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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 11 matching lines...) Expand all Loading... | |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef WebGLVertexArrayObjectOES_h | 26 #ifndef WebGLVertexArrayObjectOES_h |
| 27 #define WebGLVertexArrayObjectOES_h | 27 #define WebGLVertexArrayObjectOES_h |
| 28 | 28 |
| 29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include "bindings/core/v8/ScriptWrappable.h" |
| 30 #include "core/html/canvas/WebGLBuffer.h" | 30 #include "core/html/canvas/WebGLBuffer.h" |
| 31 #include "core/html/canvas/WebGLContextObject.h" | 31 #include "core/html/canvas/WebGLContextObject.h" |
| 32 #include "platform/heap/Handle.h" | |
| 32 #include "wtf/PassRefPtr.h" | 33 #include "wtf/PassRefPtr.h" |
| 33 | 34 |
| 34 namespace blink { | 35 namespace blink { |
| 35 | 36 |
| 36 class WebGLVertexArrayObjectOES FINAL : public WebGLContextObject, public Script Wrappable { | 37 class WebGLVertexArrayObjectOES FINAL : public WebGLContextObject, public Script Wrappable { |
| 37 public: | 38 public: |
| 38 enum VaoType { | 39 enum VaoType { |
| 39 VaoTypeDefault, | 40 VaoTypeDefault, |
| 40 VaoTypeUser, | 41 VaoTypeUser, |
| 41 }; | 42 }; |
| 42 | 43 |
| 43 virtual ~WebGLVertexArrayObjectOES(); | 44 virtual ~WebGLVertexArrayObjectOES(); |
| 44 | 45 |
| 45 static PassRefPtr<WebGLVertexArrayObjectOES> create(WebGLRenderingContextBas e*, VaoType); | 46 static PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> create(WebGLRenderi ngContextBase*, VaoType); |
| 46 | 47 |
| 47 // Cached values for vertex attrib range checks | 48 // Cached values for vertex attrib range checks |
| 48 struct VertexAttribState { | 49 class VertexAttribState FINAL { |
| 50 ALLOW_ONLY_INLINE_ALLOCATION(); | |
| 51 public: | |
| 49 VertexAttribState() | 52 VertexAttribState() |
| 50 : enabled(false) | 53 : enabled(false) |
| 51 , bytesPerElement(0) | 54 , bytesPerElement(0) |
| 52 , size(4) | 55 , size(4) |
| 53 , type(GL_FLOAT) | 56 , type(GL_FLOAT) |
| 54 , normalized(false) | 57 , normalized(false) |
| 55 , stride(16) | 58 , stride(16) |
| 56 , originalStride(0) | 59 , originalStride(0) |
| 57 , offset(0) | 60 , offset(0) |
| 58 , divisor(0) | 61 , divisor(0) |
| 59 { | 62 { |
| 60 } | 63 } |
| 61 | 64 |
| 65 void trace(Visitor*); | |
| 66 | |
| 62 bool enabled; | 67 bool enabled; |
| 63 RefPtr<WebGLBuffer> bufferBinding; | 68 RefPtrWillBeMember<WebGLBuffer> bufferBinding; |
| 64 GLsizei bytesPerElement; | 69 GLsizei bytesPerElement; |
| 65 GLint size; | 70 GLint size; |
| 66 GLenum type; | 71 GLenum type; |
| 67 bool normalized; | 72 bool normalized; |
| 68 GLsizei stride; | 73 GLsizei stride; |
| 69 GLsizei originalStride; | 74 GLsizei originalStride; |
| 70 GLintptr offset; | 75 GLintptr offset; |
| 71 GLuint divisor; | 76 GLuint divisor; |
| 72 }; | 77 }; |
| 73 | 78 |
| 74 bool isDefaultObject() const { return m_type == VaoTypeDefault; } | 79 bool isDefaultObject() const { return m_type == VaoTypeDefault; } |
| 75 | 80 |
| 76 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } | 81 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
| 77 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 82 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
| 78 | 83 |
| 79 PassRefPtr<WebGLBuffer> boundElementArrayBuffer() const { return m_boundElem entArrayBuffer; } | 84 PassRefPtrWillBeRawPtr<WebGLBuffer> boundElementArrayBuffer() const { return m_boundElementArrayBuffer; } |
| 80 void setElementArrayBuffer(PassRefPtr<WebGLBuffer>); | 85 void setElementArrayBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>); |
| 81 | 86 |
| 82 VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribSt ate[index]; } | 87 VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribSt ate[index]; } |
| 83 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei , GLintptr, PassRefPtr<WebGLBuffer>); | 88 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei , GLintptr, PassRefPtrWillBeRawPtr<WebGLBuffer>); |
| 84 void unbindBuffer(PassRefPtr<WebGLBuffer>); | 89 void unbindBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>); |
| 85 void setVertexAttribDivisor(GLuint index, GLuint divisor); | 90 void setVertexAttribDivisor(GLuint index, GLuint divisor); |
| 86 | 91 |
| 92 virtual void trace(Visitor*) OVERRIDE; | |
| 93 | |
| 87 private: | 94 private: |
| 88 WebGLVertexArrayObjectOES(WebGLRenderingContextBase*, VaoType); | 95 WebGLVertexArrayObjectOES(WebGLRenderingContextBase*, VaoType); |
| 89 | 96 |
| 90 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject ) OVERRIDE; | 97 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject ) OVERRIDE; |
| 91 | 98 |
| 92 VaoType m_type; | 99 VaoType m_type; |
| 93 bool m_hasEverBeenBound; | 100 bool m_hasEverBeenBound; |
| 94 RefPtr<WebGLBuffer> m_boundElementArrayBuffer; | 101 RefPtrWillBeMember<WebGLBuffer> m_boundElementArrayBuffer; |
| 95 Vector<VertexAttribState> m_vertexAttribState; | 102 WillBeHeapVector<VertexAttribState> m_vertexAttribState; |
| 96 }; | 103 }; |
| 97 | 104 |
| 98 } // namespace blink | 105 } // namespace blink |
| 99 | 106 |
| 107 namespace WTF { | |
| 108 template<> | |
| 109 struct VectorTraits<WebCore::WebGLVertexArrayObjectOES::VertexAttribState> : Sim pleClassVectorTraits<WebCore::WebGLVertexArrayObjectOES::VertexAttribState> { | |
| 110 // Specialization needed as the VertexAttribState's struct fields | |
| 111 // aren't handled as desired by the IsPod() trait. | |
| 112 static const bool needsDestruction = false; | |
|
haraken
2014/07/22 03:46:10
Doesn't RefPtr need destruction?
sof
2014/07/22 06:15:21
Wrapped in ENABLE(OILPAN).
| |
| 113 // Must use the constructor. | |
| 114 static const bool canInitializeWithMemset = false; | |
| 115 static const bool canCopyWithMemcpy = true; | |
| 116 }; | |
| 117 } | |
| 118 | |
| 100 #endif // WebGLVertexArrayObjectOES_h | 119 #endif // WebGLVertexArrayObjectOES_h |
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