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Side by Side Diff: src/gpu/gl/GrGpuGL.cpp

Issue 364193004: Reopened: Caching the result of readPixelsSupported (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Corrections Created 6 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGpuGL.h" 9 #include "GrGpuGL.h"
10 #include "GrGLNameAllocator.h" 10 #include "GrGLNameAllocator.h"
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163 delete fProgramCache; 163 delete fProgramCache;
164 164
165 // This must be called by before the GrDrawTarget destructor 165 // This must be called by before the GrDrawTarget destructor
166 this->releaseGeometry(); 166 this->releaseGeometry();
167 // This subclass must do this before the base class destructor runs 167 // This subclass must do this before the base class destructor runs
168 // since we will unref the GrGLInterface. 168 // since we will unref the GrGLInterface.
169 this->releaseResources(); 169 this->releaseResources();
170 } 170 }
171 171
172 /////////////////////////////////////////////////////////////////////////////// 172 ///////////////////////////////////////////////////////////////////////////////
173
174
175 GrPixelConfig GrGpuGL::preferredReadPixelsConfig(GrPixelConfig readConfig, 173 GrPixelConfig GrGpuGL::preferredReadPixelsConfig(GrPixelConfig readConfig,
176 GrPixelConfig surfaceConfig) co nst { 174 GrPixelConfig surfaceConfig) co nst {
177 if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == readConfig ) { 175 if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == readConfig ) {
178 return kBGRA_8888_GrPixelConfig; 176 return kBGRA_8888_GrPixelConfig;
179 } else if (this->glContext().isMesa() && 177 } else if (this->glContext().isMesa() &&
180 GrBytesPerPixel(readConfig) == 4 && 178 GrBytesPerPixel(readConfig) == 4 &&
181 GrPixelConfigSwapRAndB(readConfig) == surfaceConfig) { 179 GrPixelConfigSwapRAndB(readConfig) == surfaceConfig) {
182 // Mesa 3D takes a slow path on when reading back BGRA from an RGBA sur face and vice-versa. 180 // Mesa 3D takes a slow path on when reading back BGRA from an RGBA sur face and vice-versa.
183 // Perhaps this should be guarded by some compiletime or runtime check. 181 // Perhaps this should be guarded by some compiletime or runtime check.
184 return surfaceConfig; 182 return surfaceConfig;
185 } else if (readConfig == kBGRA_8888_GrPixelConfig && 183 } else if (readConfig == kBGRA_8888_GrPixelConfig
186 !this->glCaps().readPixelsSupported(this->glInterface(), 184 && this->glCaps().readPixelsSupported(
187 GR_GL_BGRA, GR_GL_UNSIGNED_BY TE)) { 185 this->glInterface(),
186 GR_GL_BGRA,
187 GR_GL_UNSIGNED_BYTE,
188 surfaceConfig
189 )) {
188 return kRGBA_8888_GrPixelConfig; 190 return kRGBA_8888_GrPixelConfig;
189 } else { 191 } else {
190 return readConfig; 192 return readConfig;
191 } 193 }
192 } 194 }
193 195
194 GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig writeConfig, 196 GrPixelConfig GrGpuGL::preferredWritePixelsConfig(GrPixelConfig writeConfig,
195 GrPixelConfig surfaceConfig) c onst { 197 GrPixelConfig surfaceConfig) c onst {
196 if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == writeConfi g) { 198 if (GR_GL_RGBA_8888_PIXEL_OPS_SLOW && kRGBA_8888_GrPixelConfig == writeConfi g) {
197 return kBGRA_8888_GrPixelConfig; 199 return kBGRA_8888_GrPixelConfig;
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706 SkASSERT(this->glCaps().unpackRowLengthSupport()); 708 SkASSERT(this->glCaps().unpackRowLengthSupport());
707 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0)); 709 GL_CALL(PixelStorei(GR_GL_UNPACK_ROW_LENGTH, 0));
708 } 710 }
709 if (glFlipY) { 711 if (glFlipY) {
710 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE)); 712 GL_CALL(PixelStorei(GR_GL_UNPACK_FLIP_Y, GR_GL_FALSE));
711 } 713 }
712 return succeeded; 714 return succeeded;
713 } 715 }
714 716
715 // TODO: This function is using a lot of wonky semantics like, if width == -1 717 // TODO: This function is using a lot of wonky semantics like, if width == -1
716 // then set width = desc.fWdith ... blah. A better way to do it might be to 718 // then set width = desc.fWdith ... blah. A better way to do it might be to
717 // create a CompressedTexData struct that takes a desc/ptr and figures out 719 // create a CompressedTexData struct that takes a desc/ptr and figures out
718 // the proper upload semantics. Then users can construct this function how they 720 // the proper upload semantics. Then users can construct this function how they
719 // see fit if they want to go against the "standard" way to do it. 721 // see fit if they want to go against the "standard" way to do it.
720 bool GrGpuGL::uploadCompressedTexData(const GrGLTexture::Desc& desc, 722 bool GrGpuGL::uploadCompressedTexData(const GrGLTexture::Desc& desc,
721 const void* data, 723 const void* data,
722 bool isNewTexture, 724 bool isNewTexture,
723 int left, int top, int width, int height) { 725 int left, int top, int width, int height) {
724 SkASSERT(NULL != data || isNewTexture); 726 SkASSERT(NULL != data || isNewTexture);
725 727
726 // No support for software flip y, yet... 728 // No support for software flip y, yet...
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3018 this->setVertexArrayID(gpu, 0); 3020 this->setVertexArrayID(gpu, 0);
3019 } 3021 }
3020 int attrCount = gpu->glCaps().maxVertexAttributes(); 3022 int attrCount = gpu->glCaps().maxVertexAttributes();
3021 if (fDefaultVertexArrayAttribState.count() != attrCount) { 3023 if (fDefaultVertexArrayAttribState.count() != attrCount) {
3022 fDefaultVertexArrayAttribState.resize(attrCount); 3024 fDefaultVertexArrayAttribState.resize(attrCount);
3023 } 3025 }
3024 attribState = &fDefaultVertexArrayAttribState; 3026 attribState = &fDefaultVertexArrayAttribState;
3025 } 3027 }
3026 return attribState; 3028 return attribState;
3027 } 3029 }
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