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Side by Side Diff: Source/core/html/canvas/ANGLEInstancedArrays.cpp

Issue 365653002: Oilpan: move 2D Canvas and WebGL objects to the heap. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Have Nullable<T>::trace() use TraceIfNeeded<>. Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
45 45
46 ANGLEInstancedArrays::~ANGLEInstancedArrays() 46 ANGLEInstancedArrays::~ANGLEInstancedArrays()
47 { 47 {
48 } 48 }
49 49
50 WebGLExtensionName ANGLEInstancedArrays::name() const 50 WebGLExtensionName ANGLEInstancedArrays::name() const
51 { 51 {
52 return ANGLEInstancedArraysName; 52 return ANGLEInstancedArraysName;
53 } 53 }
54 54
55 PassRefPtr<ANGLEInstancedArrays> ANGLEInstancedArrays::create(WebGLRenderingCont extBase* context) 55 PassRefPtrWillBeRawPtr<ANGLEInstancedArrays> ANGLEInstancedArrays::create(WebGLR enderingContextBase* context)
56 { 56 {
57 return adoptRef(new ANGLEInstancedArrays(context)); 57 return adoptRefWillBeNoop(new ANGLEInstancedArrays(context));
58 } 58 }
59 59
60 bool ANGLEInstancedArrays::supported(WebGLRenderingContextBase* context) 60 bool ANGLEInstancedArrays::supported(WebGLRenderingContextBase* context)
61 { 61 {
62 return context->extensionsUtil()->supportsExtension("GL_ANGLE_instanced_arra ys"); 62 return context->extensionsUtil()->supportsExtension("GL_ANGLE_instanced_arra ys");
63 } 63 }
64 64
65 const char* ANGLEInstancedArrays::extensionName() 65 const char* ANGLEInstancedArrays::extensionName()
66 { 66 {
67 return "ANGLE_instanced_arrays"; 67 return "ANGLE_instanced_arrays";
(...skipping 17 matching lines...) Expand all
85 85
86 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, GLuint divisor ) 86 void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, GLuint divisor )
87 { 87 {
88 if (isLost()) 88 if (isLost())
89 return; 89 return;
90 90
91 m_context->vertexAttribDivisorANGLE(index, divisor); 91 m_context->vertexAttribDivisorANGLE(index, divisor);
92 } 92 }
93 93
94 } // namespace WebCore 94 } // namespace WebCore
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