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Side by Side Diff: Source/core/html/canvas/WebGLDepthTexture.cpp

Issue 365653002: Oilpan: move 2D Canvas and WebGL objects to the heap. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Smaller adjustments Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Google Inc. All rights reserved. 2 * Copyright (C) 2012 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 27 matching lines...) Expand all
38 38
39 WebGLDepthTexture::~WebGLDepthTexture() 39 WebGLDepthTexture::~WebGLDepthTexture()
40 { 40 {
41 } 41 }
42 42
43 WebGLExtensionName WebGLDepthTexture::name() const 43 WebGLExtensionName WebGLDepthTexture::name() const
44 { 44 {
45 return WebGLDepthTextureName; 45 return WebGLDepthTextureName;
46 } 46 }
47 47
48 PassRefPtr<WebGLDepthTexture> WebGLDepthTexture::create(WebGLRenderingContextBas e* context) 48 PassRefPtrWillBeRawPtr<WebGLDepthTexture> WebGLDepthTexture::create(WebGLRenderi ngContextBase* context)
49 { 49 {
50 return adoptRef(new WebGLDepthTexture(context)); 50 return adoptRefWillBeNoop(new WebGLDepthTexture(context));
51 } 51 }
52 52
53 bool WebGLDepthTexture::supported(WebGLRenderingContextBase* context) 53 bool WebGLDepthTexture::supported(WebGLRenderingContextBase* context)
54 { 54 {
55 Extensions3DUtil* extensionsUtil = context->extensionsUtil(); 55 Extensions3DUtil* extensionsUtil = context->extensionsUtil();
56 // Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms 56 // Emulating the UNSIGNED_INT_24_8_WEBGL texture internal format in terms
57 // of two separate texture objects is too difficult, so disable depth 57 // of two separate texture objects is too difficult, so disable depth
58 // textures unless a packed depth/stencil format is available. 58 // textures unless a packed depth/stencil format is available.
59 if (!extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil")) 59 if (!extensionsUtil->supportsExtension("GL_OES_packed_depth_stencil"))
60 return false; 60 return false;
61 return extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture") 61 return extensionsUtil->supportsExtension("GL_CHROMIUM_depth_texture")
62 || extensionsUtil->supportsExtension("GL_OES_depth_texture") 62 || extensionsUtil->supportsExtension("GL_OES_depth_texture")
63 || extensionsUtil->supportsExtension("GL_ARB_depth_texture"); 63 || extensionsUtil->supportsExtension("GL_ARB_depth_texture");
64 } 64 }
65 65
66 const char* WebGLDepthTexture::extensionName() 66 const char* WebGLDepthTexture::extensionName()
67 { 67 {
68 return "WEBGL_depth_texture"; 68 return "WEBGL_depth_texture";
69 } 69 }
70 70
71 } // namespace blink 71 } // namespace blink
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