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| 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
| 2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
| 3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
| 4 | 4 |
| 5 library barback.phase_output; | 5 library barback.phase_output; |
| 6 | 6 |
| 7 import 'dart:async'; | 7 import 'dart:async'; |
| 8 import 'dart:collection'; | 8 import 'dart:collection'; |
| 9 | 9 |
| 10 import 'asset_cascade.dart'; | 10 import 'asset_cascade.dart'; |
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| 75 /// a new [Phase] to cause consumers of the prior phase's outputs to be to | 75 /// a new [Phase] to cause consumers of the prior phase's outputs to be to |
| 76 /// start consuming the new phase's outputs instead. | 76 /// start consuming the new phase's outputs instead. |
| 77 void removeListeners() { | 77 void removeListeners() { |
| 78 _outputForwarder.close(); | 78 _outputForwarder.close(); |
| 79 _outputForwarder = new AssetForwarder(_assets.first); | 79 _outputForwarder = new AssetForwarder(_assets.first); |
| 80 _onAssetController.add(output); | 80 _onAssetController.add(output); |
| 81 } | 81 } |
| 82 | 82 |
| 83 /// Watches [node] to adjust [_assets] and [output] when it's removed. | 83 /// Watches [node] to adjust [_assets] and [output] when it's removed. |
| 84 void _watchAsset(AssetNode node) { | 84 void _watchAsset(AssetNode node) { |
| 85 node.whenRemoved.then((_) { | 85 node.whenRemoved(() { |
| 86 if (_assets.length == 1) { | 86 if (_assets.length == 1) { |
| 87 assert(_assets.single == node); | 87 assert(_assets.single == node); |
| 88 _outputForwarder.close(); | 88 _outputForwarder.close(); |
| 89 _onAssetController.close(); | 89 _onAssetController.close(); |
| 90 return; | 90 return; |
| 91 } | 91 } |
| 92 | 92 |
| 93 // If there was more than one asset, we're resolving a collision -- | 93 // If there was more than one asset, we're resolving a collision -- |
| 94 // possibly partially. | 94 // possibly partially. |
| 95 var wasFirst = _assets.first == node; | 95 var wasFirst = _assets.first == node; |
| 96 _assets.remove(node); | 96 _assets.remove(node); |
| 97 | 97 |
| 98 // If this was the first asset, we replace it with the next asset | 98 // If this was the first asset, we replace it with the next asset |
| 99 // (chronologically). | 99 // (chronologically). |
| 100 if (wasFirst) removeListeners(); | 100 if (wasFirst) removeListeners(); |
| 101 | 101 |
| 102 // If there's still a collision, report it. This lets the user know if | 102 // If there's still a collision, report it. This lets the user know if |
| 103 // they've successfully resolved the collision or not. | 103 // they've successfully resolved the collision or not. |
| 104 if (_assets.length > 1) { | 104 if (_assets.length > 1) { |
| 105 // Pump the event queue to ensure that the removal of the input triggers | 105 // Pump the event queue to ensure that the removal of the input triggers |
| 106 // a new build to which we can attach the error. | 106 // a new build to which we can attach the error. |
| 107 // TODO(nweiz): report this through the output asset. | 107 // TODO(nweiz): report this through the output asset. |
| 108 newFuture(() => _phase.cascade.reportError(collisionException)); | 108 newFuture(() => _phase.cascade.reportError(collisionException)); |
| 109 } | 109 } |
| 110 }); | 110 }); |
| 111 } | 111 } |
| 112 } | 112 } |
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