Index: cc/trees/layer_tree_host.cc |
diff --git a/cc/trees/layer_tree_host.cc b/cc/trees/layer_tree_host.cc |
index 51b9b4f2e33d31a0663ff35821a4b8ac0f21f482..264dadc89fc114aefd227a5f46117467d28338ab 100644 |
--- a/cc/trees/layer_tree_host.cc |
+++ b/cc/trees/layer_tree_host.cc |
@@ -18,6 +18,7 @@ |
#include "base/strings/string_number_conversions.h" |
#include "cc/animation/animation_registrar.h" |
#include "cc/animation/layer_animation_controller.h" |
+#include "cc/base/latency_info_swap_promise.h" |
#include "cc/base/math_util.h" |
#include "cc/debug/devtools_instrumentation.h" |
#include "cc/debug/rendering_stats_instrumentation.h" |
@@ -1014,6 +1015,22 @@ void LayerTreeHost::ApplyScrollAndScale(const ScrollAndScaleSet& info) { |
if (!root_layer_.get()) |
return; |
+ for (size_t i = 0; i < info.latency_infos.size(); ++i) { |
+ ui::LatencyInfo latency_info = info.latency_infos[i]; |
+ if (!latency_info.FindLatency( |
Yufeng Shen (Slow to review)
2014/07/04 18:34:34
why do we need this check ?
Sami
2014/07/07 14:28:18
Ah, you're right, the latency infos can only flow
|
+ ui::INPUT_EVENT_LATENCY_SCROLL_UPDATE_BLINK_COMPONENT, 0, 0)) { |
+ latency_info.AddLatencyNumber( |
+ ui::INPUT_EVENT_LATENCY_SCROLL_UPDATE_BLINK_COMPONENT, 0, 0); |
Yufeng Shen (Slow to review)
2014/07/04 18:34:34
Are we planning to use this new component anywhere
Sami
2014/07/07 14:28:18
Yeah, end-to-end is what really matters here. I wa
|
+ TRACE_EVENT_FLOW_STEP0("input", |
+ "LatencyInfo.Flow", |
+ TRACE_ID_DONT_MANGLE(latency_info.trace_id), |
+ "Blink"); |
+ scoped_ptr<SwapPromise> swap_promise( |
+ new LatencyInfoSwapPromise(latency_info)); |
+ QueueSwapPromise(swap_promise.Pass()); |
+ } |
+ } |
+ |
gfx::Vector2d inner_viewport_scroll_delta; |
gfx::Vector2d outer_viewport_scroll_delta; |