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Side by Side Diff: Source/core/html/canvas/WebGLRenderbuffer.cpp

Issue 365653002: Oilpan: move 2D Canvas and WebGL objects to the heap. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Adjust GC_PLUGIN_IGNORE() bug reference Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 13 matching lines...) Expand all
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 27
28 #include "core/html/canvas/WebGLRenderbuffer.h" 28 #include "core/html/canvas/WebGLRenderbuffer.h"
29 29
30 #include "core/html/canvas/WebGLRenderingContextBase.h" 30 #include "core/html/canvas/WebGLRenderingContextBase.h"
31 31
32 namespace WebCore { 32 namespace WebCore {
33 33
34 PassRefPtr<WebGLRenderbuffer> WebGLRenderbuffer::create(WebGLRenderingContextBas e* ctx) 34 PassRefPtrWillBeRawPtr<WebGLRenderbuffer> WebGLRenderbuffer::create(WebGLRenderi ngContextBase* ctx)
35 { 35 {
36 return adoptRef(new WebGLRenderbuffer(ctx)); 36 return adoptRefWillBeNoop(new WebGLRenderbuffer(ctx));
37 } 37 }
38 38
39 WebGLRenderbuffer::~WebGLRenderbuffer() 39 WebGLRenderbuffer::~WebGLRenderbuffer()
40 { 40 {
41 #if ENABLE(OILPAN)
42 m_emulatedStencilBuffer.clear();
haraken 2014/07/15 15:04:56 I'm curious why this is needed.
sof 2014/07/15 16:23:00 m_emulatedStencilBuffer is on the heap. If you loo
43 #endif
44 detach();
41 deleteObject(0); 45 deleteObject(0);
42 } 46 }
43 47
44 WebGLRenderbuffer::WebGLRenderbuffer(WebGLRenderingContextBase* ctx) 48 WebGLRenderbuffer::WebGLRenderbuffer(WebGLRenderingContextBase* ctx)
45 : WebGLSharedObject(ctx) 49 : WebGLSharedObject(ctx)
46 , m_internalFormat(GL_RGBA4) 50 , m_internalFormat(GL_RGBA4)
47 , m_width(0) 51 , m_width(0)
48 , m_height(0) 52 , m_height(0)
49 , m_hasEverBeenBound(false) 53 , m_hasEverBeenBound(false)
50 { 54 {
51 ScriptWrappable::init(this); 55 ScriptWrappable::init(this);
52 setObject(ctx->webContext()->createRenderbuffer()); 56 setObject(ctx->webContext()->createRenderbuffer());
53 } 57 }
54 58
55 void WebGLRenderbuffer::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object) 59 void WebGLRenderbuffer::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object)
56 { 60 {
57 context3d->deleteRenderbuffer(object); 61 context3d->deleteRenderbuffer(object);
58 deleteEmulatedStencilBuffer(context3d); 62 deleteEmulatedStencilBuffer(context3d);
59 } 63 }
60 64
61 void WebGLRenderbuffer::deleteEmulatedStencilBuffer(blink::WebGraphicsContext3D* context3d) 65 void WebGLRenderbuffer::deleteEmulatedStencilBuffer(blink::WebGraphicsContext3D* context3d)
62 { 66 {
63 if (!m_emulatedStencilBuffer) 67 if (!m_emulatedStencilBuffer)
64 return; 68 return;
65 m_emulatedStencilBuffer->deleteObject(context3d); 69 m_emulatedStencilBuffer->deleteObject(context3d);
66 m_emulatedStencilBuffer.clear(); 70 m_emulatedStencilBuffer.clear();
67 } 71 }
68 72
73 void WebGLRenderbuffer::trace(Visitor* visitor)
74 {
75 visitor->trace(m_emulatedStencilBuffer);
76 WebGLSharedObject::trace(visitor);
69 } 77 }
78
79 }
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