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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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35 | 35 |
36 class WebGLTexture FINAL : public WebGLSharedObject, public ScriptWrappable { | 36 class WebGLTexture FINAL : public WebGLSharedObject, public ScriptWrappable { |
37 public: | 37 public: |
38 enum TextureExtensionFlag { | 38 enum TextureExtensionFlag { |
39 NoTextureExtensionEnabled = 0, | 39 NoTextureExtensionEnabled = 0, |
40 TextureFloatLinearExtensionEnabled = 1 << 0, | 40 TextureFloatLinearExtensionEnabled = 1 << 0, |
41 TextureHalfFloatLinearExtensionEnabled = 1 << 1 | 41 TextureHalfFloatLinearExtensionEnabled = 1 << 1 |
42 }; | 42 }; |
43 virtual ~WebGLTexture(); | 43 virtual ~WebGLTexture(); |
44 | 44 |
45 static PassRefPtr<WebGLTexture> create(WebGLRenderingContextBase*); | 45 static PassRefPtrWillBeRawPtr<WebGLTexture> create(WebGLRenderingContextBase
*); |
46 | 46 |
47 void setTarget(GLenum target, GLint maxLevel); | 47 void setTarget(GLenum target, GLint maxLevel); |
48 void setParameteri(GLenum pname, GLint param); | 48 void setParameteri(GLenum pname, GLint param); |
49 void setParameterf(GLenum pname, GLfloat param); | 49 void setParameterf(GLenum pname, GLfloat param); |
50 | 50 |
51 GLenum getTarget() const { return m_target; } | 51 GLenum getTarget() const { return m_target; } |
52 | 52 |
53 int getMinFilter() const { return m_minFilter; } | 53 int getMinFilter() const { return m_minFilter; } |
54 | 54 |
55 void setLevelInfo(GLenum target, GLint level, GLenum internalFormat, GLsizei
width, GLsizei height, GLenum type); | 55 void setLevelInfo(GLenum target, GLint level, GLenum internalFormat, GLsizei
width, GLsizei height, GLenum type); |
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69 | 69 |
70 bool isNPOT() const; | 70 bool isNPOT() const; |
71 // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL E
S 2.0 Sec 3.8.2). | 71 // Determine if texture sampling should always return [0, 0, 0, 1] (OpenGL E
S 2.0 Sec 3.8.2). |
72 bool needToUseBlackTexture(TextureExtensionFlag) const; | 72 bool needToUseBlackTexture(TextureExtensionFlag) const; |
73 | 73 |
74 bool hasEverBeenBound() const { return object() && m_target; } | 74 bool hasEverBeenBound() const { return object() && m_target; } |
75 | 75 |
76 static GLint computeLevelCount(GLsizei width, GLsizei height); | 76 static GLint computeLevelCount(GLsizei width, GLsizei height); |
77 | 77 |
78 protected: | 78 protected: |
79 WebGLTexture(WebGLRenderingContextBase*); | 79 explicit WebGLTexture(WebGLRenderingContextBase*); |
80 | 80 |
81 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject
) OVERRIDE; | 81 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject
) OVERRIDE; |
82 | 82 |
83 private: | 83 private: |
84 class LevelInfo { | 84 class LevelInfo { |
85 public: | 85 public: |
86 LevelInfo() | 86 LevelInfo() |
87 : valid(false) | 87 : valid(false) |
88 , internalFormat(0) | 88 , internalFormat(0) |
89 , width(0) | 89 , width(0) |
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129 bool m_isCubeComplete; | 129 bool m_isCubeComplete; |
130 bool m_isComplete; | 130 bool m_isComplete; |
131 bool m_needToUseBlackTexture; | 131 bool m_needToUseBlackTexture; |
132 bool m_isFloatType; | 132 bool m_isFloatType; |
133 bool m_isHalfFloatType; | 133 bool m_isHalfFloatType; |
134 }; | 134 }; |
135 | 135 |
136 } // namespace WebCore | 136 } // namespace WebCore |
137 | 137 |
138 #endif // WebGLTexture_h | 138 #endif // WebGLTexture_h |
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