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Side by Side Diff: Source/core/html/canvas/WebGLContextAttributes.h

Issue 365653002: Oilpan: move 2D Canvas and WebGL objects to the heap. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Smaller adjustments Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (c) 2010, Google Inc. All rights reserved. 2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above 9 * * Redistributions in binary form must reproduce the above
10 * copyright notice, this list of conditions and the following disclaimer 10 * copyright notice, this list of conditions and the following disclaimer
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30 #include "bindings/core/v8/ScriptWrappable.h" 30 #include "bindings/core/v8/ScriptWrappable.h"
31 #include "core/html/canvas/CanvasContextAttributes.h" 31 #include "core/html/canvas/CanvasContextAttributes.h"
32 #include "public/platform/WebGraphicsContext3D.h" 32 #include "public/platform/WebGraphicsContext3D.h"
33 #include "wtf/PassRefPtr.h" 33 #include "wtf/PassRefPtr.h"
34 34
35 namespace blink { 35 namespace blink {
36 36
37 class Settings; 37 class Settings;
38 38
39 class WebGLContextAttributes FINAL : public CanvasContextAttributes, public Scri ptWrappable { 39 class WebGLContextAttributes FINAL : public CanvasContextAttributes, public Scri ptWrappable {
40 DECLARE_EMPTY_VIRTUAL_DESTRUCTOR_WILL_BE_REMOVED(WebGLContextAttributes);
40 public: 41 public:
41 virtual ~WebGLContextAttributes();
42
43 // Create a new attributes object 42 // Create a new attributes object
44 static PassRefPtr<WebGLContextAttributes> create(); 43 static PassRefPtrWillBeRawPtr<WebGLContextAttributes> create();
45 44
46 // Create a copy of this object. 45 // Create a copy of this object.
47 PassRefPtr<WebGLContextAttributes> clone() const; 46 PassRefPtrWillBeRawPtr<WebGLContextAttributes> clone() const;
48 47
49 // Whether or not the drawing buffer has an alpha channel; default=true 48 // Whether or not the drawing buffer has an alpha channel; default=true
50 bool alpha() const; 49 bool alpha() const;
51 void setAlpha(bool); 50 void setAlpha(bool);
52 51
53 // Whether or not the drawing buffer has a depth buffer; default=true 52 // Whether or not the drawing buffer has a depth buffer; default=true
54 bool depth() const; 53 bool depth() const;
55 void setDepth(bool); 54 void setDepth(bool);
56 55
57 // Whether or not the drawing buffer has a stencil buffer; default=false 56 // Whether or not the drawing buffer has a stencil buffer; default=false
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93 bool m_stencil; 92 bool m_stencil;
94 bool m_antialias; 93 bool m_antialias;
95 bool m_premultipliedAlpha; 94 bool m_premultipliedAlpha;
96 bool m_preserveDrawingBuffer; 95 bool m_preserveDrawingBuffer;
97 bool m_failIfMajorPerformanceCaveat; 96 bool m_failIfMajorPerformanceCaveat;
98 }; 97 };
99 98
100 } // namespace blink 99 } // namespace blink
101 100
102 #endif // WebGLContextAttributes_h 101 #endif // WebGLContextAttributes_h
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