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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 31 | 31 |
| 32 WebGLObject::WebGLObject(WebGLRenderingContextBase*) | 32 WebGLObject::WebGLObject(WebGLRenderingContextBase*) |
| 33 : m_object(0) | 33 : m_object(0) |
| 34 , m_attachmentCount(0) | 34 , m_attachmentCount(0) |
| 35 , m_deleted(false) | 35 , m_deleted(false) |
| 36 { | 36 { |
| 37 } | 37 } |
| 38 | 38 |
| 39 WebGLObject::~WebGLObject() | 39 WebGLObject::~WebGLObject() |
| 40 { | 40 { |
| 41 // Verify that platform objects have been explicitly deleted. |
| 42 ASSERT(m_deleted); |
| 41 } | 43 } |
| 42 | 44 |
| 43 void WebGLObject::setObject(Platform3DObject object) | 45 void WebGLObject::setObject(Platform3DObject object) |
| 44 { | 46 { |
| 45 // object==0 && m_deleted==false indicating an uninitialized state; | 47 // object==0 && m_deleted==false indicating an uninitialized state; |
| 46 ASSERT(!m_object && !m_deleted); | 48 ASSERT(!m_object && !m_deleted); |
| 47 m_object = object; | 49 m_object = object; |
| 48 } | 50 } |
| 49 | 51 |
| 50 void WebGLObject::deleteObject(blink::WebGraphicsContext3D* context3d) | 52 void WebGLObject::deleteObject(blink::WebGraphicsContext3D* context3d) |
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| 63 if (context3d) | 65 if (context3d) |
| 64 deleteObjectImpl(context3d, m_object); | 66 deleteObjectImpl(context3d, m_object); |
| 65 | 67 |
| 66 m_object = 0; | 68 m_object = 0; |
| 67 } | 69 } |
| 68 } | 70 } |
| 69 | 71 |
| 70 void WebGLObject::detach() | 72 void WebGLObject::detach() |
| 71 { | 73 { |
| 72 m_attachmentCount = 0; // Make sure OpenGL resource is deleted. | 74 m_attachmentCount = 0; // Make sure OpenGL resource is deleted. |
| 73 } | 75 } |
| 74 | 76 |
| 77 void WebGLObject::detachAndDeleteObject() |
| 78 { |
| 79 // Helper method that pairs detachment with platform object |
| 80 // deletion. |
| 81 // |
| 82 // With Oilpan enabled, objects may end up being finalized without |
| 83 // having been detached first. Consequently, the objects force |
| 84 // detachment first before deleting the platform object. Without |
| 85 // Oilpan, the objects will have been detached from the 'parent' |
| 86 // objects first and do not separately require it when finalizing. |
| 87 // |
| 88 // However, as detach() is trivial, the individual WebGL |
| 89 // destructors will always call detachAndDeleteObject() rather |
| 90 // than do it based on Oilpan being enabled. |
| 91 detach(); |
| 92 deleteObject(0); |
| 93 } |
| 75 | 94 |
| 76 void WebGLObject::onDetached(blink::WebGraphicsContext3D* context3d) | 95 void WebGLObject::onDetached(blink::WebGraphicsContext3D* context3d) |
| 77 { | 96 { |
| 78 if (m_attachmentCount) | 97 if (m_attachmentCount) |
| 79 --m_attachmentCount; | 98 --m_attachmentCount; |
| 80 if (m_deleted) | 99 if (m_deleted) |
| 81 deleteObject(context3d); | 100 deleteObject(context3d); |
| 82 } | 101 } |
| 83 | 102 |
| 84 } | 103 } |
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