Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1054)

Side by Side Diff: Source/core/html/canvas/WebGLDebugShaders.cpp

Issue 365653002: Oilpan: move 2D Canvas and WebGL objects to the heap. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Smaller adjustments Created 6 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
(...skipping 29 matching lines...) Expand all
40 40
41 WebGLDebugShaders::~WebGLDebugShaders() 41 WebGLDebugShaders::~WebGLDebugShaders()
42 { 42 {
43 } 43 }
44 44
45 WebGLExtensionName WebGLDebugShaders::name() const 45 WebGLExtensionName WebGLDebugShaders::name() const
46 { 46 {
47 return WebGLDebugShadersName; 47 return WebGLDebugShadersName;
48 } 48 }
49 49
50 PassRefPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderingContextBas e* context) 50 PassRefPtrWillBeRawPtr<WebGLDebugShaders> WebGLDebugShaders::create(WebGLRenderi ngContextBase* context)
51 { 51 {
52 return adoptRef(new WebGLDebugShaders(context)); 52 return adoptRefWillBeNoop(new WebGLDebugShaders(context));
53 } 53 }
54 54
55 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader) 55 String WebGLDebugShaders::getTranslatedShaderSource(WebGLShader* shader)
56 { 56 {
57 if (isLost()) 57 if (isLost())
58 return String(); 58 return String();
59 if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader)) 59 if (!m_context->validateWebGLObject("getTranslatedShaderSource", shader))
60 return ""; 60 return "";
61 return m_context->ensureNotNull(m_context->webContext()->getTranslatedShader SourceANGLE(shader->object())); 61 return m_context->ensureNotNull(m_context->webContext()->getTranslatedShader SourceANGLE(shader->object()));
62 } 62 }
63 63
64 bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context) 64 bool WebGLDebugShaders::supported(WebGLRenderingContextBase* context)
65 { 65 {
66 return context->extensionsUtil()->supportsExtension("GL_ANGLE_translated_sha der_source"); 66 return context->extensionsUtil()->supportsExtension("GL_ANGLE_translated_sha der_source");
67 } 67 }
68 68
69 const char* WebGLDebugShaders::extensionName() 69 const char* WebGLDebugShaders::extensionName()
70 { 70 {
71 return "WEBGL_debug_shaders"; 71 return "WEBGL_debug_shaders";
72 } 72 }
73 73
74 } // namespace blink 74 } // namespace blink
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698