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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGLCompressedTextureETC1_h | 5 #ifndef WebGLCompressedTextureETC1_h |
| 6 #define WebGLCompressedTextureETC1_h | 6 #define WebGLCompressedTextureETC1_h |
| 7 | 7 |
| 8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
| 9 #include "core/html/canvas/WebGLExtension.h" | 9 #include "core/html/canvas/WebGLExtension.h" |
| 10 #include "wtf/PassRefPtr.h" | 10 #include "wtf/PassRefPtr.h" |
| 11 | 11 |
| 12 namespace blink { | 12 namespace blink { |
| 13 | 13 |
| 14 class WebGLTexture; | 14 class WebGLTexture; |
| 15 | 15 |
| 16 class WebGLCompressedTextureETC1 FINAL : public WebGLExtension, public ScriptWra
ppable { | 16 class WebGLCompressedTextureETC1 FINAL : public WebGLExtension, public ScriptWra
ppable { |
| 17 public: | 17 public: |
| 18 static PassRefPtr<WebGLCompressedTextureETC1> create(WebGLRenderingContextBa
se*); | 18 static PassRefPtrWillBeRawPtr<WebGLCompressedTextureETC1> create(WebGLRender
ingContextBase*); |
| 19 static bool supported(WebGLRenderingContextBase*); | 19 static bool supported(WebGLRenderingContextBase*); |
| 20 static const char* extensionName(); | 20 static const char* extensionName(); |
| 21 | 21 |
| 22 virtual ~WebGLCompressedTextureETC1(); | 22 virtual ~WebGLCompressedTextureETC1(); |
| 23 virtual WebGLExtensionName name() const OVERRIDE; | 23 virtual WebGLExtensionName name() const OVERRIDE; |
| 24 | 24 |
| 25 private: | 25 private: |
| 26 WebGLCompressedTextureETC1(WebGLRenderingContextBase*); | 26 explicit WebGLCompressedTextureETC1(WebGLRenderingContextBase*); |
| 27 }; | 27 }; |
| 28 | 28 |
| 29 } // namespace blink | 29 } // namespace blink |
| 30 | 30 |
| 31 #endif // WebGLCompressedTextureETC1_h | 31 #endif // WebGLCompressedTextureETC1_h |
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