbageCollected<WebGL
UniformLocation>, public ScriptWrappable { |
| 38 public: | 38 public: |
| 39 static PassRefPtr<WebGLUniformLocation> create(WebGLProgram*, GLint location
); | 39 static PassRefPtrWillBeRawPtr<WebGLUniformLocation> create(WebGLProgram*, GL
int location); |
| 40 | 40 |
| 41 WebGLProgram* program() const; | 41 WebGLProgram* program() const; |
| 42 | 42 |
| 43 GLint location() const; | 43 GLint location() const; |
| 44 | 44 |
| 45 void trace(Visitor*); |
| 46 |
| 45 protected: | 47 protected: |
| 46 WebGLUniformLocation(WebGLProgram*, GLint location); | 48 WebGLUniformLocation(WebGLProgram*, GLint location); |
| 47 | 49 |
| 48 private: | 50 private: |
| 49 RefPtr<WebGLProgram> m_program; | 51 RefPtrWillBeMember<WebGLProgram> m_program; |
| 50 GLint m_location; | 52 GLint m_location; |
| 51 unsigned m_linkCount; | 53 unsigned m_linkCount; |
| 52 }; | 54 }; |
| 53 | 55 |
| 54 } // namespace blink | 56 } // namespace blink |
| 55 | 57 |
| 56 #endif // WebGLUniformLocation_h | 58 #endif // WebGLUniformLocation_h |
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