Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 13 matching lines...) Expand all Loading... | |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #include "config.h" | 26 #include "config.h" |
| 27 | 27 |
| 28 #include "core/html/canvas/WebGLVertexArrayObjectOES.h" | 28 #include "core/html/canvas/WebGLVertexArrayObjectOES.h" |
| 29 | 29 |
| 30 #include "core/html/canvas/WebGLRenderingContextBase.h" | 30 #include "core/html/canvas/WebGLRenderingContextBase.h" |
| 31 | 31 |
| 32 namespace WebCore { | 32 namespace WebCore { |
| 33 | 33 |
| 34 PassRefPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::create(WebGLRen deringContextBase* ctx, VaoType type) | 34 PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> WebGLVertexArrayObjectOES::cre ate(WebGLRenderingContextBase* ctx, VaoType type) |
| 35 { | 35 { |
| 36 return adoptRef(new WebGLVertexArrayObjectOES(ctx, type)); | 36 return adoptRefWillBeNoop(new WebGLVertexArrayObjectOES(ctx, type)); |
| 37 } | 37 } |
| 38 | 38 |
| 39 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase* ctx, VaoType type) | 39 WebGLVertexArrayObjectOES::WebGLVertexArrayObjectOES(WebGLRenderingContextBase* ctx, VaoType type) |
| 40 : WebGLContextObject(ctx) | 40 : WebGLContextObject(ctx) |
| 41 , m_type(type) | 41 , m_type(type) |
| 42 , m_hasEverBeenBound(false) | 42 , m_hasEverBeenBound(false) |
| 43 , m_boundElementArrayBuffer(nullptr) | 43 , m_boundElementArrayBuffer(nullptr) |
| 44 { | 44 { |
| 45 ScriptWrappable::init(this); | 45 ScriptWrappable::init(this); |
| 46 m_vertexAttribState.resize(ctx->maxVertexAttribs()); | 46 m_vertexAttribState.resize(ctx->maxVertexAttribs()); |
| 47 | 47 |
| 48 switch (m_type) { | 48 switch (m_type) { |
| 49 case VaoTypeDefault: | 49 case VaoTypeDefault: |
| 50 break; | 50 break; |
| 51 default: | 51 default: |
| 52 setObject(context()->webContext()->createVertexArrayOES()); | 52 setObject(context()->webContext()->createVertexArrayOES()); |
| 53 break; | 53 break; |
| 54 } | 54 } |
| 55 } | 55 } |
| 56 | 56 |
| 57 WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES() | 57 WebGLVertexArrayObjectOES::~WebGLVertexArrayObjectOES() |
| 58 { | 58 { |
| 59 deleteObject(0); | 59 #if ENABLE(OILPAN) |
| 60 m_boundElementArrayBuffer = nullptr; | |
| 61 m_vertexAttribState.clear(); | |
| 62 #endif | |
| 63 detachAndDeleteObject(); | |
|
Ken Russell (switch to Gerrit)
2014/07/19 00:27:16
Please add a comment about the need to manually ca
sof
2014/07/19 19:55:57
Added
| |
| 60 } | 64 } |
| 61 | 65 |
| 62 void WebGLVertexArrayObjectOES::deleteObjectImpl(blink::WebGraphicsContext3D* co ntext3d, Platform3DObject object) | 66 void WebGLVertexArrayObjectOES::deleteObjectImpl(blink::WebGraphicsContext3D* co ntext3d, Platform3DObject object) |
| 63 { | 67 { |
| 64 switch (m_type) { | 68 switch (m_type) { |
| 65 case VaoTypeDefault: | 69 case VaoTypeDefault: |
| 66 break; | 70 break; |
| 67 default: | 71 default: |
| 68 context()->webContext()->deleteVertexArrayOES(object); | 72 context3d->deleteVertexArrayOES(object); |
| 69 break; | 73 break; |
| 70 } | 74 } |
| 71 | 75 |
| 72 if (m_boundElementArrayBuffer) | 76 if (m_boundElementArrayBuffer) |
| 73 m_boundElementArrayBuffer->onDetached(context3d); | 77 m_boundElementArrayBuffer->onDetached(context3d); |
| 74 | 78 |
| 75 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { | 79 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { |
| 76 VertexAttribState& state = m_vertexAttribState[i]; | 80 VertexAttribState& state = m_vertexAttribState[i]; |
| 77 if (state.bufferBinding) | 81 if (state.bufferBinding) |
| 78 state.bufferBinding->onDetached(context3d); | 82 state.bufferBinding->onDetached(context3d); |
| 79 } | 83 } |
| 80 } | 84 } |
| 81 | 85 |
| 82 void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtr<WebGLBuffer> bu ffer) | 86 void WebGLVertexArrayObjectOES::setElementArrayBuffer(PassRefPtrWillBeRawPtr<Web GLBuffer> buffer) |
| 83 { | 87 { |
| 84 if (buffer) | 88 if (buffer) |
| 85 buffer->onAttached(); | 89 buffer->onAttached(); |
| 86 if (m_boundElementArrayBuffer) | 90 if (m_boundElementArrayBuffer) |
| 87 m_boundElementArrayBuffer->onDetached(context()->webContext()); | 91 m_boundElementArrayBuffer->onDetached(context()->webContext()); |
| 88 m_boundElementArrayBuffer = buffer; | 92 m_boundElementArrayBuffer = buffer; |
| 89 | |
| 90 } | 93 } |
| 91 | 94 |
| 92 void WebGLVertexArrayObjectOES::setVertexAttribState( | 95 void WebGLVertexArrayObjectOES::setVertexAttribState( |
| 93 GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean no rmalized, GLsizei stride, GLintptr offset, PassRefPtr<WebGLBuffer> buffer) | 96 GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean no rmalized, GLsizei stride, GLintptr offset, PassRefPtrWillBeRawPtr<WebGLBuffer> b uffer) |
| 94 { | 97 { |
| 95 GLsizei validatedStride = stride ? stride : bytesPerElement; | 98 GLsizei validatedStride = stride ? stride : bytesPerElement; |
| 96 | 99 |
| 97 VertexAttribState& state = m_vertexAttribState[index]; | 100 VertexAttribState& state = m_vertexAttribState[index]; |
| 98 | 101 |
| 99 if (buffer) | 102 if (buffer) |
| 100 buffer->onAttached(); | 103 buffer->onAttached(); |
| 101 if (state.bufferBinding) | 104 if (state.bufferBinding) |
| 102 state.bufferBinding->onDetached(context()->webContext()); | 105 state.bufferBinding->onDetached(context()->webContext()); |
| 103 | 106 |
| 104 state.bufferBinding = buffer; | 107 state.bufferBinding = buffer; |
| 105 state.bytesPerElement = bytesPerElement; | 108 state.bytesPerElement = bytesPerElement; |
| 106 state.size = size; | 109 state.size = size; |
| 107 state.type = type; | 110 state.type = type; |
| 108 state.normalized = normalized; | 111 state.normalized = normalized; |
| 109 state.stride = validatedStride; | 112 state.stride = validatedStride; |
| 110 state.originalStride = stride; | 113 state.originalStride = stride; |
| 111 state.offset = offset; | 114 state.offset = offset; |
| 112 } | 115 } |
| 113 | 116 |
| 114 void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtr<WebGLBuffer> buffer) | 117 void WebGLVertexArrayObjectOES::unbindBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer> buffer) |
| 115 { | 118 { |
| 116 if (m_boundElementArrayBuffer == buffer) { | 119 if (m_boundElementArrayBuffer == buffer) { |
| 117 m_boundElementArrayBuffer->onDetached(context()->webContext()); | 120 m_boundElementArrayBuffer->onDetached(context()->webContext()); |
| 118 m_boundElementArrayBuffer = nullptr; | 121 m_boundElementArrayBuffer = nullptr; |
| 119 } | 122 } |
| 120 | 123 |
| 121 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { | 124 for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { |
| 122 VertexAttribState& state = m_vertexAttribState[i]; | 125 VertexAttribState& state = m_vertexAttribState[i]; |
| 123 if (state.bufferBinding == buffer) { | 126 if (state.bufferBinding == buffer) { |
| 124 buffer->onDetached(context()->webContext()); | 127 buffer->onDetached(context()->webContext()); |
| 125 state.bufferBinding = nullptr; | 128 state.bufferBinding = nullptr; |
| 126 } | 129 } |
| 127 } | 130 } |
| 128 } | 131 } |
| 129 | 132 |
| 130 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divi sor) | 133 void WebGLVertexArrayObjectOES::setVertexAttribDivisor(GLuint index, GLuint divi sor) |
| 131 { | 134 { |
| 132 VertexAttribState& state = m_vertexAttribState[index]; | 135 VertexAttribState& state = m_vertexAttribState[index]; |
| 133 state.divisor = divisor; | 136 state.divisor = divisor; |
| 134 } | 137 } |
| 135 | 138 |
| 139 void WebGLVertexArrayObjectOES::VertexAttribState::trace(Visitor* visitor) | |
| 140 { | |
| 141 visitor->trace(bufferBinding); | |
| 136 } | 142 } |
| 143 | |
| 144 void WebGLVertexArrayObjectOES::trace(Visitor* visitor) | |
| 145 { | |
| 146 visitor->trace(m_boundElementArrayBuffer); | |
| 147 visitor->trace(m_vertexAttribState); | |
| 148 WebGLContextObject::trace(visitor); | |
| 149 } | |
| 150 | |
| 151 } | |
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