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Side by Side Diff: Source/core/html/canvas/WebGLShader.h

Issue 365653002: Oilpan: move 2D Canvas and WebGL objects to the heap. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Smaller adjustments Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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30 #include "core/html/canvas/WebGLSharedObject.h" 30 #include "core/html/canvas/WebGLSharedObject.h"
31 #include "wtf/PassRefPtr.h" 31 #include "wtf/PassRefPtr.h"
32 #include "wtf/text/WTFString.h" 32 #include "wtf/text/WTFString.h"
33 33
34 namespace blink { 34 namespace blink {
35 35
36 class WebGLShader FINAL : public WebGLSharedObject, public ScriptWrappable { 36 class WebGLShader FINAL : public WebGLSharedObject, public ScriptWrappable {
37 public: 37 public:
38 virtual ~WebGLShader(); 38 virtual ~WebGLShader();
39 39
40 static PassRefPtr<WebGLShader> create(WebGLRenderingContextBase*, GLenum); 40 static PassRefPtrWillBeRawPtr<WebGLShader> create(WebGLRenderingContextBase* , GLenum);
41 41
42 GLenum type() const { return m_type; } 42 GLenum type() const { return m_type; }
43 const String& source() const { return m_source; } 43 const String& source() const { return m_source; }
44 44
45 void setSource(const String& source) { m_source = source; } 45 void setSource(const String& source) { m_source = source; }
46 46
47 private: 47 private:
48 WebGLShader(WebGLRenderingContextBase*, GLenum); 48 WebGLShader(WebGLRenderingContextBase*, GLenum);
49 49
50 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject ) OVERRIDE; 50 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject ) OVERRIDE;
51 51
52 virtual bool isShader() const OVERRIDE { return true; } 52 virtual bool isShader() const OVERRIDE { return true; }
53 53
54 GLenum m_type; 54 GLenum m_type;
55 String m_source; 55 String m_source;
56 }; 56 };
57 57
58 } // namespace blink 58 } // namespace blink
59 59
60 #endif // WebGLShader_h 60 #endif // WebGLShader_h
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