Index: cc/trees/layer_tree_host_impl.cc |
diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc |
index 3b971912eb5e767ac1a2d745ded9fee18adfab61..37cbf851ae85276a0965dd25358e9f2120e6fd4d 100644 |
--- a/cc/trees/layer_tree_host_impl.cc |
+++ b/cc/trees/layer_tree_host_impl.cc |
@@ -800,6 +800,9 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
const DrawMode draw_mode = GetDrawMode(); |
+ int num_missing_tiles = 0; |
+ int num_incomplete_tiles = 0; |
+ |
LayerIteratorType end = |
LayerIteratorType::End(frame->render_surface_layer_list); |
for (LayerIteratorType it = |
@@ -875,6 +878,9 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
rendering_stats_instrumentation_->AddApproximatedVisibleContentArea( |
append_quads_data.approximated_visible_content_area); |
+ num_missing_tiles += append_quads_data.num_missing_tiles; |
+ num_incomplete_tiles += append_quads_data.num_incomplete_tiles; |
+ |
if (append_quads_data.num_missing_tiles) { |
bool layer_has_animating_transform = |
it->screen_space_transform_is_animating() || |
@@ -883,7 +889,8 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
draw_result = DRAW_ABORTED_CHECKERBOARD_ANIMATIONS; |
} |
- if (append_quads_data.had_incomplete_tile) { |
+ if (append_quads_data.num_incomplete_tiles || |
+ append_quads_data.num_missing_tiles) { |
frame->contains_incomplete_tile = true; |
if (active_tree()->RequiresHighResToDraw()) |
draw_result = DRAW_ABORTED_MISSING_HIGH_RES_CONTENT; |
@@ -934,6 +941,15 @@ DrawResult LayerTreeHostImpl::CalculateRenderPasses( |
// If we're making a frame to draw, it better have at least one render pass. |
DCHECK(!frame->render_passes.empty()); |
+ if (IsCurrentlyScrolling()) { |
+ UMA_HISTOGRAM_COUNTS_100( |
+ "Compositing.RenderPass.AppendQuadData.NumMissingTiles", |
+ num_missing_tiles); |
+ UMA_HISTOGRAM_COUNTS_100( |
+ "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles", |
+ num_incomplete_tiles); |
+ } |
+ |
// Should only have one render pass in resourceless software mode. |
DCHECK(draw_mode != DRAW_MODE_RESOURCELESS_SOFTWARE || |
frame->render_passes.size() == 1u) |