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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef WebGLVertexArrayObjectOES_h | 26 #ifndef WebGLVertexArrayObjectOES_h |
27 #define WebGLVertexArrayObjectOES_h | 27 #define WebGLVertexArrayObjectOES_h |
28 | 28 |
29 #include "bindings/core/v8/ScriptWrappable.h" | 29 #include "bindings/core/v8/ScriptWrappable.h" |
30 #include "core/html/canvas/WebGLBuffer.h" | 30 #include "core/html/canvas/WebGLBuffer.h" |
31 #include "core/html/canvas/WebGLContextObject.h" | 31 #include "core/html/canvas/WebGLContextObject.h" |
| 32 #include "platform/heap/Handle.h" |
32 #include "wtf/PassRefPtr.h" | 33 #include "wtf/PassRefPtr.h" |
33 | 34 |
34 namespace WebCore { | 35 namespace WebCore { |
35 | 36 |
36 class WebGLVertexArrayObjectOES FINAL : public WebGLContextObject, public Script
Wrappable { | 37 class WebGLVertexArrayObjectOES FINAL : public WebGLContextObject, public Script
Wrappable { |
37 public: | 38 public: |
38 enum VaoType { | 39 enum VaoType { |
39 VaoTypeDefault, | 40 VaoTypeDefault, |
40 VaoTypeUser, | 41 VaoTypeUser, |
41 }; | 42 }; |
42 | 43 |
43 virtual ~WebGLVertexArrayObjectOES(); | 44 virtual ~WebGLVertexArrayObjectOES(); |
44 | 45 |
45 static PassRefPtr<WebGLVertexArrayObjectOES> create(WebGLRenderingContextBas
e*, VaoType); | 46 static PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> create(WebGLRenderi
ngContextBase*, VaoType); |
46 | 47 |
47 // Cached values for vertex attrib range checks | 48 // Cached values for vertex attrib range checks |
48 struct VertexAttribState { | 49 class VertexAttribState FINAL { |
| 50 ALLOW_ONLY_INLINE_ALLOCATION(); |
| 51 public: |
49 VertexAttribState() | 52 VertexAttribState() |
50 : enabled(false) | 53 : enabled(false) |
51 , bytesPerElement(0) | 54 , bytesPerElement(0) |
52 , size(4) | 55 , size(4) |
53 , type(GL_FLOAT) | 56 , type(GL_FLOAT) |
54 , normalized(false) | 57 , normalized(false) |
55 , stride(16) | 58 , stride(16) |
56 , originalStride(0) | 59 , originalStride(0) |
57 , offset(0) | 60 , offset(0) |
58 , divisor(0) | 61 , divisor(0) |
59 { | 62 { |
60 } | 63 } |
61 | 64 |
| 65 void trace(Visitor*); |
| 66 |
62 bool enabled; | 67 bool enabled; |
63 RefPtr<WebGLBuffer> bufferBinding; | 68 RefPtrWillBeMember<WebGLBuffer> bufferBinding; |
64 GLsizei bytesPerElement; | 69 GLsizei bytesPerElement; |
65 GLint size; | 70 GLint size; |
66 GLenum type; | 71 GLenum type; |
67 bool normalized; | 72 bool normalized; |
68 GLsizei stride; | 73 GLsizei stride; |
69 GLsizei originalStride; | 74 GLsizei originalStride; |
70 GLintptr offset; | 75 GLintptr offset; |
71 GLuint divisor; | 76 GLuint divisor; |
72 }; | 77 }; |
73 | 78 |
74 bool isDefaultObject() const { return m_type == VaoTypeDefault; } | 79 bool isDefaultObject() const { return m_type == VaoTypeDefault; } |
75 | 80 |
76 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } | 81 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
77 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 82 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
78 | 83 |
79 PassRefPtr<WebGLBuffer> boundElementArrayBuffer() const { return m_boundElem
entArrayBuffer; } | 84 PassRefPtrWillBeRawPtr<WebGLBuffer> boundElementArrayBuffer() const { return
m_boundElementArrayBuffer; } |
80 void setElementArrayBuffer(PassRefPtr<WebGLBuffer>); | 85 void setElementArrayBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>); |
81 | 86 |
82 VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribSt
ate[index]; } | 87 VertexAttribState& getVertexAttribState(int index) { return m_vertexAttribSt
ate[index]; } |
83 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei
, GLintptr, PassRefPtr<WebGLBuffer>); | 88 void setVertexAttribState(GLuint, GLsizei, GLint, GLenum, GLboolean, GLsizei
, GLintptr, PassRefPtrWillBeRawPtr<WebGLBuffer>); |
84 void unbindBuffer(PassRefPtr<WebGLBuffer>); | 89 void unbindBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer>); |
85 void setVertexAttribDivisor(GLuint index, GLuint divisor); | 90 void setVertexAttribDivisor(GLuint index, GLuint divisor); |
86 | 91 |
| 92 virtual void trace(Visitor*) OVERRIDE; |
| 93 |
87 private: | 94 private: |
88 WebGLVertexArrayObjectOES(WebGLRenderingContextBase*, VaoType); | 95 WebGLVertexArrayObjectOES(WebGLRenderingContextBase*, VaoType); |
89 | 96 |
90 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject
) OVERRIDE; | 97 virtual void deleteObjectImpl(blink::WebGraphicsContext3D*, Platform3DObject
) OVERRIDE; |
91 | 98 |
92 VaoType m_type; | 99 VaoType m_type; |
93 bool m_hasEverBeenBound; | 100 bool m_hasEverBeenBound; |
94 RefPtr<WebGLBuffer> m_boundElementArrayBuffer; | 101 RefPtrWillBeMember<WebGLBuffer> m_boundElementArrayBuffer; |
95 Vector<VertexAttribState> m_vertexAttribState; | 102 WillBeHeapVector<VertexAttribState> m_vertexAttribState; |
96 }; | 103 }; |
97 | 104 |
98 } // namespace WebCore | 105 } // namespace WebCore |
99 | 106 |
| 107 #if ENABLE(OILPAN) |
| 108 namespace WTF { |
| 109 template<> |
| 110 struct VectorTraits<WebCore::WebGLVertexArrayObjectOES::VertexAttribState> : Sim
pleClassVectorTraits<WebCore::WebGLVertexArrayObjectOES::VertexAttribState> { |
| 111 // The VertexAttribState's struct fields aren't handled as desired by the Is
Pod() trait. |
| 112 // Override with the correct setting for the type. |
| 113 static const bool needsDestruction = false; |
| 114 }; |
| 115 } |
| 116 #endif |
| 117 |
100 #endif // WebGLVertexArrayObjectOES_h | 118 #endif // WebGLVertexArrayObjectOES_h |
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