| OLD | NEW |
| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_TREES_LAYER_TREE_HOST_COMMON_H_ | 5 #ifndef CC_TREES_LAYER_TREE_HOST_COMMON_H_ |
| 6 #define CC_TREES_LAYER_TREE_HOST_COMMON_H_ | 6 #define CC_TREES_LAYER_TREE_HOST_COMMON_H_ |
| 7 | 7 |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "base/bind.h" | 11 #include "base/bind.h" |
| 12 #include "base/memory/ref_counted.h" | 12 #include "base/memory/ref_counted.h" |
| 13 #include "cc/base/cc_export.h" | 13 #include "cc/base/cc_export.h" |
| 14 #include "cc/base/scoped_ptr_vector.h" | 14 #include "cc/base/scoped_ptr_vector.h" |
| 15 #include "cc/layers/layer_lists.h" | 15 #include "cc/layers/layer_lists.h" |
| 16 #include "ui/gfx/rect.h" | 16 #include "ui/gfx/rect.h" |
| 17 #include "ui/gfx/transform.h" | 17 #include "ui/gfx/transform.h" |
| 18 #include "ui/gfx/vector2d.h" | 18 #include "ui/gfx/vector2d.h" |
| 19 | 19 |
| 20 namespace ui { |
| 21 struct LatencyInfo; |
| 22 } |
| 23 |
| 20 namespace cc { | 24 namespace cc { |
| 21 | 25 |
| 22 class LayerImpl; | 26 class LayerImpl; |
| 23 class Layer; | 27 class Layer; |
| 24 | 28 |
| 25 class CC_EXPORT LayerTreeHostCommon { | 29 class CC_EXPORT LayerTreeHostCommon { |
| 26 public: | 30 public: |
| 27 static gfx::Rect CalculateVisibleRect(const gfx::Rect& target_surface_rect, | 31 static gfx::Rect CalculateVisibleRect(const gfx::Rect& target_surface_rect, |
| 28 const gfx::Rect& layer_bound_rect, | 32 const gfx::Rect& layer_bound_rect, |
| 29 const gfx::Transform& transform); | 33 const gfx::Transform& transform); |
| (...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 132 gfx::Vector2d scroll_delta; | 136 gfx::Vector2d scroll_delta; |
| 133 }; | 137 }; |
| 134 }; | 138 }; |
| 135 | 139 |
| 136 struct CC_EXPORT ScrollAndScaleSet { | 140 struct CC_EXPORT ScrollAndScaleSet { |
| 137 ScrollAndScaleSet(); | 141 ScrollAndScaleSet(); |
| 138 ~ScrollAndScaleSet(); | 142 ~ScrollAndScaleSet(); |
| 139 | 143 |
| 140 std::vector<LayerTreeHostCommon::ScrollUpdateInfo> scrolls; | 144 std::vector<LayerTreeHostCommon::ScrollUpdateInfo> scrolls; |
| 141 float page_scale_delta; | 145 float page_scale_delta; |
| 146 std::vector<ui::LatencyInfo> latency_infos; |
| 142 }; | 147 }; |
| 143 | 148 |
| 144 template <typename LayerType> | 149 template <typename LayerType> |
| 145 bool LayerTreeHostCommon::RenderSurfaceContributesToTarget( | 150 bool LayerTreeHostCommon::RenderSurfaceContributesToTarget( |
| 146 LayerType* layer, | 151 LayerType* layer, |
| 147 int target_surface_layer_id) { | 152 int target_surface_layer_id) { |
| 148 // A layer will either contribute its own content, or its render surface's | 153 // A layer will either contribute its own content, or its render surface's |
| 149 // content, to the target surface. The layer contributes its surface's content | 154 // content, to the target surface. The layer contributes its surface's content |
| 150 // when both the following are true: | 155 // when both the following are true: |
| 151 // (1) The layer actually has a render surface, and | 156 // (1) The layer actually has a render surface, and |
| (...skipping 93 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 245 false, | 250 false, |
| 246 render_surface_layer_list, | 251 render_surface_layer_list, |
| 247 0) { | 252 0) { |
| 248 DCHECK(root_layer); | 253 DCHECK(root_layer); |
| 249 DCHECK(render_surface_layer_list); | 254 DCHECK(render_surface_layer_list); |
| 250 } | 255 } |
| 251 | 256 |
| 252 } // namespace cc | 257 } // namespace cc |
| 253 | 258 |
| 254 #endif // CC_TREES_LAYER_TREE_HOST_COMMON_H_ | 259 #endif // CC_TREES_LAYER_TREE_HOST_COMMON_H_ |
| OLD | NEW |