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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_ | 5 #ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_ |
6 #define CC_RESOURCES_RESOURCE_PROVIDER_H_ | 6 #define CC_RESOURCES_RESOURCE_PROVIDER_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 #include <set> | 9 #include <set> |
10 #include <string> | 10 #include <string> |
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312 virtual bool HasPassed() = 0; | 312 virtual bool HasPassed() = 0; |
313 | 313 |
314 protected: | 314 protected: |
315 friend class base::RefCounted<Fence>; | 315 friend class base::RefCounted<Fence>; |
316 virtual ~Fence() {} | 316 virtual ~Fence() {} |
317 | 317 |
318 private: | 318 private: |
319 DISALLOW_COPY_AND_ASSIGN(Fence); | 319 DISALLOW_COPY_AND_ASSIGN(Fence); |
320 }; | 320 }; |
321 | 321 |
322 // This class is used to begin and end gpu rasterization. | |
reveman
2014/07/01 17:19:01
How about something like this instead:
// The fol
sohanjg
2014/07/02 07:40:37
Done.
| |
323 class CC_EXPORT ScopedGpuRaster { | |
324 public: | |
325 ScopedGpuRaster(ResourceProvider* resource_provider, const char* name); | |
326 ~ScopedGpuRaster(); | |
327 | |
328 private: | |
329 void BeginGpuRaster(const char* name); | |
330 void EndGpuRaster(); | |
reveman
2014/07/01 17:19:01
How about keeping these as private ResourceProvide
sohanjg
2014/07/02 07:40:37
Done.
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331 gpu::gles2::GLES2Interface* gl_; | |
332 class GrContext* gr_context_; | |
333 | |
334 DISALLOW_COPY_AND_ASSIGN(ScopedGpuRaster); | |
335 }; | |
reveman
2014/07/01 17:19:01
Please move this class above the Fence class so al
sohanjg
2014/07/02 07:40:37
Done.
| |
336 | |
322 // Returns a canvas for gpu rasterization. | 337 // Returns a canvas for gpu rasterization. |
323 // Call Unmap before the resource can be read or used for compositing. | 338 // Call Unmap before the resource can be read or used for compositing. |
324 // It is used for direct gpu rasterization. | 339 // It is used for direct gpu rasterization. |
325 SkCanvas* MapGpuRasterBuffer(ResourceId id); | 340 SkCanvas* MapGpuRasterBuffer(ResourceId id); |
326 void UnmapGpuRasterBuffer(ResourceId id); | 341 void UnmapGpuRasterBuffer(ResourceId id); |
327 | 342 |
328 // Returns a canvas backed by an image buffer. UnmapImageRasterBuffer | 343 // Returns a canvas backed by an image buffer. UnmapImageRasterBuffer |
329 // returns true if canvas was written to while mapped. | 344 // returns true if canvas was written to while mapped. |
330 // Rasterizing to the canvas writes the content into the image buffer, | 345 // Rasterizing to the canvas writes the content into the image buffer, |
331 // which is internally bound to the underlying resource when read. | 346 // which is internally bound to the underlying resource when read. |
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702 return format_gl_data_format[format]; | 717 return format_gl_data_format[format]; |
703 } | 718 } |
704 | 719 |
705 inline GLenum GLInternalFormat(ResourceFormat format) { | 720 inline GLenum GLInternalFormat(ResourceFormat format) { |
706 return GLDataFormat(format); | 721 return GLDataFormat(format); |
707 } | 722 } |
708 | 723 |
709 } // namespace cc | 724 } // namespace cc |
710 | 725 |
711 #endif // CC_RESOURCES_RESOURCE_PROVIDER_H_ | 726 #endif // CC_RESOURCES_RESOURCE_PROVIDER_H_ |
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