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Side by Side Diff: Source/core/rendering/RenderMultiColumnFlowThread.h

Issue 364233005: [New Multicolumn] Support for paged overflow. (By mstensho). (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Run fast/pagination in virtual/regionbasedmulticol. Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Apple Inc. All rights reserved. 2 * Copyright (C) 2012 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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77 // RenderMultiColumnSet::recordSpaceShortage()). We'll relayout (to find new bre ak points and the 77 // RenderMultiColumnSet::recordSpaceShortage()). We'll relayout (to find new bre ak points and the
78 // new lowest amount of space increase that could affect where they occur, in ca se we need another 78 // new lowest amount of space increase that could affect where they occur, in ca se we need another
79 // round) until we've reached an acceptable height (where everything fits perfec tly in the number of 79 // round) until we've reached an acceptable height (where everything fits perfec tly in the number of
80 // columns that we have specified). The rule of thumb is that we shouldn't have to perform more of 80 // columns that we have specified). The rule of thumb is that we shouldn't have to perform more of
81 // such iterations than the number of columns that we have. 81 // such iterations than the number of columns that we have.
82 // 82 //
83 // For each layout iteration done for column balancing, the flow thread will nee d a deep layout if 83 // For each layout iteration done for column balancing, the flow thread will nee d a deep layout if
84 // column heights changed in the previous pass, since column height changes may affect break points 84 // column heights changed in the previous pass, since column height changes may affect break points
85 // and pagination struts anywhere in the tree, and currently no way exists to do this in a more 85 // and pagination struts anywhere in the tree, and currently no way exists to do this in a more
86 // optimized manner. 86 // optimized manner.
87 class RenderMultiColumnFlowThread FINAL : public RenderFlowThread { 87 class RenderMultiColumnFlowThread : public RenderFlowThread {
88 public: 88 public:
89 virtual ~RenderMultiColumnFlowThread(); 89 virtual ~RenderMultiColumnFlowThread();
90 90
91 static RenderMultiColumnFlowThread* createAnonymous(Document&, RenderStyle* parentStyle); 91 static RenderMultiColumnFlowThread* createAnonymous(Document&, RenderStyle* parentStyle);
92 92
93 virtual bool isRenderMultiColumnFlowThread() const OVERRIDE FINAL { return t rue; } 93 virtual bool isRenderMultiColumnFlowThread() const OVERRIDE FINAL { return t rue; }
94 94
95 RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(par ent()); } 95 RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(par ent()); }
96 96
97 RenderMultiColumnSet* firstMultiColumnSet() const; 97 RenderMultiColumnSet* firstMultiColumnSet() const;
98 RenderMultiColumnSet* lastMultiColumnSet() const; 98 RenderMultiColumnSet* lastMultiColumnSet() const;
99 99
100 virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) OVERRIDE; 100 virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0) OVERRIDE;
101 101
102 // Populate the flow thread with what's currently its siblings. Called when a regular block 102 // Populate the flow thread with what's currently its siblings. Called when a regular block
103 // becomes a multicol container. 103 // becomes a multicol container.
104 void populate(); 104 void populate();
105 105
106 // Empty the flow thread by moving everything to the parent. Remove all mult icol specific 106 // Empty the flow thread by moving everything to the parent. Remove all mult icol specific
107 // renderers. Then destroy the flow thread. Called when a multicol container becomes a regular 107 // renderers. Then destroy the flow thread. Called when a multicol container becomes a regular
108 // block. 108 // block.
109 void evacuateAndDestroy(); 109 void evacuateAndDestroy();
110 110
111 unsigned columnCount() const { return m_columnCount; } 111 unsigned columnCount() const { return m_columnCount; }
112 LayoutUnit columnHeightAvailable() const { return m_columnHeightAvailable; } 112 LayoutUnit columnHeightAvailable() const { return m_columnHeightAvailable; }
113 void setColumnHeightAvailable(LayoutUnit available) { m_columnHeightAvailabl e = available; } 113 void setColumnHeightAvailable(LayoutUnit available) { m_columnHeightAvailabl e = available; }
114 bool requiresBalancing() const { return !columnHeightAvailable() || multiCol umnBlockFlow()->style()->columnFill() == ColumnFillBalance; } 114 virtual bool heightIsAuto() const { return !columnHeightAvailable() || multi ColumnBlockFlow()->style()->columnFill() == ColumnFillBalance; }
115 bool progressionIsInline() const { return m_progressionIsInline; }
115 116
116 virtual LayoutSize columnOffset(const LayoutPoint&) const OVERRIDE FINAL; 117 virtual LayoutSize columnOffset(const LayoutPoint&) const OVERRIDE FINAL;
117 118
118 // Do we need to set a new width and lay out? 119 // Do we need to set a new width and lay out?
119 bool needsNewWidth() const; 120 virtual bool needsNewWidth() const;
120 121
121 void layoutColumns(bool relayoutChildren, SubtreeLayoutScope&); 122 void layoutColumns(bool relayoutChildren, SubtreeLayoutScope&);
122 123
123 bool recalculateColumnHeights(); 124 bool recalculateColumnHeights();
124 125
126 protected:
127 RenderMultiColumnFlowThread();
128 void setProgressionIsInline(bool isInline) { m_progressionIsInline = isInlin e; }
129
130 virtual void layout() OVERRIDE;
131
125 private: 132 private:
126 RenderMultiColumnFlowThread();
127
128 void calculateColumnCountAndWidth(LayoutUnit& width, unsigned& count) const; 133 void calculateColumnCountAndWidth(LayoutUnit& width, unsigned& count) const;
129 134
130 virtual const char* renderName() const OVERRIDE; 135 virtual const char* renderName() const OVERRIDE;
131 virtual void addRegionToThread(RenderMultiColumnSet*) OVERRIDE; 136 virtual void addRegionToThread(RenderMultiColumnSet*) OVERRIDE;
132 virtual void willBeRemovedFromTree() OVERRIDE; 137 virtual void willBeRemovedFromTree() OVERRIDE;
133 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic alTop, LogicalExtentComputedValues&) const OVERRIDE; 138 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic alTop, LogicalExtentComputedValues&) const OVERRIDE;
134 virtual void updateLogicalWidth() OVERRIDE FINAL; 139 virtual void updateLogicalWidth() OVERRIDE;
135 virtual void layout() OVERRIDE FINAL;
136 virtual void setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage) OVERR IDE; 140 virtual void setPageBreak(LayoutUnit offset, LayoutUnit spaceShortage) OVERR IDE;
137 virtual void updateMinimumPageHeight(LayoutUnit offset, LayoutUnit minHeight ) OVERRIDE; 141 virtual void updateMinimumPageHeight(LayoutUnit offset, LayoutUnit minHeight ) OVERRIDE;
138 virtual RenderMultiColumnSet* columnSetAtBlockOffset(LayoutUnit) const OVERR IDE; 142 virtual RenderMultiColumnSet* columnSetAtBlockOffset(LayoutUnit) const OVERR IDE;
139 virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) OVERRIDE; 143 virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) OVERRIDE;
140 virtual bool isPageLogicalHeightKnown() const OVERRIDE; 144 virtual bool isPageLogicalHeightKnown() const OVERRIDE;
141 145
142 unsigned m_columnCount; // The used value of column-count 146 unsigned m_columnCount; // The used value of column-count
143 LayoutUnit m_columnHeightAvailable; // Total height available to columns, or 0 if auto. 147 LayoutUnit m_columnHeightAvailable; // Total height available to columns, or 0 if auto.
144 bool m_inBalancingPass; // Set when relayouting for column balancing. 148 bool m_inBalancingPass; // Set when relayouting for column balancing.
145 bool m_needsColumnHeightsRecalculation; // Set when we need to recalculate t he column set heights after layout. 149 bool m_needsColumnHeightsRecalculation; // Set when we need to recalculate t he column set heights after layout.
150 bool m_progressionIsInline; // Always true for regular multicol. False for p aged-y overflow.
146 }; 151 };
147 152
148 } // namespace WebCore 153 } // namespace WebCore
149 154
150 #endif // RenderMultiColumnFlowThread_h 155 #endif // RenderMultiColumnFlowThread_h
151 156
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