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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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40 | 40 |
41 WebGLDebugShaders::~WebGLDebugShaders() | 41 WebGLDebugShaders::~WebGLDebugShaders() |
42 { | 42 { |
43 } | 43 } |
44 | 44 |
45 WebGLExtensionName WebGLDebugShaders::name() const | 45 WebGLExtensionName WebGLDebugShaders::name() const |
46 { | 46 { |
47 return WebGLDebugShadersName; | 47 return WebGLDebugShadersName; |
48 } | 48 } |
49 | 49 |
50 PassRefPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderingContextBas
e* context) | 50 PassRefPtrWillBeRawPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderi
ngContextBase* context) |
51 { | 51 { |
52 return adoptRef(new WebGLDebugShaders(context)); | 52 return adoptRefWillBeNoop(new WebGLDebugShaders(context)); |
53 } | 53 } |
54 | 54 |
55 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) | 55 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) |
56 { | 56 { |
57 if (isLost()) | 57 if (isLost()) |
58 return String(); | 58 return String(); |
59 if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader)) | 59 if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader)) |
60 return ""; | 60 return ""; |
61 return m_context->ensureNotNull(m_context->webContext()->getTranslatedShader
SourceANGLE(shader->object())); | 61 return m_context->ensureNotNull(m_context->webContext()->getTranslatedShader
SourceANGLE(shader->object())); |
62 } | 62 } |
63 | 63 |
64 bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context) | 64 bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context) |
65 { | 65 { |
66 return context->extensionsUtil()->supportsExtension("GL_ANGLE_translated_sha
der_source"); | 66 return context->extensionsUtil()->supportsExtension("GL_ANGLE_translated_sha
der_source"); |
67 } | 67 } |
68 | 68 |
69 const char* WebGLDebugShaders::extensionName() | 69 const char* WebGLDebugShaders::extensionName() |
70 { | 70 { |
71 return "WEBGL_debug_shaders"; | 71 return "WEBGL_debug_shaders"; |
72 } | 72 } |
73 | 73 |
74 } // namespace blink | 74 } // namespace blink |
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