Index: cc/trees/layer_tree_host_impl.cc |
diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc |
index 1c62fb1f67eb2049582c01b2c5a92c18eb88a53a..91486bbae3f2b2b2267e17b7aca4f10f3500e23f 100644 |
--- a/cc/trees/layer_tree_host_impl.cc |
+++ b/cc/trees/layer_tree_host_impl.cc |
@@ -778,6 +778,9 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
int layers_drawn = 0; |
+ int num_missing_tiles = 0; |
+ int num_incomplete_tiles = 0; |
+ |
const DrawMode draw_mode = GetDrawMode(output_surface_.get()); |
LayerIteratorType end = |
@@ -856,6 +859,7 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
append_quads_data.approximated_visible_content_area); |
if (append_quads_data.num_missing_tiles) { |
+ num_missing_tiles += append_quads_data.num_missing_tiles; |
bool layer_has_animating_transform = |
it->screen_space_transform_is_animating() || |
it->draw_transform_is_animating(); |
@@ -863,7 +867,8 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS; |
} |
- if (append_quads_data.had_incomplete_tile) { |
+ if (append_quads_data.num_incomplete_tiles > 0) { |
danakj
2014/07/07 20:06:28
you can still just do if (append_quads_data.num_in
weiliangc
2014/07/07 21:50:09
Do we still want to sum missing_tiles too? As in a
danakj
2014/07/07 21:52:01
I don't think so, then you'd double count them aga
weiliangc
2014/07/07 21:55:34
Ah, I forgot the parts after += num_incomplete_til
weiliangc
2014/07/07 22:01:21
Done.
|
+ num_incomplete_tiles += append_quads_data.num_incomplete_tiles; |
frame->contains_incomplete_tile = true; |
if (active_tree()->RequiresHighResToDraw()) |
draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT; |
@@ -914,6 +919,15 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
// If we're making a frame to draw, it better have at least one render pass. |
DCHECK(!frame->render_passes.empty()); |
+ if (IsCurrentlyScrolling()) { |
+ UMA_HISTOGRAM_COUNTS( |
+ "Compositing.RenderPass.AppendQuadData.NumMissingTiles", |
+ num_missing_tiles); |
+ UMA_HISTOGRAM_COUNTS_100( |
+ "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles", |
+ num_incomplete_tiles); |
+ } |
+ |
// Should only have one render pass in resourceless software mode. |
if (output_surface_->ForcedDrawToSoftwareDevice()) |
DCHECK_EQ(1u, frame->render_passes.size()); |