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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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52 // and nodeAtPoint methods to this object. Each RenderRegion will actually be a
viewPort | 52 // and nodeAtPoint methods to this object. Each RenderRegion will actually be a
viewPort |
53 // of the RenderFlowThread. | 53 // of the RenderFlowThread. |
54 | 54 |
55 class RenderFlowThread: public RenderBlockFlow { | 55 class RenderFlowThread: public RenderBlockFlow { |
56 public: | 56 public: |
57 RenderFlowThread(); | 57 RenderFlowThread(); |
58 virtual ~RenderFlowThread() { }; | 58 virtual ~RenderFlowThread() { }; |
59 | 59 |
60 virtual bool isRenderFlowThread() const OVERRIDE FINAL { return true; } | 60 virtual bool isRenderFlowThread() const OVERRIDE FINAL { return true; } |
61 virtual bool isRenderMultiColumnFlowThread() const { return false; } | 61 virtual bool isRenderMultiColumnFlowThread() const { return false; } |
| 62 virtual bool isRenderPagedFlowThread() const { return false; } |
62 | 63 |
63 virtual void layout() OVERRIDE; | 64 virtual void layout() OVERRIDE; |
64 | 65 |
65 // Always create a RenderLayer for the RenderFlowThread so that we | 66 // Always create a RenderLayer for the RenderFlowThread so that we |
66 // can easily avoid drawing the children directly. | 67 // can easily avoid drawing the children directly. |
67 virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NormalLa
yer; } | 68 virtual LayerType layerTypeRequired() const OVERRIDE FINAL { return NormalLa
yer; } |
68 | 69 |
69 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) OVERRIDE FINAL; | 70 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) OVERRIDE FINAL; |
70 | 71 |
71 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; | 72 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; |
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216 }; | 217 }; |
217 | 218 |
218 template <> struct ValueToString<RenderMultiColumnSet*> { | 219 template <> struct ValueToString<RenderMultiColumnSet*> { |
219 static String string(const RenderMultiColumnSet* value) { return String::for
mat("%p", value); } | 220 static String string(const RenderMultiColumnSet* value) { return String::for
mat("%p", value); } |
220 }; | 221 }; |
221 #endif | 222 #endif |
222 | 223 |
223 } // namespace WebCore | 224 } // namespace WebCore |
224 | 225 |
225 #endif // RenderFlowThread_h | 226 #endif // RenderFlowThread_h |
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