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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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30 #include "core/html/canvas/WebGLSharedObject.h" | 30 #include "core/html/canvas/WebGLSharedObject.h" |
31 #include "wtf/PassRefPtr.h" | 31 #include "wtf/PassRefPtr.h" |
32 #include "wtf/text/WTFString.h" | 32 #include "wtf/text/WTFString.h" |
33 | 33 |
34 namespace blink { | 34 namespace blink { |
35 | 35 |
36 class WebGLShader FINAL : public WebGLSharedObject, public ScriptWrappable { | 36 class WebGLShader FINAL : public WebGLSharedObject, public ScriptWrappable { |
37 public: | 37 public: |
38 virtual ~WebGLShader(); | 38 virtual ~WebGLShader(); |
39 | 39 |
40 static PassRefPtr<WebGLShader> create(WebGLRenderingContextBase*, GLenum); | 40 static PassRefPtrWillBeRawPtr<WebGLShader> create(WebGLRenderingContextBase*
, GLenum); |
41 | 41 |
42 GLenum type() const { return m_type; } | 42 GLenum type() const { return m_type; } |
43 const String& source() const { return m_source; } | 43 const String& source() const { return m_source; } |
44 | 44 |
45 void setSource(const String& source) { m_source = source; } | 45 void setSource(const String& source) { m_source = source; } |
46 | 46 |
47 private: | 47 private: |
48 WebGLShader(WebGLRenderingContextBase*, GLenum); | 48 WebGLShader(WebGLRenderingContextBase*, GLenum); |
49 | 49 |
50 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject
) OVERRIDE; | 50 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject
) OVERRIDE; |
51 | 51 |
52 virtual bool isShader() const OVERRIDE { return true; } | 52 virtual bool isShader() const OVERRIDE { return true; } |
53 | 53 |
54 GLenum m_type; | 54 GLenum m_type; |
55 String m_source; | 55 String m_source; |
56 }; | 56 }; |
57 | 57 |
58 } // namespace blink | 58 } // namespace blink |
59 | 59 |
60 #endif // WebGLShader_h | 60 #endif // WebGLShader_h |
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