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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_LAYERS_APPEND_QUADS_DATA_H_ | 5 #ifndef CC_LAYERS_APPEND_QUADS_DATA_H_ |
| 6 #define CC_LAYERS_APPEND_QUADS_DATA_H_ | 6 #define CC_LAYERS_APPEND_QUADS_DATA_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "cc/quads/render_pass.h" | 9 #include "cc/quads/render_pass.h" |
| 10 | 10 |
| 11 namespace cc { | 11 namespace cc { |
| 12 | 12 |
| 13 struct AppendQuadsData { | 13 struct AppendQuadsData { |
| 14 AppendQuadsData() | 14 AppendQuadsData() |
| 15 : had_incomplete_tile(false), | 15 : had_incomplete_tile(false), |
|
danakj
2014/07/03 16:01:45
do we need this one anymore? Just check if num is
weiliangc
2014/07/04 21:35:52
Done.
| |
| 16 num_incomplete_tiles(0), | |
| 16 num_missing_tiles(0), | 17 num_missing_tiles(0), |
| 17 visible_content_area(0), | 18 visible_content_area(0), |
| 18 approximated_visible_content_area(0), | 19 approximated_visible_content_area(0), |
| 19 render_pass_id(0, 0) {} | 20 render_pass_id(0, 0) {} |
| 20 | 21 |
| 21 explicit AppendQuadsData(RenderPass::Id render_pass_id) | 22 explicit AppendQuadsData(RenderPass::Id render_pass_id) |
| 22 : had_incomplete_tile(false), | 23 : had_incomplete_tile(false), |
| 24 num_incomplete_tiles(0), | |
| 23 num_missing_tiles(0), | 25 num_missing_tiles(0), |
| 24 visible_content_area(0), | 26 visible_content_area(0), |
| 25 approximated_visible_content_area(0), | 27 approximated_visible_content_area(0), |
| 26 render_pass_id(render_pass_id) {} | 28 render_pass_id(render_pass_id) {} |
| 27 | 29 |
| 28 // Set by the layer appending quads. | 30 // Set by the layer appending quads. |
| 29 bool had_incomplete_tile; | 31 bool had_incomplete_tile; |
| 30 // Set by the layer appending quads. | 32 // Set by the layer appending quads. |
| 33 int64 num_incomplete_tiles; | |
| 34 // Set by the layer appending quads. | |
| 31 int64 num_missing_tiles; | 35 int64 num_missing_tiles; |
| 32 // Set by the layer appending quads. | 36 // Set by the layer appending quads. |
| 33 int64 visible_content_area; | 37 int64 visible_content_area; |
| 34 // Set by the layer appending quads. | 38 // Set by the layer appending quads. |
| 35 int64 approximated_visible_content_area; | 39 int64 approximated_visible_content_area; |
| 36 // Given to the layer appending quads. | 40 // Given to the layer appending quads. |
| 37 const RenderPass::Id render_pass_id; | 41 const RenderPass::Id render_pass_id; |
| 38 }; | 42 }; |
| 39 | 43 |
| 40 } // namespace cc | 44 } // namespace cc |
| 41 #endif // CC_LAYERS_APPEND_QUADS_DATA_H_ | 45 #endif // CC_LAYERS_APPEND_QUADS_DATA_H_ |
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